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Enemy radar verticallity


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Currently it seems as if enemy radar is very limited vertically. I can run a 123m enemy radar build yet I am unable to see an enemy that is 20m above me. This can be easily seen in the Gas city due to the verticality it has.

I'm assuming that enemy radar currently works as a cylinder with a height of maybe 15m up and down and mods only affect the radius of the cylinder.

Could the radar be updated to either:

  • be spherical, thus allowing mods to affect the height


  • stay cylindrical, but have infinite height



Of these 2, I think the spherical solution makes the most sense since there are tilesets like Uranus that have dramatic shifts in heights with the elevators. In that situation not allowing infinite height seems more logical.

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