Traumtulpe Posted November 20, 2020 Share Posted November 20, 2020 Gas is broken. You don't have to take my word for it. From the Wiki, first Heat, second Gas: Quote For example, tick damage for a weapon with an innate 100 damage, Serration, Hellfire, and Bane of Grineer will be: Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Heat Mod Multiplier = (1 + 0.9) × (1 + 0.3) = 2.47x Tick Damage = 0.5 × 344.5 × 2.47 = 425.4575 Quote For example, tick damage for a weapon with an innate 100 damage, Serration, Thermite Rounds, Infected Clip and Bane of Grineer will be: Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Tick Damage = 0.5 × 344.5 × (1 + 0.3) = 223.925 Gas uses one extra mod to do half the damage. Not to mention that Heat can be stacked infinitely, for increasing damage, reduces armor by 50%, and crowd controls. If you have modded your weapon for Gas, you'd double your damage by removing the Toxin mod (and gain many additional benefits). There are no excuses. You know it's broken. We know you know it's broken (because we told you). It's time. Link to comment Share on other sites More sharing options...
(XBOX)GigaZumbi001 Posted November 20, 2020 Share Posted November 20, 2020 Repost to feedback. Link to comment Share on other sites More sharing options...
Drachnyn Posted November 20, 2020 Share Posted November 20, 2020 The ticks from Gas are really underwhelming, the AoE effect from it and the damage bonus against basic infested hardly make up for that. Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 20, 2020 Author Share Posted November 20, 2020 1 minute ago, (XBOX)GigaZumbi001 said: Repost to feedback. A reasonable response, but DE is aware of this feedback (it was given at the time of the Gas changes, plentiful). This post's intention is to raise player awareness to (hopefully) pressure DE into finally doing something, and is thus in the right place. Link to comment Share on other sites More sharing options...
BahamutKaiser Posted November 20, 2020 Share Posted November 20, 2020 Repost to bug reporting... Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 20, 2020 Author Share Posted November 20, 2020 1 minute ago, BahamutKaiser said: Repost to bug reporting... I like your humor. Link to comment Share on other sites More sharing options...
Duhno Posted November 20, 2020 Share Posted November 20, 2020 You don't get it. They are divesting from fossil fuels. On a serious note, yes. Link to comment Share on other sites More sharing options...
Skaleek Posted November 20, 2020 Share Posted November 20, 2020 Inb4 4 more years before they notice gas sucks. Have I told you the story of my friend magnetic? Link to comment Share on other sites More sharing options...
BahamutKaiser Posted November 20, 2020 Share Posted November 20, 2020 1 hour ago, Traumtulpe said: I like your humor. It might be funny, but it's not a joke... I feel like they deliberately broke this though, too help control how overpowered melee is. I wrote a more complete critique of status here. Fundamentally I think it's silly that an innate physical type status can ignore armor when another physical type specializes in defeating it... and neither toxin nor gas, usually an additive element, and a combination element in gas, observe armor reduction and deal less damage than a physical type. Is the toxin or gas damaging our biological armor rather than poisoning our internal organs when applied? I could even understand if they had no on hit damage and only did Status DoT... but somehow slash status outperforms both... Link to comment Share on other sites More sharing options...
Traumtulpe Posted November 21, 2020 Author Share Posted November 21, 2020 You know what time it is. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.