[DE]Megan Posted November 23, 2020 Share Posted November 23, 2020 Deimos: Arcana: Hotfix 29.5.3 Conservation Changes: Increased chance of rarer Nexifera: Common ~67%->56% Uncommon ~23%->28% Rare 10%->17% Only one Nexifera spawns at a time, and because they don't have Vome/Fass restrictions like some of the other animal variants this effectively diluted the table if you were hunting for a specific one. This will provide a bit more variety! A Son Transmission will now play when you fail to mimic an animal with your Echo Lure. Infested Research Bounty Changes: The Bonus condition of ‘Collect no more than 3 fluid sacs’ had the most common feedback of being too difficult when trying to reach 25 and 30 marked enemy kills using just 3 Fluid Sacs. We’ve made some changes to ease the general Bounty flow and also provide an improved opportunity to achieve the Bonus condition: Increased Fluid Sac splash radius increased to 16m. Increased enemy reinforcement density while holding a Fluid Sac. Reduced delay between reinforcements to 1s while holding a Fluid Sac for overall faster enemy spawning. Changes: Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category. Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip! Removed self damage from Orvius charged projectile. Deconstructor can no longer equip Volatile Quick Return and Volatile Rebound. Deconstructor projectiles do not have any explosive properties so the Mods did nothing. Glaive meleeing will cancel Athodai's "secondary fire beam" in Dual Wield mode now. Changed Volatile Quick Return +100% Blast Radius to +3 Blast Radius Multiplicative radius increase was increasing Glaives with a high base radius to higher than intended ranges. Changed the default Necramech ramming and hovering controller bindings to crouch for ramming, and aim for hovering. Player feedback provided insight that pressing and holding hover with the controller removed the ability to aim with the right stick. This issue made air combat difficult on controllers and restricted Necramech gameplay to be on the ground. Please let us know how this change feels! Fixes: Fixed the actual base Blueprint for the new Arum Spinosa and Sporothrix not being in Rotation A of Deimos: Arcana Bounties. Arum Spinosa Blueprint is now in Rotation A at 18%, with Sporothrix Blueprint in Rotation A at 21%. Fixed the final mission on The Deadlock Protocol Quest not being completable (the boss fight with Protea). Fixed Isolation Vaults not being replayable from Mother after returning to the Necralisk. Fixed numerous issues with the Cracks in Deimos Isolation Vault Bounty. Fixed a potential crash with Clients playing as Grendel. Fixed a crash related to Drones. Fixed UI becoming unresponsive when holding down a key while using Fast Travel/Decoration mode in the Dojo. Fixed Morgha primary fire consuming more ammo than intended when used with Archwing. Fixed Polyp-Hog Juggernaut sometimes playing its dig animation in the wrong area. Fixed various issues with enemy navigation not working on the Grineer Galleon. Fixed Mire melee input becoming unresponsive. Fixed Bonewidow’s Exalted Ironbride behaving poorly on Clients (i.e not appearing). Fixed stability issues and crashing during the Cracks in Deimos Bounty. Fixed an issue with the Cracks in Deimos Bounty not always progressing. Fixed an issue with the Subsume action on the Helminth sometimes losing player input. Fixed inability to equip Scrawls on the Infested K-Drive. Fixed Mission Mastery breakdown not displaying when viewing somebody's Profile. Fixed in-game News Console clipping with text. Fixed [HC] line when picking up the Fluid Sac in the Infested Research Bounty. Fixed text filepath showing for Medals. Link to comment Share on other sites More sharing options...
Dark_Lugia Posted November 23, 2020 Share Posted November 23, 2020 Thanks for the fixes Could it might be possible to make the new vault bounties accessible without the need of doing the "old" ones? This series of bounties are kinda long and even if you skip some to do just specific vaults, you'll still need to do the "old" ones Link to comment Share on other sites More sharing options...
--LD--Tiiwi Posted November 23, 2020 Share Posted November 23, 2020 Where are you Voltage ? Link to comment Share on other sites More sharing options...
LVVS Posted November 23, 2020 Share Posted November 23, 2020 Thanks for the Hotfix! -- Edit -- "sorry for reserving" -- Some of the (new?) fish seem not to get highlighted by Oxylus, on Deimos. Also: Wouldn't it be stylish if the Voidrig Necramech actually "dual wielded" the Dual Decurions? Could we have that? (he kind of is dual wielding, but neither shooting nor aiming with the left gun) (Or for if that akimbo style won't happen - because of the Melee Attack, which would be performed by the left hand - still wielding the left decurion.. somehow... did I observe it correctly: and the firerate of the right gun was improved at some point?) Link to comment Share on other sites More sharing options...
OnceADrog Posted November 23, 2020 Share Posted November 23, 2020 Still no fix for necramech affinity being wiped out on host migration. Also, Bonewidow uses an archweapon slot. Rather than a vehicle slot... Link to comment Share on other sites More sharing options...
DrivaMain Posted November 23, 2020 Share Posted November 23, 2020 Good fix. Still waiting on Bonewidow tweaks. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted November 23, 2020 Share Posted November 23, 2020 I've been seeing quite a few posts about giving Gara an Appearance toggle so she can keep the Deluxe's fancy glass at all times. DE, please let us look gorgeous during Splinter Storm as well <3 Edit: reference pics from @TKDancer Link to comment Share on other sites More sharing options...
Timothy_Mark Posted November 23, 2020 Share Posted November 23, 2020 thats awesome and all but i do wish that bonewidow got buffed, like the archmelee still feels weak and her shield just does little to no protection, heck voidrig has more tankyness than her, so theres that. Link to comment Share on other sites More sharing options...
Lawfix Posted November 23, 2020 Share Posted November 23, 2020 Thanks :). Link to comment Share on other sites More sharing options...
Blood_Poppy Posted November 23, 2020 Share Posted November 23, 2020 Thank you for your hard work..!! Link to comment Share on other sites More sharing options...
Domaik Posted November 23, 2020 Share Posted November 23, 2020 2 minutes ago, [DE]Megan said: nfested Research Bounty Changes: The Bonus condition of ‘Collect no more than 3 fluid sacs’ had the most common feedback of being too difficult when trying to reach 25 and 30 marked enemy kills using just 3 Fluid Sacs. We’ve made some changes to ease the general Bounty flow and also provide an improved opportunity to achieve the Bonus condition: Increased Fluid Sac splash radius increased to 16m. Increased enemy reinforcement density while holding a Fluid Sac. Reduced delay between reinforcements to 1s while holding a Fluid Sac for overall faster enemy spawning. This is not the right fix, this can now be used to get a better spawn rate to farm exp faster. instead of simply increasing the number to 5 tries for the bonus you did this, now people will use it to get more exp on necramechs and such. Link to comment Share on other sites More sharing options...
MakeLuvNotWerFrame Posted November 23, 2020 Share Posted November 23, 2020 waiting for more fixes ALSO I really love how ya'll just up and change things about players ships without giving them an option to opt in for them. a great way to spring a couple hours of rearranging decorations that now are all misaligned and floating really feeling the love here. have you fixed ivaras dashwire bug where any globe ally or enemy intersects it, you get tossed off from wire running, even just sitting put and an frost eximus wonders near it'll kick you off A++ go on keep adding more content while neglecting pre-existing long awaiting bugs from being fixed. it's how we know you care, yes? play to work or work to play, I'll log in and quit. and try back some other day. Link to comment Share on other sites More sharing options...
tipsy_princess Posted November 23, 2020 Share Posted November 23, 2020 autoexposure toggle >_< Link to comment Share on other sites More sharing options...
The_King_of_Normies Posted November 23, 2020 Share Posted November 23, 2020 Please fix the Horus helm on Inaros prime Link to comment Share on other sites More sharing options...
Diablo2197 Posted November 23, 2020 Share Posted November 23, 2020 Fix bugged railjack missions? Bugged instricts showing? Exp showing on railjacks for non hosts? Infinity amount of board hazards? Link to comment Share on other sites More sharing options...
Cloud Posted November 23, 2020 Share Posted November 23, 2020 ty ! Link to comment Share on other sites More sharing options...
Domaik Posted November 23, 2020 Share Posted November 23, 2020 I have the new infested K-drive parts in my inventory but I can't find them in the foundry to craft them. Link to comment Share on other sites More sharing options...
Kylo. Posted November 23, 2020 Share Posted November 23, 2020 Still waiting for vaults to be individually selectable instead of having to do 1-2-3 to get to the third vault bounty instead of just the 3. Link to comment Share on other sites More sharing options...
Allaneox Posted November 23, 2020 Share Posted November 23, 2020 yay now i can kill Protea ^^ Thanks for fix :) Link to comment Share on other sites More sharing options...
Kylo. Posted November 23, 2020 Share Posted November 23, 2020 13 minutes ago, Domaik said: instead of simply increasing the number to 5 tries for the bonus you did this, now people will use it to get more exp on necramechs and such. Ooooh! We can't have people leveling too quickly now! That is just unreasonable! Could you imagine what kind of hell would be unleashed? It would be ANARCHY. Link to comment Share on other sites More sharing options...
rawr1254 Posted November 23, 2020 Share Posted November 23, 2020 So is morgha consuming more than 1 ammo intended then? Cause I see just a fix for the 4 consumed in AW and not the 2 consumed on mechs Link to comment Share on other sites More sharing options...
RoyBarina Posted November 23, 2020 Share Posted November 23, 2020 Just now, Domaik said: I have the new infested K-drive parts in my inventory but I can't find them in the foundry to craft them. why ? Same Link to comment Share on other sites More sharing options...
Duality52 Posted November 23, 2020 Share Posted November 23, 2020 Keep those fixes coming! Can the requirement to across the new Isolation Vault Bounties be changed? We should be able to access the Bait Machine without the need to activate the original Isolation Vault Bounty: Access Bait Machine without any active Bounty (consumes 6 Fass/Vome Residue) Defend Bait Machine for 1:30 seconds Toss the bait into the tunnel door The new Isolation Vault Bounties take far too long to unlock in full, while polarizing public matches. Link to comment Share on other sites More sharing options...
CrawlerEgy Posted November 23, 2020 Share Posted November 23, 2020 When the new update in the story line of the game ? Link to comment Share on other sites More sharing options...
Obnyr Posted November 23, 2020 Share Posted November 23, 2020 Please, metallics on accent for Baurahn Prime ephemera... I'm not the only one who wants it https://forums.warframe.com/topic/1233057-baurahn-ephemera-feedback/ Link to comment Share on other sites More sharing options...
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