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[PC] Deimos: Arcana Coming This Week!


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The Infested aren’t done with you yet, Tenno. Return to the grotesquely beautiful Cambion Drift and dominate the landscape in a whole new way with Bonewidow, the sword-wielding Necramech. Take on new Isolation Vault Bounties and Conservation efforts, explore uncharted caverns deep within the Infested Moon, and fight fire with fire using all-new Infested Weapons.

 

NEW NECRAMECH: BONEWIDOW

Introducing Bonewidow, a robust front-line Necramech that favors armor and health over shield strength. Impale and hurl enemies from the battlefield, or fight them up-close with an exalted warblade and heavy shield.

Morgha Rocket Launcher

An ancient Entrati weapon that blasts through enemies with a double-barreled shot of energized slugs.

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NEW ISOLATION VAULT BOUNTIES AND UNDERGROUND LEVELS

Delve deep into unexplored Entrati Vault ruins as you take on three new Isolation Vault Bounties! Complete the initial Isolation Vault tier to unlock a new offer from Mother.

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NEW ENEMY: THE MITOSID

The legs are coming, Tenno! Previously known as the “Splitter”, the unpredictable Mitosid hunts its prey using vibrations from the surrounding environment. Surgical precision is recommended with this enemy, as the Mitosid has evolved to physically rip itself in half to survive!

NEW FISHING AND CONSERVATION

The wilderness on Deimos is teeming with fauna, and Arcana introduces two new Infested beasts to be trapped, captured and protected: the amphibiously freakish Undazoa, and thwomp-like Nexifera. Those looking to relax near the exocrine will also be happy to know that two new species of fish — the parasitic Flagellocanth and three-tailed Lobotriscid — will now be available to catch. Good fortunes, Tenno!

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MEND THE FAMILY

Deimos may look dead and decayed, but it’s chock-full of useful Resources. Visit Grandmother in the Necralisk to exchange any extra Resources you might have for Entrati Family Tokens. The kind of Token available for trade randomizes every few hours, so visit regularly to obtain extra Tokens of your choice!

GARA KALEIDA COLLECTION

Dazzle with this scintillating collection of deluxe Gara items. Features the Gara Kaleida Skin, Starglaze Shards, Glistor Syandana and Rephrax Longsword Skin.

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NEW AUGMENT MODS

Harness your Warframe’s full potential with these new Augment Mods for Gauss, Garuda, Revenant and Wisp.

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Infested Kitguns
Acquire unsightly Infested components from Father and incorporate into your Kitgun!

TENNO REINFORCEMENTS

As the Infestation grows in strength, so must your firepower.

Cambion Armaments Collection
New weapons have emerged from the seething horror of the Infestation, each bringing a fresh, living aspect to their power. Featuring the bile-loaded Catabolyst Pistol, Proboscis Cernos Bow, Pulmonars Nunchaku, and the devastating Bubonico Arm Cannon.

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Catabolyst
Splatter enemies with a short-range stream of corrosive bile and then toss the ammo bladder as a grenade when reloading. The emptier the pistol’s ammo bladder, the more potent its damage. A fully empty bladder packs the biggest punch.

Proboscis Cernos
Each arrow spawns a swarm of sticky appendages on impact. These tongue-like probes latch onto nearby unfortunates and drag them close before bursting into a mess of diseased goo.

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Pulmonars
Pummel and infect with these two pulsating hunks of flesh connected by a ligament. Take-hold of the malignant evolution of an ancient martial weapon.

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Bubonico
Rain down a triple volley of explosive disease bladders from a distance, then move in for the kill by unloading a multi-shot barrage of toxic barbs with primary fire.

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Arum Spinosa
Slash through enemies with two leaves of the exceedingly rare Arum Spinosa plant. Heavy Attack to whip a flurry of toxic spines at ranged attackers.

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Sporothrix
This long-distance rifle fires a razor-sharp, virus-soaked barb that continues to attack its host before violently erupting in a spore-laden mist. Scoped headshots increase lethality.

Infested K-Drive
Grandmother has gotten her hands on a new Infested K-Drive and it can be yours by completing each of her Races in the Cambion Drift! Once you’ve acquired the Ferverspine, Gristlebuck, Nodulite and Steeba parts, visit your friend Roky in Fortuna to build the Infested K-Drive!

New Necraloid Syndicate Offerings
Heart of Deimos introduced you to the Entrati family’s loyal servants, now Deimos: Arcana lets you stamp their distinguished look on your Sentinel with the new Loid Sentinel Skin! Available as a Necraloid Syndicate Offering, along with the soothingly elegant Entrati Ayatan Sculpture.

Plus, bring Deimos to your Dojo with the Entrati Dojo Decoration Set, gnarly Infested Decorations and a breathing, pulsing Infested Chamber!

 

Strike back against the Infested and show the Grey Strain that the fight for the Infested Moon is far from over. With tenacious new firepower and gear, the future of Deimos is in your hands.

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11 minutes ago, [DE]Helen said:

Plus, bring Deimos to your Dojo with the Entrati Dojo Decoration Set, gnarly Infested Decorations and a breathing, pulsing Infested Chamber!

YESS

 

Also assuming shipping something on a friday is forbidden you mean tomorrow right? ;) Id bet before Prime Time

Edited by Krilexis
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3 minutes ago, [DE]Helen said:

Proboscis Cernos

Quick note for everyone to be prepared: the Proboscis Cernos will need a built Mutalist Cernos to build. I suggest pre-building the Mutalist Cernos before Arcana launches.

And we solemnly hope the feedback from the Test Cluster was considered, because Bonewidow and the new Arcanes were not in a good spot before.

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8 minutes ago, SuperSmog said:

Hyped for the update! I hope changes have been made based on the feedback from the PTC (especially with those Arcanes)

Oh god, i forgot about those useless things...

But they also don't mention those... I'm more concerned about the bone widow, since it was barely functional in the test server.

5 minutes ago, Leqesai said:

Considering the update is coming less than a week after the test center closed I seriously doubt that we will see anything aside from a few adjusted numbers.

MR fodder mechs... Oh well... Not that they have any motivation to be used besides looking and feeling cool to play with.
But the Widow was really lacking. None of its skills felt that good to use. And a glorified Archgun holder isn't really needed, since we already have the other one.

Edited by ReaverKane
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4 minutes ago, Leqesai said:

Considering the update is coming less than a week after the test center closed I seriously doubt that we will see anything aside from a few adjusted numbers.

Adjusting numbers always works. If DE increases the range of the new deimos arcanes to say 10-15 meters and/or let the damage scale by mods and/or enemy level, it may be viable.

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Hoping Bonewidow's in a substantially better place than she was in the PTC.  To pretty much repeat what I said in the feedback, she looks cool, but it's truly not enough given how underwhelming she was in terms of conveyance of her abilities, bizzare energy expenditure and utterly pitiful damage output on her 4.

Also hoping some of the other changes got considered, like removing the weird blurriness on the Sniper and upping the power of the Bubonico.

 

Still looking forward to it, but I will be very disappointed if the PTC was for nothing.

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3 minutes ago, ReaverKane said:

I'm more concerned about the bone widow, since it was barely functional in the test server.

I mean she worked. She could indeed hit stuff with a sword, and block stuff with a shield.

It was just the most permeable shield and least effective sword I ever did see.

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3 minutes ago, DrivaMain said:

Adjusting numbers always works. If DE increases the range of the new deimos arcanes to say 10-15 meters and/or let the damage scale by mods and/or enemy level, it may be viable.

Well, he was talking about the mech, not the arcanes.
They didn't mention the arcanes in the post, so might have been delayed.

5 minutes ago, Leqesai said:

Considering the update is coming less than a week after the test center closed I seriously doubt that we will see anything aside from a few adjusted numbers.

Sure, and you could hold an archgun with it.
But then the Shield would lock the mech from jumping, or having proper animations (in the best cases) when your energy ran out with it active. It never felt that it was blocking anything. Skill #1 and #3 are utterly useless, #1 being weak as hell, energy taxing, and not very easy to hit with. #3 would maybe be useful if the mech could be used indoors, but on open world maps where enemies tend to stay at range, that thing is utterly useless.

Edited by ReaverKane
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