TheLordOmega2 286 Posted November 22, 2020 Share Posted November 22, 2020 Il y a 2 heures, Trtickster a dit : Alternatively you can make the guns attack enemies that have been afflicted with the Void Status Effect by Xata's Whisper, that allows players to sweep an area with a potentially low damage gun that has a good chance of inflicting the status. It improves the viability and overall usability of Xata's Whisper, creates internal synergy for Xaku's kit, and again prevent the passive playstyle you're looking to avoid. just wanted to say, i really like that idea. Link to post Share on other sites
Spectre-8 867 Posted November 22, 2020 Share Posted November 22, 2020 1 hour ago, Slayer-. said: Thank you, I noticed the mistake after I hit submit and then got distracted by something outside and never got back to it. I assumed it was the phone auto correct "i'm helping " feature 🤣 Link to post Share on other sites
blaes 301 Posted November 22, 2020 Share Posted November 22, 2020 @[DE]Megan there is now a major loss of functionality with grasp of lohk new version : the previous recast let us disarm enemies, even when we were at max number of guns. this is not the case anymore, once we reach the max number of guns, the ability can't be cast anymore, which means we cant disarm new enemies before the ability timer runs out ! that is really bad. please let us recast the ability even if the max number of guns has been reached, and simply make new guns replace the most ancient ones. since every gun has the same rate of fire and damage anyway, replacing the old ones doesn't matter - it will only change the skins used. eg : i have reached my max of 10 guns grasped, and i recast grasp of lock on 6 enemies : the 6 new guns replace the 6 oldest ones, and i stay at 10 guns total. preventing the recast of grasp of lohk when the max number of guns has been reached is a death sentence for xaku in high level missions. 6 Link to post Share on other sites
Bathynomus 220 Posted November 22, 2020 Share Posted November 22, 2020 Maybe it's just me, but this "console facelift" was a botched surgery. These fruit-based product electronics(tm) tables do not fit the rest of the ship that has open pipes and wires everywhere, Link to post Share on other sites
Yrkul 1,522 Posted November 22, 2020 Share Posted November 22, 2020 On 2020-11-20 at 12:39 AM, [DE]Megan said: FREE ROAM SHARED AFFINITY CHANGE: We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape. Congatulations. You just made the leeching problem even worse. Please consider adding the function to block people in your ignore list from ending up in the same group as you. That way the problem would solve itself more or less over time. 4 Link to post Share on other sites
begito08 0 Posted November 22, 2020 Share Posted November 22, 2020 hi, how are you? my nick name is begito08, after to the last update, from 21 november, I lost more than half of my primary weapons (6), and they only left me those that are sniper style, I did not sell them or exchange them, they just disappeared. please fix. i need the solution. thanks for your time Link to post Share on other sites
Mavolent 36 Posted November 22, 2020 Share Posted November 22, 2020 On 2020-11-19 at 8:39 PM, [DE]Megan said: Necramechs will now increase max level by 2 for each Forma applied, up to Rank 40! STOP DOING THIS FOR THE LOVE OF GOD paracesis, kuva nukor,bramma,karak,brakk,seer,ogris,hind,kohm,quartakk,tonkor,kraken,twin stubbas,chakkhurr,shieldeg,ayanga, and now these necramechs thing?Y'ALL THINK WE MADE OUT OF FORMAS OR HAVE 800 QUADJIDRILION FORMAS ON STOCK? 1 Link to post Share on other sites
Paranoicon 129 Posted November 22, 2020 Share Posted November 22, 2020 Bonewidow is bad. Still. After the buffs. Please, rework her ASAP. She needs it: Link to post Share on other sites
Yrkul 1,522 Posted November 22, 2020 Share Posted November 22, 2020 11 minutes ago, Mavolent said: STOP DOING THIS FOR THE LOVE OF GOD paracesis, kuva nukor,bramma,karak,brakk,seer,ogris,hind,kohm,quartakk,tonkor,kraken,twin stubbas,chakkhurr,shieldeg,ayanga, and now these necramechs thing?Y'ALL THINK WE MADE OUT OF FORMAS OR HAVE 800 QUADJIDRILION FORMAS ON STOCK? You're supposed to buy those forma in the shop, forehead. 😜 Somebody has to pay for those truck parts. Link to post Share on other sites
ElTioNatan 10 Posted November 22, 2020 Share Posted November 22, 2020 Is it me? or Nyx's Psychic Bolts are not stripping Mech's armor anymore? Link to post Share on other sites
Uwtig 11 Posted November 23, 2020 Share Posted November 23, 2020 I want old Codex and Market desks back T_T New looks dull. At least turn them to the wall Link to post Share on other sites
Shadedraxe 288 Posted November 23, 2020 Share Posted November 23, 2020 On 2020-11-19 at 5:39 PM, [DE]Megan said: Generally speaking, we felt Zephyr needed the most attention, and while people appreciated aspects of Atlas and Nekros, there was more work to be done on their kits as well. Will Chroma be seeing any further changes in the future. Most notably his ult? Link to post Share on other sites
kyori 4,921 Posted November 23, 2020 Share Posted November 23, 2020 On 2020-11-20 at 7:39 AM, [DE]Megan said: Fixed being forced to drop the Datamass when swapping to the Shedu. This is not fixed yet! Link to post Share on other sites
Munkie667 14 Posted November 23, 2020 Share Posted November 23, 2020 On the end of mission screen take out the search function. Or make it to where it is not default when typing. TBH I would like to say something to the squad not search for endo at the end of a mission. 1 Link to post Share on other sites
Airwolfen 6,638 Posted November 23, 2020 Share Posted November 23, 2020 For the love of warframe. Give enemy Necramechs a MAXIMUM TURN RATE if you want to put their weakspot on their back. I don't WANT to use OP weapons that pierce to their weakspots but without those there is no possibility of solo beating them. And with each step more of these limited options are removed. Even slow effects have next to no effect on their near instant 180 in place turns. 1 Link to post Share on other sites
Unimira 161 Posted November 23, 2020 Share Posted November 23, 2020 Mend the Family option on Grandmother seems extremely expensive, there were things that give 5 tokens but cost 45 of that new fish part. Thats 45 fishes that only spawn during one of the phases and require processed lures. 1 Link to post Share on other sites
MonsterOfMyOwn 376 Posted November 24, 2020 Share Posted November 24, 2020 I don't get the paradoxal logic between stopping people from farming 2h straight in steel path to get steel essence, and locking the new iso vault Tier3 behind 40min of the same content that we were already forced to farm. The "vendor rotation" should be a good idea to spend the necrathing syndicate and have a chance to get rare drops with standing 1 Link to post Share on other sites
Nikotina-net 0 Posted November 24, 2020 Share Posted November 24, 2020 Thank you for new cool, calming soundtracks. Link to post Share on other sites
Kefirno 736 Posted November 26, 2020 Share Posted November 26, 2020 More fishing? Seriously? Ok, I'm gonna wait another couple months. Link to post Share on other sites
Slayer-. 611 Posted November 26, 2020 Share Posted November 26, 2020 1 hour ago, Kefirno said: More fishing? Seriously? Ok, I'm gonna wait another couple months. They'll still be here though and not be any bigger either. Link to post Share on other sites
Kefirno 736 Posted November 26, 2020 Share Posted November 26, 2020 2 hours ago, Slayer-. said: They'll still be here though and not be any bigger either. Well, there's 0.000001% chance that DE will overcome their stubbornness and ditch all these garbage minigames altogether just like Raids, Solar Rails and Archwing missions... in five or so years if Warframe is still alive. But more likely DE will just trivialize some of the most tedious grind when next round of resource creep comes along. Mutalist Thumper or something like that. Link to post Share on other sites
Slayer-. 611 Posted November 26, 2020 Share Posted November 26, 2020 15 minutes ago, Kefirno said: Well, there's 0.000001% chance that DE will overcome their stubbornness and ditch all these garbage minigames altogether just like Raids, Solar Rails and Archwing missions... in five or so years if Warframe is still alive. But more likely DE will just trivialize some of the most tedious grind when next round of resource creep comes along. Mutalist Thumper or something like that. Find a way to exploit the fish and they'll get removed/fixed. Link to post Share on other sites
Diedact 99 Posted November 26, 2020 Share Posted November 26, 2020 On 2020-11-19 at 5:39 PM, [DE]Megan said: *Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out. Very sneaky DE when I first read this I thought that it only applied to diminishing returns on Necramechs, they are bosses. Fine. You have totally destroyed Octavia. The diminishing returns on her Mallet are absolutely crippling, I can go into an arbitration, place the Mallet down next to a group of enemies, get a good damage AoE going and kill the group. By the time the next comes along or I use her 2 to move it along the damage has degraded with EACH tick to absolutely useless. That same team will obliterate any further enemies before they get a chance to attack Mallet, in fact they did. I get five good seconds out of an ability with a modified 40 second duration. I'm legitimately angry at how garbage this makes Octavia now. The only thing left useful on her is her 3 for the invisibility, armor, and damage buffs. I can accomplish more with an Irradiating Disarm Loki and this isn't an issue of "which one do I feel like playing more" it's an issue of "DE you have cratered Octavia into the ground." I get that as developers you want all frames to be playable so you need to scale some back. You scaled her back so far that I wouldn't consider using her for anything, the only reason I do is to bring her to SE bounties out of sheer spite. And don't tell yourselves it's because she does too much damage, I got... 212k red crit on Khora's 1 with a non-statstick Sigma & Octantis in the early days of Steel Path. I don't think I've ever seen Octavia do that kind of damage, in that recent arbitration she hit just 40k damage when placed next to an Infested Charger. Nothing else is getting close already with that kind of damage, that's not going to scale any higher. It's a crying shame that you did this to her with projections that she was getting a prime next, I'm not excited for Octavia Prime. I sure know I was. Really it's a shame you did this to her at all. She does not deserve to do less damage, definitely not becoming actively worse with each second her ability is active. 2 Link to post Share on other sites
DanSilverhound 2 Posted November 26, 2020 Share Posted November 26, 2020 Carcinus skin is broken again after one of the hotfixes. Speargun no longer expands when re-equiping from a melee weapon. Drawing it keeps it in its shrunken form, as does throwing the speargun and picking it up. You need to swap out then back to the gun using the Weapon Swap key: https://streamable.com/8ostlq 1 Link to post Share on other sites
SuperGuy17 1 Posted November 28, 2020 Share Posted November 28, 2020 bruh why nerf khora 1 Link to post Share on other sites
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