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Nightwave End Date & November Update!


[DE]Rebecca

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1 hour ago, (PSN)chabala said:

Please end this madness and bring back alerts. No more unwelcome Nightwave enemies popping into missions, no more weekly grind or face missing out on limited rewards, no more punishing new players with challenges they have no chance of completing. No more nagging Nora and her cutscenes.

There's plenty to do in this game without 'seasonal' challenges. Put Umbral forma BPs back in the game proper and turn the alert system back on.

100% agrees.

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I hope this also gives you some time to rethink Nightwave. IMO, it isn’t working as side content that merely sits alongside Quests and other Events but overlays all game modes.

Instead, I think you should think about Nightwave as a way to connect all the major content you plan to release next year. I presume that, among other things, Corpus Liches, Corpus Railjack, New War, and Duviri Paradox are all on the table for next year. Well, use Nightwave to frame that content both in narrative and gameplay. This will require you to develop an overarching story for next year and also to develop the gameplay in a way that builds off each other (rather than standing alone like the usual content island approach), but I think it would go a long way in making Nightwave feel like it contributes to rather than obstructs the existing gameplay. In this vein, you might consider giving Nightwave its own missions/alerts/sorties in which its unique enemies spawn. Perhaps Nightwave could feel a bit more unique in terms of what the missions are and what the objectives are.

Another thing you might consider more broadly is rearranging your release cycle such that Nightwave is the first or second piece of content you release. This might seem strange at first, but if Nightwave serves to support your other major content (rather than independently existing alongside them), then the Nightwave story could serve as either a prelude or follow up to the major updates. To give an example:

You began this year with Scarlet Spear, then moved to Deadlock Protocol, and finally to Heart of Deimos. Now suppose you released Nightwave Act 1 after Scarlet Spear, and it is based around Nef Anyo’s Corpus who are scavenging the leftover Sentient tech from Scarlet Spear, both in Railjack and on Grineer tilesets, as part of Nef’s research on the Void, setting up Deadlock Protocol (since Little Duck features in Scarlet Spear and the Solaris in Deadlock Protocol, it’s an easy narrative connection to make).

Then, after Deadlock Protocol, Act 2 releases and the setting shifts to Corpus tilesets, only the special enemies aren’t Corpus but rather Parvos Granum’s treasurers and specters showing up in Corpus missions. Then, for Act 3 before Heart of Deimos, the setting shifts to the Void but keeping the Parvos faction in Corrupted missions, and after Heart of Deimos releases, Act 4 moves Parvos faction to Infested missions on Eris, Cambion Drift and Deimos/derelict. Add special mini bosses (say, Zanuka/Jackals, Errant Specters, and then some Deimos Infested) that drop unique rewards, and you would have had a system that, I think, would have worked better with everything you did.

As far as gameplay, Nightwave should reinforce the content you created. So, in this example, Nightwave could have featured everything from Murex tileset to the new Corpus tileset and the Deimos setting. That way, unlike, say, Scarlet Spear, the content you create would stick around at least a little longer.

And rather than having Nightwave interrupt normal mission, they would appear as special Nightwave missions/alerts (same way nightmare, fissure, Kuva, Sortie and Liches work). So, all the Nightwave content would be accessible via a Sortie/Alerts type drop down on the main bar, and you would have to select the Nightwave mission the same way you do with Lich and Fissure and nightmare missions. And you wouldn’t need to get rid of the way challenges/set rewards work. But I think using Nightwave as a sort of alert/sortie content that bridges your other content would be a better way

Yes, there’s no getting around time constraints and manhours involved to pull off something like this, but I think you should consider such an approach.

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I am not really sure that these arcanes will pass... They are very static, too limiting, providing limited benefits and these are not synergies, these are triggers. And very situational. Synergies take two things, which are already strong on their own and makes them even stronger! Take a completely random example: Let me dip a man in an oil: makes him slippery, limits his movement. Then take another man on fire. He burns. Nice, makes him smell tasty. what do we do next? We combine these two and we create a burning puddle. Thus we have not only increased damage, but we have also created a zone on which everyone will trip and also will be set on fire. That is a synergy.

Now if you have an electrical appliance which you carry around, but you don't have the electric source, that is not a synergy, there are not two things combining and benefiting from each other, there is only two things that don't do anything on their own. Yes, the electric source does damage if you put scissors into it, but that's it. The appliance on its own is useless though. Only when you plug it in, then it will begin to work, but the function of the electric appliance itself is already questionable on its own. So why not to only use the scissors and also use something that already has its own battery and is working?

 

Residuals look nice. They are additional to the infested kitguns (we'll have to see how those will work, but I hope they are good), they seem to provide CC or to work against Corpus, but they are the scissors, they work on their own. But the theorems are a real problem already... If theorems already did something on their own, with greater numbers, then perhaps they would be cool, but now... Nah friends, nah. Feels like explaining it to a child, but if the child constantly makes wrong decisions, what can you do...

 

Also, why the hell would I bother with this stuff, when I can already erase everything just by looking at it?

 

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Instead of forcing us to equip 2 arcanes to get the effect which isn't even that good to begin with, why note give these arcanes their own effects when equipped separately, and then when you put them together, they'll give you another effect (preferably a better one)? Cause if they'll only work if you equip them together.. I'm not giving up on my arcanes that work perfectly well alone just to use these new weak ones.

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2 hours ago, [DE]Rebecca said:

For this reason, we are running Glassmaker until the end of 2020

This nightwave is probably one of the most mismanaged bullS#&$ events I've ever seen in my almost 20 years of gaming.

After 2 prior nightwaves and 2 intermissions all of which except the first campaign resulted in delay after delay and missed goals I have to conclude that you guys just dont learn from your mistakes at all.

I would almost rather have the old alert system back. At the very least that encouraged players to do different nodes around the star chart and was consistently there. And for players who needed a helmet. It was rewarding. Hell it would have been fine to keep that system if the rewards were more often important consumables like forma the various adapters, kuva, etc instead of worthless "rare" resources and one off alt helms. Now after the first 30 ranks you get the equivalent of jack all per rank. Its so much more efficient to do plat farms or other farms to get the potatoes and reactors. .

2 hours ago, [DE]Rebecca said:

80 Heat Damage

Can you PLEASE scale fixed damage with enemy level so it doesnt become irrelevant past level 30s?!

2 hours ago, [DE]Rebecca said:

Standing in a zone

Warframe is a MOVEMENT BASE SHOOTER. MOVEMENT. Make mechanics that encourage movement. STOP MAKING PEOPLE STAND IN ONE SPOT! The leads need to play their own goddam game.

Also those arcane damage values are useless. The only thing is that they proc up to 2 additional status in an AOE. Congratulations on making condition overload and heat elements even more mandatory and meta. Oh wait. Melee is already so poorly tuned that you can overpower even steel path void with CO, Blood Rush, WW and a decently built zaw or prime so these arcanes are literally useless. I only see two kinds of people slotting these in the long term. If someone is stupid enough or a simply a newbie with nothing better to slot those over arcanes like energize, grace, guardian, avenger, hunt, force, brave, etc.

 

And good job on doubling down on the mecha content island (aka. "warframe equivalents" as per Scott's tweet). At least before grind like RJ and A-guns had some purpose. Mechs have zero purpose in warframe except to add on additional grind. They're not stronger than warframes. There's not content that requires mechs exclusively. They are just bullS#&$.

I just... What the heck are you people doing...

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I appreciate sharing the info on infested kitgun related arcanes but unless these residual and theorem take mods or something else into consideration; they seem far too weak to consider using. I hope the infested kitguns can use the Pax options if them being made effective for standard play isn't an option. I look forward to seeing how the Bonewidow works out, but having fought the Necramech Guardians constantly to achieve my own Voidrig Necramech, I must ask why the enemy one scales and works as a damaging attack while ours doesn't seem to scratch similar leveled enemies. Hopefully, this is one of the necramech related issues that the team stated as being worked on behind the scenes.

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Le 22/10/2020 à 21:05, TheLordOmega2 a dit :

the issue is that Nightwave replace the alert system when it was supposed to be an overhaul the mission challenge system, but ended up replacing alerts, and it doesn't work, and that's not even taking the delays into account.

 

so how about this:

-hourly alerts for lesser resources (pretty much needed for new player, NW really damages the new player experience), mostly low level (1~25)

-daily (or 36h) alerts for rare ressources (orokin cells, cat DNA,, oxium, nitain...) and MR items, more of an end of starchart level (25~40)

-weekly alerts for cosmetics and potatoes, around sortie levels (40~100)

THERE, you can even keep nightwave as a story background as planned (just without the tokens and shop) and that fixes the salt of missing something you want/need as long as you show up nearly everyday.

reposting it here.

this idea is for you, DE, free of charge, i abandon and reject any possible claim of copyright or whatever i might own about it, PLEASE USE IT.

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I think the warframe arcanes should have effects of their own, instead of being dependant. I mean, even set mods have effects by themselves. The effects of the kitgun arcanes seem weak too, unless they are affected by mods. On the other hand, the weapons must stand on their own, but even still these arcanes feel like they are common tier (bronze). 

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3 hours ago, [DE]Rebecca said:

our next Devstream will be all about Lavos

I remember you guys said Lavos and the next one the white one will both be releasing this year, right? So meaning 1 in November and another in December? Else there isn't much time left this year for all the promises made.

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On 2020-11-11 at 7:00 PM, [DE]Rebecca said:

We are releasing new Deimos Arcanes called Residuals and Theorems. These are meant to be synergized Arcanes for Infested Kitguns and Warframes to play off each other. Take a look: 

Damn you guys really have mastered the recipe for content that no one will ever use:

  1. Add ridiculous restrictions that are oppressive to fullfil. See: using 2 slots for 1 arcane effect.
  2. Make the player stay stationary. Yeah WF stationary play is what we're all here for.
  3. Make their effects suck even after all the hoops you made the player jump through, and currency grind to buy 2 sets of different arcanes for.
     

I might be wrong about #3 since I havent tried the arcanes, i am just reading their description, but i think 1 and 2 are pretty spot on unless im missing something.

Thanks for the warning that this night wave season is gonna continue to drag on though.

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Nightwave has been pretty fun so far, with some misses in regards to the repetitive (yet random and unrelated between clues) investigation scenes, and the tedium of it. As far as investigations go, I hope DE looks into using some of the existing tech like Tracking, Scanning, Hacking, video screens/consoles, interactive levers, etc. to make it more engaging than annoying while telling a better story. Each scene has 5 clues which are all unrelated to each other, making the investigations feel artificial and not very immersive. Pacing of updates could be improved to be more consistent. Nora could also use more bark lines that acknowledge the player being used to and getting annoyed by her. Infested boss fight was really good (mechanics + fight was engaging), Nihil second (actually someonwhat mechanically challenging!).

I hope you find a way to make the investigation aspect less tied into random enemies spawning in normal gameplay, and more into rewarding the player for searching for clues in the environment, akin to some of the more obscure quests; this could make the world feel like there is an undercurrent of story. Tie it into Nightwave standing and/or rewards, maybe?

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3 hours ago, Zelmen said:

Please fix profile equipment page for modular weapons in multiple categories. The ranks should be mirrored to not confuse players! It highly annoying being shown kit gun primaries I don't need to level because they hold no mastery points for me.

But did you actually craft and use the Primary Kitguns? I never actually crafted and used the Primary Kitguns until recently and upon Gilding and Maxing to 30, the Primary Kitguns were checked off my list.  It only is confusing as we assumed that everything in the list of weapons had Mastery Points associated with it, but I guess it can also mean "used" now too. I just didn't feel like waiting for the "fix" and bit the bullet and just Used each Primary Kitgun to 30  so it would be checked off my list. So complain and wait or craft, use and check off list; the choice is yours.

 

On 2020-10-28 at 2:18 PM, [DE]Momaw said:

It is intended that you only get mastery once for a kitgun chamber. It shows up under both Primary and Secondary categories in your Profile because of the way we track usage and stats,  which is our mistake. We're aware of the issue and are working on a fix but I don't have a timetable I can share with you yet.

As noted, for now, if it's really bothering you then the "zombie" kitgun entry will go away if you gain Affinity with the kitgun.

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3 hours ago, (PSN)chabala said:

Please end this madness and bring back alerts. No more unwelcome Nightwave enemies popping into missions, no more weekly grind or face missing out on limited rewards, no more punishing new players with challenges they have no chance of completing. No more nagging Nora and her cutscenes.

There's plenty to do in this game without 'seasonal' challenges. Put Umbral forma BPs back in the game proper and turn the alert system back on.

No, I don’t want to keep up with constant notifications from the game’s mobile app or any warframe tracker website to wait for an alert to pop that has the item I want. Nitain alerts is the worst acquisition method in the game. Alerts do not respect your time.

You do know challenges can be recovered so you can do it at a later time right?

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4 hours ago, Kylo. said:

These Arcanes sound really complicated from just reading the description. 

Kill an enemy with an infested kitgun that you also have a max rank infested arcane for (two required items to grind out.) and it has a 20% chance to put out an exploding boil/spore thing which creates a zone that if you decide to stand still in for some unknown amount of time, you get what appear to be really mediocre buffs while in that zone and for an insignificant amount of time after the fact if you also have a matching infested arcane on your warframe taking up an arcane slot.  3 items to grind and max out that have to be equipped at the same time for a really fleeting effect that you have to stop moving to acquire.

I really hope I'm wrong about all that, but that's how it's worded, and if I'm even half right they're going to be dead on arrival.  They're conceptually interesting, but it doesn't look like the execution was balanced to be used by the level of players that can and will grind all those things out.

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aaaaand the arcanes are power creeped out by literally everything before starting seemingly. other than the damage booster. would be cooler to make residues scale with the kitgun's damage with just all elements converted to the elemental of the arcane effect itself, and then have theorems be affected by warframe stat levels, so that way it's a synergy you can physically build for as part of your kit. that would be a load more interesting. almost like an arcane based set of self contained universal augments.

Since stuff like contagion and seeker runs off the damage dealt by their host modular weapons also if I recall.

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6 hours ago, [DE]Rebecca said:

 

TennoGen Round 19, Part 1 on Consoles:
TennoGen Round 19, Part 1 is coming with Deimos Arcana on Consoles! Some of our most popular TennoGen items ever await keen fashion experts on Console.
 

Does this means the next big update, Arcana, is gonna release for all plataforms together ?

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2 hours ago, DrivaMain said:

No, I don’t want to keep up with constant notifications from the game’s mobile app or any warframe tracker website to wait for an alert to pop that has the item I want. Nitain alerts is the worst acquisition method in the game. Alerts do not respect your time.

You had to be the contrarian, eh? This is going to end up being the one post Steve reads, and we'll get no meaningful change. I'm sorry alerts were too hard for you, but Nightwave is not a good replacement.

Here's the thing with the old alert system, if you were playing and an alert happened that you wanted the reward for, you could do it. If you missed it, too bad, but it wasn't the end of the world. All alerts would happen again. Nothing was limited edition. Nightwave makes you slog through a bunch of challenges, and for what? Limited edition stuff you can't get elsewhere, some items you might have spent a little plat on, and shop full of basic stuff we used to get in alerts, but now you have to bank up a bunch of Nightwave credits to buy it. And all the while, some pointless themed storyline Nora drones on about.

2 hours ago, DrivaMain said:

You do know challenges can be recovered so you can do it at a later time right?

Yes, I'm well aware.

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