Zeke Posted November 20, 2020 Share Posted November 20, 2020 4 hours ago, [DE]Megan said: Khora There is now a minimal Line of Sight check on Whipclaw’s radial damage. Please reconsider this. on paper is sounds just and reasonable, but in practice and testing it's brutal and might as well put the frame six-feet under. With how much geometry there is in most tile sets, she just can't function. This one nerf singlehandedly killed the frame. If anyone reading has conflicting thoughts, go to a kuva fortress tile set and bare witness being unable to hit enemies if they're even remotely wedged between or behind geometry (and in many cases in front of you, it's that bad). And if you still think it's not that bad, that it's just a "Khora thing", just wait until Baruuk's fist becoming LoS, or Nova's Anti-Matter Drop becoming LoS, or Rhino's Stomp becoming LoS ect. ect. ect. This stepping stone will be the downfall of many abilities (and warframes as a whole) if things continue like this. 26 Link to comment Share on other sites More sharing options...
QuantumAnubis Posted November 20, 2020 Share Posted November 20, 2020 Please make an option for Gara's Splinter Storm to not remove the glass on her skin and where are the deluxe animations? 4 Link to comment Share on other sites More sharing options...
Emperrier Posted November 20, 2020 Share Posted November 20, 2020 shame to see steel path go, endless missions rewarding you for endurance were nice 1 Link to comment Share on other sites More sharing options...
Unimira Posted November 20, 2020 Share Posted November 20, 2020 Does the enemy Necramech changes mean I actually have to deal with that stupid insta death reflect? Sounds to me that all Warframe skills will do 0 damage (Mallet for one) and that you have to destroy parts instead of safely one-shotting them from a distance. Will status effect damage also get reflected by the shield? The Khora change seems brutal as it essentially turns Strangledome into a troll ability (enemies stuck all over the place with no way to easily kill them). Also 5 forma requirement for the mechs? I had a horrible time trying to level it once because of losing affinity all the time ☹️ 7 Link to comment Share on other sites More sharing options...
-AncientWarrior- Posted November 20, 2020 Share Posted November 20, 2020 10 minutes ago, Unimira said: The Khora change seems brutal as it essentially turns Strangledome into a troll ability (enemies stuck all over the place with no way to easily kill them). Oh yeah .. this!! 9 Link to comment Share on other sites More sharing options...
RenzorTheRed Posted November 20, 2020 Share Posted November 20, 2020 THANK YOU for fixing the Railjack bug where you can't see the player list while in a station. Bug note: When I returned to Dry Dock and went into my railjack control panel to scrap the scrap, most of the scrap icons were blank. As in the Lavan Photors MKIII card didn't have a picture of photors on it. Link to comment Share on other sites More sharing options...
Grave.Knight Posted November 20, 2020 Share Posted November 20, 2020 6 hours ago, [DE]Megan said: Necramech Efficiency +60% Engine Efficiency Necramech Drift +150% Hover Efficiency Necramech Friction +60% Slide Efficiency But what do they actually do? 1 Link to comment Share on other sites More sharing options...
Chewarette Posted November 20, 2020 Share Posted November 20, 2020 That's the biggest "meh" patchnote I've seen in a while, and that's a big one. Deimos, Isolation Vaults, Necramech, Kitguns, worthless Arcanes, Conservation, K-Drives, but absolutely no Warframe content, except a few weapons which will probably be MR-fodders as usual. Steel Path could have been interesting, but I absolutely expect the Acolytes to be either Wolf-level of absurdity (cheese it or get #*!%ed), or outright not-threatening-but-20-minutes-fights thanks to absurd armor and HP. I hope I'm wrong on this one, but DE has proven they can't make high-level enemies interesting and they always go the "resist everything" route. Can't say I'm hyped. Deimos was one of the worst content added over the last years, even Railjack made more sense. I can't believe we sacrificed New War for infested outer world with 80% of the content being sub-par Warframes with limited mobility and fun. Rofl. 1 Link to comment Share on other sites More sharing options...
Jangong Posted November 20, 2020 Share Posted November 20, 2020 I must say this update something I‘ve been longing for Link to comment Share on other sites More sharing options...
Dueliest Posted November 20, 2020 Share Posted November 20, 2020 I have to login to say, this update is some of your guys best work, assuming it is the same people. Simply amazing! More fun to be had. Thank you all for your hard work. ☺️ 2 Link to comment Share on other sites More sharing options...
DoubleXXF Posted November 20, 2020 Share Posted November 20, 2020 Thanks for the updates 😏 Link to comment Share on other sites More sharing options...
arkadikos213 Posted November 20, 2020 Share Posted November 20, 2020 6 hours ago, [DE]Megan said: Fixed a rare case of endless Deimos Bounties not giving the bonus Mother Tokens until Round 3. Fixed a rare case of endless Deimos Bounties using the wrong reward table one stage too early. 7 hours ago, [DE]Megan said: Fixed the Bounty stage tracker UI in endless Bounties showing as complete on Round 2. It will now reset after completing each round as intended. Finaly fixes for endless Deimos Bounties. :) I hope you will take look to rewards tables for those, amber star is 50% ( there is no reason to have this on 50%, lower it to 20% and increse chances for mods or add something) Link to comment Share on other sites More sharing options...
Nu_caa_mas Posted November 20, 2020 Share Posted November 20, 2020 7 hours ago, [DE]Megan said: Wolf Sledge Now uses the new Glaive hold melee to throw mechanics (no air throws at this time). Wolf Sledge now explodes on impact when Thrown. OMG YES YES YES Link to comment Share on other sites More sharing options...
-VV-Crunchy Posted November 20, 2020 Share Posted November 20, 2020 Can you please stop with the whole "add 5 forma to get the maximum mastery from it"? 16 Link to comment Share on other sites More sharing options...
ldegroodt115 Posted November 20, 2020 Share Posted November 20, 2020 7 hours ago, [DE]Megan said: ‘Advanced Reverb’ is turned on by default, you can switch back to ‘Legacy Reverb’ in the Audio Options if you desire. The option to disable reverb completely is gone now. Is there any plans to re-add it? 2 Link to comment Share on other sites More sharing options...
_Tormex_ Posted November 20, 2020 Share Posted November 20, 2020 1 hour ago, Grave.Knight said: But what do they actually do? They make the little stamina bar go down more slowly. And flow does what flow always does. Link to comment Share on other sites More sharing options...
_Tormex_ Posted November 20, 2020 Share Posted November 20, 2020 29 minutes ago, -VV-Crunchy said: Can you please stop with the whole "add 5 forma to get the maximum mastery from it"? I mean, its only 1000 extra mastery. You get most of it from the first 30 levels. And the extra 10 levels allow for 20 extra mod points, which I personally enjoy. 1 Link to comment Share on other sites More sharing options...
Grave.Knight Posted November 20, 2020 Share Posted November 20, 2020 29 minutes ago, _Tormex_ said: They make the little stamina bar go down more slowly. And flow does what flow always does. Honestly, it's the Engine Efficiency I'm confused about. Does it affect Slide, Hover, and Sprint or just Sprint? 1 Link to comment Share on other sites More sharing options...
_Tormex_ Posted November 20, 2020 Share Posted November 20, 2020 Just now, Grave.Knight said: Honestly, it's the Engine Efficiency I'm confused about. Does it affect Slide, Hover, and Sprint or just Sprint? I would expect all three, but I haven't tested it yet. Link to comment Share on other sites More sharing options...
Protogeno Posted November 20, 2020 Share Posted November 20, 2020 I wish there was an option to replace or delete Nora completely... I miss the old Orbiter radio transmissions! 1 Link to comment Share on other sites More sharing options...
Adeptguy Posted November 20, 2020 Share Posted November 20, 2020 (edited) Quote Fixed Gladiator Mods (Vice, Might, Rush) not stacking or applying the increased set bonus to Critical Chance per combo multiplier when they are applied to Garuda's Talons (only applies when Talons are the single equipped Melee). Fixed Blood Rush and Weeping Wounds not applying to Garuda’s Talons (only applies when Talons are the single equipped Melee). How is nobody talking about this?! Y E S finally!!!!!!!! On a side note, wth are these losers crying over the khora nerf? IT ONLY MAKES SENSE PEOPLE. An ability that is one of the most powerfull things in game that hits through WALLS and OBSTACLES, in most games if something can do that its considered hacking! Get over yourselves crybabies... Edited November 20, 2020 by Adeptguy 1 Link to comment Share on other sites More sharing options...
Issh1n Posted November 20, 2020 Share Posted November 20, 2020 this update is feckin' yuck. not even appealing nor fun to dwell in Link to comment Share on other sites More sharing options...
staranow Posted November 20, 2020 Share Posted November 20, 2020 5 hours ago, DawnoftheWhiteFury said: Only being able to get them from Acolytes outside of these alerts, 4 per drop, doesn't seem like enough. Sadly, its only 4 Steel Essence per acolyte WITH a resource booster. No booster and you only get 2 lol Link to comment Share on other sites More sharing options...
Krilexis Posted November 20, 2020 Share Posted November 20, 2020 9 hours ago, [DE]Megan said: Fixed being forced to drop the Datamass when swapping to the Shedu. THIS thank you very much. Got my hands on the Shedu recently as I was curious how it was, its pretty good and this got me sometimes annoyed. Also big thanks for all fixes and improvments seen a lot tiny things that'll help. Finally some dojo love much appreciated, began building my dojo a year ago or so. Keep up the great work! 1 Link to comment Share on other sites More sharing options...
Leqesai Posted November 20, 2020 Share Posted November 20, 2020 Kdrive blueprints do not appear in the foundry for me. Also, for anyone doing this you will need at least two days of doing races to get all the blueprints, I think. I did 5 races today and got only 3 blueprints. I think it is one blueprint for every 2 races (4 parts 8 races) Link to comment Share on other sites More sharing options...
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