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Deimos: Arcana: Hotfix 29.5.2


[DE]Rebecca

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I think it is important that this player described, the developers nerfed many aspects of the game without explanation, without informing about it, even if it was said about replacing the mechanics of steel essence, but:

1. why it was not said about the increase in the price of Umbra Forma (150, although it used to be 100), it would be better if the unnecessary Umbra forms were left, but would raise the price of Kuva, which is really worth buying!

2.why Khora was nerfed though steel can no longer be obtained and also without explanations in the patch

3. Why was Ayanga kuva nerfed without explanation, although her stats remained the same? (test on Golem Boss)

4. Why weren't many trade penalties removed and steel returned from missions on which they stood for 2-3 hours or more?

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16 hours ago, PublikDomain said:

Replace the Khora LoS change with a simple damage falloff. Better result, no jank. Khora has deserved a nerf for a long time, but this is the worst way to do it. LoS doesn't address any of what makes her powerful, it just makes using her a dice roll.

This is broken.

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Literally nothing in the game is even in the ball park of needing nerfing. Alot of things need major buffs though, which DE seem incapable of doing. Just look at the buffs they made in this update, its almost comical how god awful and meaningless literally every single one is. 

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31 minutes ago, spudster888. said:

Literally nothing in the game is even in the ball park of needing nerfing. Alot of things need major buffs though, which DE seem incapable of doing. Just look at the buffs they made in this update, its almost comical how god awful and meaningless literally every single one is. 

A nerf? sure, whatever. It's not like we have more than 5 frames that can do what she does but better.

Whipclaw not hitting enemies right in front of her while having no obstacles? No.

Did you even bother to see the gifs that dude provided? The second one looks like a Benny Hill skit ngl.

 

Spoiler

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I do agree with you that a LOT of stuff should get buffed though.

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OK, after playing with the Deimos Arcana update for a good amount of hours i have to say, that i haven't ever encountered so many bugs and annoyances in all those 8 years i play.

Let alone those terrible necramech fights where only a handful of frames are viable but hey you made Octavia unable to damage necramechs anymore so the fights are even more annyoing.

Top nocht game design.,.. NOT.

I am so disappointed in DE for in the recent time, it is sad to see what happens to Warframe over the past years.

 

Anyway, not going to bother with the update for atleast the next couple of workdays if ever.

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9 minutes ago, metvincent said:

A nerf? sure, whatever. It's not like we have more than 5 frames that can do what she does but better.

Whipclaw not hitting enemies right in front of her while having no obstacles? No.

Did you even bother to see the gifs that dude provided? The second one looks like a Benny Hill skit ngl.

 

  Hide contents

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I do agree with you that a LOT of stuff should get buffed though.

I didn't really bother looking at the gifs because really his opinion ceased to matter the second he said he thinks khora needs a nerf. Besides, i've seen what khora is like in game now and its the reason warframe is no longer installed on my pc, and won't be installed again until this is fixed. 

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39 minutes ago, spudster888. said:

Literally nothing in the game is even in the ball park of needing nerfing. Alot of things need major buffs though, which DE seem incapable of doing. Just look at the buffs they made in this update, its almost comical how god awful and meaningless literally every single one is. 

Khora deserves a nerf. Flat out. She's incredibly strong, and still is.

But LoS restrictions are the absolute wrong way to nerf her. The restriction does next to nothing to practical gameplay except make your hits whiff sometimes. It's a nerf by making her non-functional instead of an appropriate nerf that actually works. Damage falloff would address the problems she creates without unnecessary jank.

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23 hours ago, PublikDomain said:

Khora deserves a nerf. Flat out. She's incredibly strong, and still is.

But LoS restrictions are the absolute wrong way to nerf her. The restriction does next to nothing to practical gameplay except make your hits whiff sometimes. It's a nerf by making her non-functional instead of an appropriate nerf that actually works. Damage falloff would address the problems she creates without unnecessary jank.

I couldn't disagree more with you. There is literally nothing in warframe as it sits right now that requires a nerf in my opinion. The closest thing we have to being overpowered is octavia and i still wouldn't call her broken. Shes not like old nova for example, where she just turns the entire game off. Khora is strictly a really well designed, jack of all trades warframe. She isn't the absolute best at everything, shes just something reasonable you can take everywhere, much like wisp really. I would argue this line of site nerf hurts her massively, i've swung my whip directly at enemies since this nerf and its missed.

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Just now, spudster888. said:

I would argue this line of site nerf hurts her massively

I don't know if I'd say "massively". The only thing that practically changes is that sometimes you have to press 1 twice. You're still able to rocket around exploding swathes of enemies in one hit, which is something plenty of frames and weapons have been nerfed for in the past. She's functionally identical to how she was pre-nerf. What the nerf is, however, is massively annoying. It's a giant pain in the ass that doesn't address her power and just introduces annoyance.

But Khora has deserved a nerf for a long time. She's always been really strong. I'd know, she's been my main for 2+ years. All she gets are fat buffs, whether it's Accumulating Whipclaw or extra damage from the Combo Counter or Blood Rush and Weeping Wounds. Her damage output has only gone up since release, and it was pretty high to begin with. Plenty of frames and weapons have been rightly nerfed for less, like the Bramma and Catchmoon. She should be nerfed, and I think the right nerf could actually make her feel better to play. A damage falloff would satisfy DE's nerf boner while allowing for the Whipclaw + Ensnare combo to work reliably and incentivize using her CC and aiming more. I think it'd make her more fun.

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1 minute ago, PublikDomain said:

I don't know if I'd say "massively". The only thing that practically changes is that sometimes you have to press 1 twice. You're still able to rocket around exploding swathes of enemies in one hit, which is something plenty of frames and weapons have been nerfed for in the past. She's functionally identical to how she was pre-nerf. What the nerf is, however, is massively annoying. It's a giant pain in the ass that doesn't address her power and just introduces annoyance.

But Khora has deserved a nerf for a long time. She's always been really strong. I'd know, she's been my main for 2+ years. All she gets are fat buffs, whether it's Accumulating Whipclaw or extra damage from the Combo Counter or Blood Rush and Weeping Wounds. Her damage output has only gone up since release, and it was pretty high to begin with. Plenty of frames and weapons have been rightly nerfed for less, like the Bramma and Catchmoon. She should be nerfed, and I think the right nerf could actually make her feel better to play. A damage falloff would satisfy DE's nerf boner while allowing for the Whipclaw + Ensnare combo to work reliably and incentivize using her CC and aiming more. I think it'd make her more fun.

Again, i really don't agree with you, like at all. a) I find a lack of consistency to be a massive nerf, if i have to cast an ability more than once in a situation where i shouldn't have to cast it more than once, thats downgrade. When i hit enemies with the whip, and the whip literally misses thats a massive downgrade over what we had prior to DE deciding they would ruin her. There is nothing to address, she isn't overpowered, the warframe community seems to always confuse over powered with strong. Khora is strong, old nova would be an example of overpowered, a ball park khora isn't anywhere near. 

So really, i disagree with your second paragraph naturally aswell. If anything, i think khora should set the precedent for what a frame like atlas should be. There is literally no reason to bring khora down, shes fine as she is, she isn't breaking the game, she isn't the best thing to use in literally every context and there are just factually better warframes in the game at current. Hell you mentioning the bramma and catchmoon nerfs is just more examples of DE really have no idea about their own game. Those were 2 weapons which weren't nerf worthy either, yet got it because people used them. In the case of the bramma people using it wasn't a surprise when 95% of primaries are garbage. 

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HI, DE,was going through the drop tables when I saw the arcana vault drops require consecutive redos in the same session.But internet issues and uncoordinated squad might lead to premature loss of drop(for eg after 4th if 1 guy decides to extract no one would get the chance for infested sniper rifle due to autorecall yo extract).Also each session off Arcana is very long and might lock out people who cant afford that much time at a stretch because the table refreshes per session of deimo.Would be great if you could consider sometrhing about this(for eg-lowering drop rates but making each aracana vault only 1 section(only polyp-juggernaut and next arcana only Mitosid rex assasinate etc)).

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I agree with you that the LoS nerf is bad and should be reverted. It sucks.

7 minutes ago, spudster888. said:

There is literally no reason to bring khora down, shes fine as she is, she isn't breaking the game, she isn't the best thing to use in literally every context and there are just factually better warframes in the game at current.

But Khora is still overpowered. I'd go so far as to say that she is "the best thing to use in literally every context". She has excellent CC, deals >10x the DPS of the best weapons in the game, has excellent healing and survivability, and with Dispensary and Untraceable has infinite energy, ammo, and the ability to stealth! What other frame has that combination of traits? She is the best generalist in the game that even outshines specialists. If it weren't for Venari being a little derpy she'd be the perfect Warframe.

But being able to run through a Sortie Exterminate with 99% of the damage on 99% of the kills because I can nuke two dozen enemies at once in one shot every second before my allies can get anywhere near me for the duration of the mission without stopping... is a bit of a problem. Khora's damage output makes other frames into rounding errors. It's a little bit of a problem. Whipclaw has been pushed a little too far and it should be toned down a little. I have no problems with it dealing 7+ digits of damage, and I don't want that taken away. But when you can give those 7+ digits of damage to every enemy in the room it becomes a little bit of a balancing problem. Hence a damage falloff like any other AoE weapon: you'd still get the full damage at the center, but it'd taper off a little. You can nuke fodder units without even thinking about it, but heavier units might require a brain cell or two.

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maybe remove the explosion al together and make whipclaw single target damage?

11 minutes ago, PublikDomain said:

I agree with you that the LoS nerf is bad and should be reverted. It sucks.

But Khora is still overpowered. I'd go so far as to say that she is "the best thing to use in literally every context". She has excellent CC, deals >10x the DPS of the best weapons in the game, has excellent healing and survivability, and with Dispensary and Untraceable has infinite energy, ammo, and the ability to stealth! What other frame has that combination of traits? She is the best generalist in the game that even outshines specialists. If it weren't for Venari being a little derpy she'd be the perfect Warframe.

But being able to run through a Sortie Exterminate with 99% of the damage on 99% of the kills because I can nuke two dozen enemies at once in one shot every second before my allies can get anywhere near me for the duration of the mission without stopping... is a bit of a problem. Khora's damage output makes other frames into rounding errors. It's a little bit of a problem. Whipclaw has been pushed a little too far and it should be toned down a little. I have no problems with it dealing 7+ digits of damage, and I don't want that taken away. But when you can give those 7+ digits of damage to every enemy in the room it becomes a little bit of a balancing problem. Hence a damage falloff like any other AoE weapon: you'd still get the full damage at the center, but it'd taper off a little. You can nuke fodder units without even thinking about it, but heavier units might require a brain cell or two.

 

 

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friend a lot of other abilities need hold to deaactivate or secondary activate,eg vauban(1 to 4th ability) or titania(1 to 3rd).There animations are alright,and it isnt that slow.

3 minutes ago, GreyToshiaki said:

Please fix Chroma spectral scream, why do we need to hold button to deactivate? this is stupid and slow.

 

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Zitat

Fixed Deimos / Cambion Drift K-Drive races not rewarding proper new Infested K-Drive Parts.
The item being rewarded was a non-usable “fake” blueprint, which would not have shown up in the Foundry or been usable. You will need to redo the races to receive the functional item. The old one can be sold from your Inventory for credits.

Why not a script to fix it? Obviously the "faulty item" is in the inventory and should be replaceable with the non-faulty one without bigger issues...

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9 minutes ago, PublikDomain said:

I agree with you that the LoS nerf is bad and should be reverted. It sucks.

But Khora is still overpowered. I'd go so far as to say that she is "the best thing to use in literally every context". She has excellent CC, deals >10x the DPS of the best weapons in the game, has excellent healing and survivability, and with Dispensary and Untraceable has infinite energy, ammo, and the ability to stealth! What other frame has that combination of traits? She is the best generalist in the game that even outshines specialists. If it weren't for Venari being a little derpy she'd be the perfect Warframe.

But being able to run through a Sortie Exterminate with 99% of the damage on 99% of the kills because I can nuke two dozen enemies at once in one shot every second before my allies can get anywhere near me for the duration of the mission without stopping... is a bit of a problem. Khora's damage output makes other frames into rounding errors. It's a little bit of a problem. Whipclaw has been pushed a little too far and it should be toned down a little. I have no problems with it dealing 7+ digits of damage, and I don't want that taken away. But when you can give those 7+ digits of damage to every enemy in the room it becomes a little bit of a balancing problem. Hence a damage falloff like any other AoE weapon: you'd still get the full damage at the center, but it'd taper off a little. You can nuke fodder units without even thinking about it, but heavier units might require a brain cell or two.

You really aren't changing my stance that khora isn't overpowered, as i said warframe literally has no overpowred frames in my view. DE need to look to bring the garbage up, of which there is alot, instead of brining out good frames down to the S#&$ tier. Yes, khora does alot well, but there are frames that will out do her in the right contexts. Saryn and equinox do mass map clear better, frames like nova for examples in do crowd control better in certain contexts. So frames that have that combination if we include the helminth system, which you have done for khora? Most of the good warframe in the game can actually do that. Without posting these combinations to the forums, which might results in damn nerfs, you can pull this off with wisp, protea, saryn, rhino, gara ect. 

I use khora alot because shes just generally really good for most things, shes not generally the absolute definitive best at any one thing, but she isn't a bad option for anything either. I just don't see what the problem is with her dealing the sort of damage she does, its not game breaking, she isn't literally hitting the entire map with it. Frames like mesa deal more damage in a wide area of effect, and she didn't get a nerf. This precedent DE are setting just makes no sense in the wider scope of the game. 

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If you take a look at the main quadrity of MMORPG its DPs,Aoe,heal, tank.

Personally i feel indiscriminate explosion is too powerful,limit it to1,7 or 9(cat'o 9 tails) single peopke to be damaged,not explosion.Even with kuva chakuur for eg you want to hit those shots to get max damage,even tho explosion would more than likely kill you.

With operator energy isnt too much of a problem,

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