Drakyve Posted November 15, 2020 Share Posted November 15, 2020 More often than not, I find myself unintentionally triggering the edge grabbing animation because I came in proximity of an object. Sometimes the said object doesn't even have a proper foot landing, such as a pole or a narrow pillar. This grab range feels surprisingly wide, and I always feel that this maneuver is outdated and more of an interruption to reaching my destination than actually being useful. I would like to suggest that the grab triggers only when holding the space button while airborne. This would potentially eliminate unintended automatic edge grabbing, and it now becomes a skill-based maneuver that is intended to trigger because you had anticipated the fall otherwise. Thank you for your consideration. Link to comment Share on other sites More sharing options...
sitfesz Posted November 15, 2020 Share Posted November 15, 2020 That would be nice. It would also eliminate the bug that my operator gets teleported back 500 meters, because it somehow did an edge grab before void dashing. Link to comment Share on other sites More sharing options...
(XBOX)EPOSSTYLE Posted November 16, 2020 Share Posted November 16, 2020 Depending on which angle you're looking in there can be an invisible lip under ledges that prevent easy up and overs? It's kind of when you're looking up and scaling at the same time! Link to comment Share on other sites More sharing options...
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