PhoenixElite 877 Posted November 22, 2020 Share Posted November 22, 2020 Title. The year is 2020, and enemy spawn rates while solo, are absolutely garbage and abysmal when compared to spawn rates with a full squad. And the problem only gets worse and worse as DE continues to add more "new shiny content" while leaving all other content to accumulate cobwebs, leaving you to have to suck it up and run solo or just, not, play the content and disregard all stuff locked behind it. Example; toroid farming 12 Link to post Share on other sites
taiiat 28,460 Posted November 22, 2020 Share Posted November 22, 2020 i'm not for or against this, but i'll note that relatively popular/demanded things like Toroids tends to have people in Recruit Chat looking to do that, you could join up with them. but obviously that isn't always there, only at the behest of Player activity. Link to post Share on other sites
xombob89 519 Posted November 23, 2020 Share Posted November 23, 2020 It would be a welcome change, I, dont usually like to do solo but some content is a pain to do in public squads, like liches because nobody understands how they work still after all this time. 1 Link to post Share on other sites
PhiThagRaid 389 Posted November 23, 2020 Share Posted November 23, 2020 Yeah, ran a disruption mission the other day till wave 36 with enemies reaching almost lvl 3000, but the most difficult thing was getting the keys. There were at most only 20 enemies on the map at a time and many times quite a few less. There was an update that mentioned spawnrates increasing with level, but it was definitely not visible here. 2 Link to post Share on other sites
TheLexiConArtist 4,861 Posted November 24, 2020 Share Posted November 24, 2020 Sponge Path spawn rates without the Sponge Path modifiers (and the apparent Sponge Path reduction of Life Support module drops in survival, or other artificial difficulties) would be nice. As an option. Sometimes you don't want to have enemies literally spawning next to you within the same room's opposite corner. Link to post Share on other sites
quxier 416 Posted November 25, 2020 Share Posted November 25, 2020 8 hours ago, TheLexiConArtist said: Sponge Path spawn rates without the Sponge Path modifiers (and the apparent Sponge Path reduction of Life Support module drops in survival, or other artificial difficulties) would be nice. As an option. Sometimes you don't want to have enemies literally spawning next to you within the same room's opposite corner. Sometimes you want <100 level enemies. 2 Link to post Share on other sites
(PSN)DidelphisV 114 Posted November 26, 2020 Share Posted November 26, 2020 I want that so much especially since some missions can be kinda ass solo because nowhere near enough enemies spawn, and it’s just not nearly as fun. 5 Link to post Share on other sites
TheLexiConArtist 4,861 Posted November 26, 2020 Share Posted November 26, 2020 (edited) Recent anecdotal example of solo spawn issues: Me at MR29, Survival on Elara, Jupiter. Purpose: Levelling, gilding, relevelling new kitgun chambers - one primary, one secondary. Round 1: 60 minutes, fully levelled kitguns 0-30. Never went below 5 spare Life Support capsules. No need to leave first Capsule room. Round 2 (post-gild): 30 minutes. Spawns and drops so awful that I ran out of capsules and was forced to extract, despite the gilded guns now being statistically better than Round 1. Round 3: 60 minutes, fully levelled kitguns xx-30 + a new melee 0-30. Had a rough patch where I needed to go to the second Capsule room a couple times, but after the mission picked up at ~20 minutes, never needed to leave the first Capsule room afterwards. It's not enjoyable to feel like you can only guess how far you'll be able to keep going on an endless mission with identical or slightly better equipment because the spawn and enemy life support drops logic just feels like messing with you. Edited November 26, 2020 by TheLexiConArtist 2 Link to post Share on other sites
selimsrm 64 Posted November 27, 2020 Share Posted November 27, 2020 Just want to post support for this. The addition of a check box in the options menu to enable another option in the drop down menu [Public][Private][Invite Only][Solo][Solo 4x] or a selection in options to add dummy players to solo, private, and invite only games. It might to nice to have the four player spawn rate if anyone I use to play with played again. I feels pretty lame in some missions to clear out the dozen enemies that spawn and just jump in circles waiting for another few to show up. Meanwhile that combo counter decayed, the excavator ran out of power 20s ago and there's still no sign of a cell carrier. 5 Link to post Share on other sites
(XBOX)V4L4KH 16 Posted November 28, 2020 Share Posted November 28, 2020 Instead of an ingame option, a modifier maybe? like Gears of War 3 mutators? Link to post Share on other sites
BR31 10 Posted November 28, 2020 Share Posted November 28, 2020 yes, we want it as an ingame option Link to post Share on other sites
Kefirno 747 Posted November 30, 2020 Share Posted November 30, 2020 Agreed. Playing Clem mission after marathoning Steel Path was so boring and lifeless, it nearly put me into coma. Warframe is a horde shooter but you barely ever get to see the hordes. Spawn rates need to be higher. Link to post Share on other sites
kgabor 2,281 Posted November 30, 2020 Share Posted November 30, 2020 Extending the option of a Steel Path modifier to content besides the star chart sure wouldn't hurt. Link to post Share on other sites
Kaggelos 779 Posted December 2, 2020 Share Posted December 2, 2020 The first time I entered a Steel Path solo survival, I was pleasantly surprised to see WAY more enemy spawns coming at me. And I loved it. I want this for most of missions played. Though, on the other hand, having as few enemies as possible would be good for other types of missions, like spy, rescue, in order to facilitate the whole stealth infiltration vibe. 2 Link to post Share on other sites
xombob89 519 Posted December 3, 2020 Share Posted December 3, 2020 I was never a big fan of Steel Path but I must say I LOVE the fact that theres so much more enemies. It should be like that everywhere! I finally have groups of enemies to use my skills and weapons on. On regular missions its sometimes a real chore finding SOMETHING to kill and its boring. Same thing in Deimos, always have to look for the enemy... And the time spent looking is basically the same as not playing at all. Link to post Share on other sites
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