Cyberhazard Posted November 23, 2020 Share Posted November 23, 2020 There is a current issue regarding equiping a bow and using Inaros agile animation in the same time, in the arsenal, equiping a bow will freeze the animation entirely. Which is not gamebreaking per say, the real trouble is when you bring that loadout in mission. The effects are the following: - Your animation freeze to the last played once you stop moving (Only you will see the animation freeze, other people will see you as normal ) - You're unable to unequip the bow in favor of your sidearm or melee, it will visually stay as the bow ( Host/client & other people looking at you will still see the bow ) - You're unable to fire at all I assume it's related to the glaive changes, but don't quote me on that. Link to comment Share on other sites More sharing options...
Mic.ph Posted November 24, 2020 Share Posted November 24, 2020 Confirming this - interaction between Inaros Agile Animation and a primary Bow is broken. I thought this bug appeared after Deimos: Arcana: Hotfix 29.5.3 earlier... I guess not. LOL. Anyway, to add to what @Cyberhazard mentioned: once "bow locked", pressing Melee Attack key unlocks it "animation lock" still occurs even after Melee Attack key press if the bow is holstered, animation is fine when secondary or melee weapon is in use "locking" when equipped with these bows (the ones I have ATM): cernos prime daikyu dread mutalist cernos paris prime rakta cernos proboscis cernos not "locking" when equipped with a primary or secondary crossbow (also the ones I have ATM): zhuge prime (primary) ballistica prime (secondary) rakta ballistica (secondary) I like using bows so might as well test it. ✌️😁 Link to comment Share on other sites More sharing options...
Mic.ph Posted April 9, 2021 Share Posted April 9, 2021 April 2021: Up. 🤐 Link to comment Share on other sites More sharing options...
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