(PSN)Hopper_Orouk 2,496 Posted November 13, 2020 Share Posted November 13, 2020 Octavia is the only musical Warframe in the game but she literally makes me sick with her boring stationary gameplay and repeated music. In my opinion she is the worst in terms of having fun, it really shows whenever i try to play i feel like my stomach got a bit sick from all the flashbacks of her gameplay It doesn't even stop here, her metronome isn't forgiving at all, you can't make a catchy song without failing multiple time to be in sync with it, you have to make a constant repeated note so you can just spam moves and get effects, it's stupid I don't understand people who don't think she needs rework, like have you played her? Do you realize how sickening it is to play her? She needs a rework, something in the line of actually letting me play an instrument for combat 9 Link to post Share on other sites
JackHargreav 5,539 Posted November 13, 2020 Share Posted November 13, 2020 (edited) I feel the same. And it's not just the musical and spammy aspect that kills her for me but the fact that all of her abilities are duration based and of course the timer is displayed down on a tiny pictogram. Which gives me extra headache. That kind of stuff is problematic already on other frames for me but she just takes it to a whole new level. Edited November 13, 2020 by JackHargreav 1 Link to post Share on other sites
(PSN)Hikuro-93 5,274 Posted November 13, 2020 Share Posted November 13, 2020 (edited) I find her to be powerful and pretty good for some very select content (Solo Grendel farm comes to mind, Arbs as well), but I also find her overly convoluted in how she works. Her base skin is also pretty meh... Her deluxe is even meh-er... And her tennogen skins, despite being good, are not "omg this completely changes my view on the frame" kinds of good. Such an example would be Chroma's base skin (which is pretty fugly) and either his deluxe or prime, or even Inaros on the exact same way. Alas, I won't really complain about Octavia, since some player do tend to like all the number crunching and complexity of some parts of Warframe. To each their own, in that regard. Edited November 13, 2020 by (PSN)Hikuro-93 Link to post Share on other sites
Wolfdoggie 3,600 Posted November 13, 2020 Share Posted November 13, 2020 Baby shark do doo, doo do do doo 2 Link to post Share on other sites
KnossosTNC 4,145 Posted November 13, 2020 Share Posted November 13, 2020 No, she isn't the most exciting frame to play. Certainly not among my favourites. But damn isn't she versatile and effective. My first choice for both Orb Vallis and Cambion Drift. Link to post Share on other sites
Tesseract7777 16,066 Posted November 13, 2020 Share Posted November 13, 2020 It's funny because DE claims to be so against AFK style gameplay but they built a frame that just... man. The whole frame pretty much... but whatever. It's not like it's the first time they have been inconsistent. 1 Link to post Share on other sites
(XBOX)BRUHck Obama 73 Posted November 13, 2020 Share Posted November 13, 2020 hace 45 minutos, (PSN)Hopper_Orouk dijo: It doesn't even stop here, her metronome isn't forgiving at all, you can't make a catchy song without failing multiple time to be in sync with it, you have to make a constant repeated note so you can just spam moves and get effects, it's stupid That is what i mainly hate about her, why even let her create music when you have to do that to not get destroyed in a couple of seconds. I understand that this is a minor thing, also i can't hear her music because i lowered the volume of music in warframe, because when you start up warframe there is very loud music. (This last thing is just a problem i have) The good thing of not hearing the music she does is because effective music most of the time sounds bad. 1 Link to post Share on other sites
KleePrime 6 Posted November 13, 2020 Share Posted November 13, 2020 so dont wait around for her roller ball to delete the enemies and play more actively? also if you want to tryhard fill all the notes so you always hit the beat no matter what your movement. 1 Link to post Share on other sites
(PSN)Hopper_Orouk 2,496 Posted November 13, 2020 Author Share Posted November 13, 2020 1 hour ago, KleePrime said: so dont wait around for her roller ball to delete the enemies and play more actively? also if you want to tryhard fill all the notes so you always hit the beat no matter what your movement. i don't think you got my point. i want her abilities to make me active, more interactive abilities that makes me do something more than run around invis also filling all the notes and listening to them on repeat is why i made this post Link to post Share on other sites
(XBOX)Graysmog 2,205 Posted November 13, 2020 Share Posted November 13, 2020 (edited) 2 hours ago, JackHargreav said: I feel the same. And it's not just the musical and spammy aspect that kills her for me but the fact that all of her abilities are duration based and of course the timer is displayed down on a tiny pictogram. Which gives me extra headache. That kind of stuff is problematic already on other frames for me but she just takes it to a whole new level. Honestly I would gladly take a hit to her buff Durations or Power if they made it just take one of the actions to activate them. Just have the progressive buff if you miss the beat, but once you hit it correctly once, you get the entire buff. Just get rid of the decay and only have a positive effect. I don't really think you can change much else about her kit without reducing her effectiveness, but I think that would at least help a bit for me. I really hate having to stop playing and basically play DDR in the middle of a firefight. Edited November 13, 2020 by (XBOX)Graysmog Link to post Share on other sites
Hokibukisa 663 Posted November 14, 2020 Share Posted November 14, 2020 you can disable the sound by lowering the volume to zero thats what i do as for playstyles... look thats all on you. unless you have a very specific ability in mind, most abilities are passive use weapons you enjoy more or something idk, her playstyle isn't passive at all imo Link to post Share on other sites
Serafim_94 1,965 Posted November 14, 2020 Share Posted November 14, 2020 Well, as far as "timer simulator" warframes go, at least she's more fun than Chroma. Link to post Share on other sites
Butterfly85 723 Posted November 14, 2020 Share Posted November 14, 2020 I actually took metronome off of mine. I cba with killing my hand tapping to a beat for ages and without metronome I can set up my mandachord with a killer double bass drum and bass riff to listen to. Let's face it, we only ever use metronome for invisibility anyway and you can get that by helminthing Ivara's Quiver onto her.🤷♀️ Link to post Share on other sites
FRTE_Ret5o 208 Posted November 14, 2020 Share Posted November 14, 2020 Link to post Share on other sites
Berzerkules 1,971 Posted November 14, 2020 Share Posted November 14, 2020 I can't stand her tbag to win play style. Sure, you can slide attack to proc instead of tbag but it's inconsistent. I just dislike casting an ability then having to jump through hoops to get a buff. She is an OP frame with a braindead semi-afk playstyle that I don't enjoy. Link to post Share on other sites
(PSN)robotwars7 19,822 Posted November 14, 2020 Share Posted November 14, 2020 not really a huge fan of her either, but different strokes for different folks. she's powerful, but boring to me IMO. 1 Link to post Share on other sites
kgabor 2,230 Posted November 14, 2020 Share Posted November 14, 2020 (edited) 16 hours ago, (PSN)Hopper_Orouk said: She needs a rework, something in the line of actually letting me play an instrument for combat Not sure about what could be done with the visual effects, but how about adding a synergy between Shawzin's and Octavia? While using the Shawzin manually, you could buff Amp and Metronome if you play the song you have slotted correctly. Edited November 14, 2020 by kgabor Link to post Share on other sites
SneakyErvin 7,910 Posted November 14, 2020 Share Posted November 14, 2020 I like her more after helminth was introduced. Being able to get rid of her rancid rollerball made me happy. Now she plays like a good AoE frame where you can be active and passive as needed. Her music still needs a massive overhaul though. I'd like to see it less tied to the skills and more something that is just there, something that starts playing the moment you use a skill, which triggers all 3 instruments with a single skill use and has a duration equal to your amp. Then whenever a skill is used the duration is refreshed so you can keep it going without effort, no matter if you slot helminth skills or anything else. Heck it could just be part of her passive. Then her #3 can simply put you in stealth by tapping crouch and add movement speed after you've jumped. Lower the duration of those things drastically since all you need to do is tap crouch or jump to refresh them. Link to post Share on other sites
(PSN)Hopper_Orouk 2,496 Posted November 14, 2020 Author Share Posted November 14, 2020 41 minutes ago, SneakyErvin said: I like her more after helminth was introduced. Being able to get rid of her rancid rollerball made me happy. Now she plays like a good AoE frame where you can be active and passive as needed. Her music still needs a massive overhaul though. I'd like to see it less tied to the skills and more something that is just there, something that starts playing the moment you use a skill, which triggers all 3 instruments with a single skill use and has a duration equal to your amp. Then whenever a skill is used the duration is refreshed so you can keep it going without effort, no matter if you slot helminth skills or anything else. Heck it could just be part of her passive. Then her #3 can simply put you in stealth by tapping crouch and add movement speed after you've jumped. Lower the duration of those things drastically since all you need to do is tap crouch or jump to refresh them. These are the exact changes that i asked for when i suggested to rework her way back I also wanted her to use a guitar as a weapon, not particularly an exalted weapon, just like the dubstep gun from saints row. Her metronome should work more in line with how The game Bullets per minute make you play All dreams to be honest, in the end, it's DE choice 1 Link to post Share on other sites
SneakyErvin 7,910 Posted November 14, 2020 Share Posted November 14, 2020 12 minutes ago, (PSN)Hopper_Orouk said: These are the exact changes that i asked for when i suggested to rework her way back I also wanted her to use a guitar as a weapon, not particularly an exalted weapon, just like the dubstep gun from saints row. Her metronome should work more in line with how The game Bullets per minute make you play All dreams to be honest, in the end, it's DE choice I would love if they gave her a guitar weapon that can be equipped both in the primary and melee slot if you want. A real axe! Link to post Share on other sites
(XBOX)Obi Wan Dandobi 91 Posted November 14, 2020 Share Posted November 14, 2020 She's awesome! Link to post Share on other sites
notHunky 284 Posted November 15, 2020 Share Posted November 15, 2020 I would have liked it if they gave her more than 5 notes to work with and the ability to make actual songs instead of a short jingle set on loop like APB:Reloaded death themes but worse. Link to post Share on other sites
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