Worldbrand 143 Posted November 22, 2020 Share Posted November 22, 2020 I believe the Polyp-Hog Juggernaut has sniffed out the polyp but its pathing got stuck inside of this planter. The waypoint for what I suspect would be the polyp is in the red room just beyond. Not much to add, except: please figure out a way for your AI-pathing-dependent missions to detect whether the objective has been stuck in the same area for longer than 30 seconds. Please make sure those checks account for NPCs running around in circles. Please think of some kind of sanity checks, before we lose ours. P.S. While trying everything I could think of to get it to move, I discovered this prompt while crouching in front of the planter with my Necramech. 1 Link to post Share on other sites
Arbalest2 45 Posted November 22, 2020 Share Posted November 22, 2020 Ours is just running in a circle right now so we can't finish the bounty. Definitely agree there is no reason why there isn't any catch or failsafe for them getting stuck. Link to post Share on other sites
selimsrm 64 Posted November 22, 2020 Share Posted November 22, 2020 (edited) Just happened to me. The juggernaut just keeps spinning in place. edit: been stuck for about 5 minutes, while looking for this post. edit2: Managed to wedge the juggernaut into the wall with a necramech and it must have fallen through since it reappeared across the room moving normally. Edited November 22, 2020 by selimsrm Link to post Share on other sites
SgtFlex 2,848 Posted December 23, 2020 Share Posted December 23, 2020 Mine just got stuck in the same exact spot as the OP's :/ Link to post Share on other sites
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