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Polyp-Hog Juggernaut getting stuck on geometry


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I believe the Polyp-Hog Juggernaut has sniffed out the polyp but its pathing got stuck inside of this planter. The waypoint for what I suspect would be the polyp is in the red room just beyond.

BRo3AZm.jpg

 

Not much to add, except: please figure out a way for your AI-pathing-dependent missions to detect whether the objective has been stuck in the same area for longer than 30 seconds. Please make sure those checks account for NPCs running around in circles. Please think of some kind of sanity checks, before we lose ours.

P.S. While trying everything I could think of to get it to move, I discovered this prompt while crouching in front of the planter with my Necramech.

DkhlyY2.png

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Just happened to me. The juggernaut just keeps spinning in place.

edit: been stuck for about 5 minutes, while looking for this post.

edit2: Managed to wedge the juggernaut into the wall with a necramech and it must have fallen through since it reappeared across the room moving normally.

x5Q17hH.jpg

Edited by selimsrm
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  • 1 month later...

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