I've been running Gauss with a large amount of duration combined with weapons that have high firerate. Zenith and Imperator Vandal are the weapons I've been using, with 10.83 and 25/40 fire rate respectively. Accounting for my Gauss buff these each become 30.65 and 70.75/113.2 respectively. The 113.2 is the highest firerate I can achieve with my current builds, but when including a Wisp's Haste Mote and focusing even more on Duration with my Gauss build this number can still be increased.
So my question has 2 parts:
A: Is the fastest firing weapon able to reach its expected firerate? Or is there a maximum firerate limit to a weapon, Something like a fire rate of 100 or something?
B: Is there a maximum amount of bullets that can hit a target per second? Eg. There might be a 10ms invulnerability between each damage tick an enemy can take which would cap the effective fire rate at 100 rounds per second. Obviously there is a limit on damage numbers that show up per second to reduce lag, this might obscure or even make it more visible whether hits per second is capped.
Edit:
Doing a quick test in simulacrum comparing the 40 firerate damage numbers to the 113.2 firerate damage numbers they do not seem to combine, I believe that the combination of numbers to reduce lag might only apply to DoT effects.
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PhiThagRaid
I've been running Gauss with a large amount of duration combined with weapons that have high firerate. Zenith and Imperator Vandal are the weapons I've been using, with 10.83 and 25/40 fire rate respectively. Accounting for my Gauss buff these each become 30.65 and 70.75/113.2 respectively. The 113.2 is the highest firerate I can achieve with my current builds, but when including a Wisp's Haste Mote and focusing even more on Duration with my Gauss build this number can still be increased.
So my question has 2 parts:
A: Is the fastest firing weapon able to reach its expected firerate? Or is there a maximum firerate limit to a weapon, Something like a fire rate of 100 or something?
B: Is there a maximum amount of bullets that can hit a target per second? Eg. There might be a 10ms invulnerability between each damage tick an enemy can take which would cap the effective fire rate at 100 rounds per second. Obviously there is a limit on damage numbers that show up per second to reduce lag, this might obscure or even make it more visible whether hits per second is capped.
Edit:
Doing a quick test in simulacrum comparing the 40 firerate damage numbers to the 113.2 firerate damage numbers they do not seem to combine, I believe that the combination of numbers to reduce lag might only apply to DoT effects.
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