(PSN)haphazardlynamed Posted November 14, 2020 Share Posted November 14, 2020 Ever since the Corpus rework or so a point has been bothering me with the Starship Sabotage mission now, the fuel canister falls out the port in one side of the Reactor, but you Re-insert it on the Opposite side. (previously it used to just go back into the same slot) Can we get this fixed? we don't even clean the canister before switching ports. Its seriously unhygenic, we're risking UTI, yeast infection, etc Just because you saw someone do it in a video doesn't mean it's safe Link to comment Share on other sites More sharing options...
Loza03 Posted November 14, 2020 Share Posted November 14, 2020 18 minutes ago, (PSN)haphazardlynamed said: we don't even clean the canister before switching ports. Its seriously unhygenic, we're risking UTI, yeast infection, etc Just because you saw someone do it in a video doesn't mean it's safe I was about to write a serious response to this thread... Link to comment Share on other sites More sharing options...
Myscho Posted November 14, 2020 Share Posted November 14, 2020 Link to comment Share on other sites More sharing options...
MBaldelli Posted November 14, 2020 Share Posted November 14, 2020 While I'm not sure the Corpus ships are even biological in origin to be suffering from an unhygienic effect -- let alone UTI, or even Yeast Infection -- I agree that there's something definitely not at all right about there being a second port intentionally built into a reactor where it would be allowed to set into an overload status just because the coolant canisters have been removed from the respective ports. However, I am willing to give it a free pass if DE has been so gracious as to remove the fact that the second coolant cell has entirely been removed from the mission in order to speed the entire mission sequence. Because as you -- the OP -- should remember; we had to remove 2 coolant canisters in the old tile set instead of just one in order to set the reactor into overload. I am rather surprised however that the third option for sabotage -- putting the fuel canister into the coolant port -- specifically warns that there will be magnetic anomalies present on the ship, and all we're left with is simply no lights. In fact, the time we do see the magnetic anomalies is only during the time we put the reactors into overload (AKA first and most common option). While I understand the logic because the first option is the only one that has a timer set to leaving the ship -- the dialog trigger about magnetic anomalies doesn't seem to set the right mood at all for one of the most casual -- let alone challenging -- method of sabotage and extraction. If anything, the third option seems to be more like a neutron bomb as there's no life at all once the lights have gone out. Link to comment Share on other sites More sharing options...
Aadi880 Posted November 14, 2020 Share Posted November 14, 2020 Just put the coolant cell in the fuel cell slot Sabotage is Sabotage. There cannot be a more cleaner sabotage Link to comment Share on other sites More sharing options...
Metal_Sign Posted November 17, 2020 Share Posted November 17, 2020 I suggest sterilizing the containers via radiation from Oberon, or incineration with Ember, Nezha or Gauss. Alternatively, the old-fashioned Undertow is still…acceptable for a wash. Just be sure to use a soap (you’ll see mist foam up above the puddle.) this is in no way suggesting that you should share canisters, btw, but saying that if you absolutely must, this is how you do it safely. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.