200BadlySpentPlatinum Posted November 23, 2020 Share Posted November 23, 2020 1 minute ago, brunoswaag04 said: I can barely even tell the difference, if you didn't tell me I probably wouldn't notice. Simulacrum test First day, radius were big enough to cover all 20 enemies in Ballroom Simulacrum Now it only covers 2/3 at most! Also the dmg seems to be slightly lower I'm very, VERY disapointed... i don't even know why i still waste my money here... Link to comment Share on other sites More sharing options...
-TSA-warramssie Posted November 23, 2020 Share Posted November 23, 2020 ... popping up RED TEXT 3 minutes prior to launching a hotfix is simply not good enough - not anymore considering how long isolation vaults take to even get to the bad parts , you have to inform your playerbase 1 hour in advance of an update you dont update right out of the blue > you know beforehand , so let us know too !!! Link to comment Share on other sites More sharing options...
XaoGarrent Posted November 23, 2020 Share Posted November 23, 2020 Hey, DE, you do realize you basically just gave everyone access to a whipclaw like weapon that takes less investment to get results out of while nerfing Whipclaw, right? Worse yet, it's an entire weapon category, so you have different flavors you can choose from, unlike the one option Khora players get? Is it because she's a loot frame now? I mean, you seem determined to keep Nekros and Hydroid mediocre, is there some unwritten rule that loot frames can't have strong abilities? Why would anyone use Whipclaw over a glaive? Link to comment Share on other sites More sharing options...
-CLM-Joker Posted November 23, 2020 Share Posted November 23, 2020 12 minutes ago, [DE]Megan said: Increased chance of rarer Nexifera: Common ~67%->56% Uncommon ~23%->28% Rare 10%->17% Only one Nexifera spawns at a time, and because they don't have Vome/Fass restrictions like some of the other animal variants this effectively diluted the table if you were hunting for a specific one. This will provide a bit more variety! A note on the Nexifera, how does one get a perfect capture? It seems like simply hitting it at the top lowers the capture to "good". 16 minutes ago, [DE]Megan said: Infested Research Bounty Changes: The Bonus condition of ‘Collect no more than 3 fluid sacs’ had the most common feedback of being too difficult when trying to reach 25 and 30 marked enemy kills using just 3 Fluid Sacs. We’ve made some changes to ease the general Bounty flow and also provide an improved opportunity to achieve the Bonus condition: Increased Fluid Sac splash radius increased to 16m. Increased enemy reinforcement density while holding a Fluid Sac. Reduced delay between reinforcements to 1s while holding a Fluid Sac for overall faster enemy spawning. I'd wager the issue will persist, especially in groups where teammates don't know what to do. Simply put, the objective doesn't go well with the usual "kill everything that moves" philosophy. Furthermore, may I ask why was it changed from 5 on the test cluster to 3? Link to comment Share on other sites More sharing options...
Choralone42 Posted November 23, 2020 Share Posted November 23, 2020 7 minutes ago, Berzerkules said: LOS changes broke Khora Reveal hidden contents Reveal hidden contents Reveal hidden contents That's by design. DE specifically broke.. err I mean "changed" how Whipclaw works with Khora with last week's update. People have been flaming about it like crazy on the forums, YouTube, Reddit, etc. Link to comment Share on other sites More sharing options...
Mauverine Posted November 23, 2020 Share Posted November 23, 2020 "Added two brand new music pieces in Deimos!" As in, go scan mandachord parts to get them in orbiter as well? "Necramechs will now increase max level by 2 for each Forma applied, up to Rank 40!" You say that as if it's a good thing. Please. This is so, so, so not fun. Not the part where it takes your formas and not the part where you need to re-level the item over and over again. I have a pair of suggestions, should you want to follow this most annoying trend: Lower the crafting time of the formas to ideally an hour or two, and lower the repeated grind for the "gildable" items. There is no fun in leveling an item SIX TIMES. Other things of note: End-of-mission screen is still godawful. When logging back in, it turns out the changes I made (modding weapons, warframe switching etc) the last minutes before the hotfix dropped had been reverted. I'm not technological enough to say if it should be like that, but I cannot recall it from other hotfixes. Link to comment Share on other sites More sharing options...
Bathynomus Posted November 23, 2020 Share Posted November 23, 2020 No fix on necramechs showing all kinds of wrong in the profile? (showing twice, showing maximum possible rank, not the highest you have actually leveled it to etc.) Link to comment Share on other sites More sharing options...
Duality52 Posted November 23, 2020 Share Posted November 23, 2020 21 minutes ago, Domaik said: This is not the right fix, this can now be used to get a better spawn rate to farm exp faster. instead of simply increasing the number to 5 tries for the bonus you did this, now people will use it to get more exp on necramechs and such. Instead of striking down these Affinity farms, why not make the Affinity gain for Necramechs better? Leveling Necramechs in the open worlds is largely inconsistent and slow. Without an Affinity Booster, it takes up to hours to fully level the mech. Since Deimos Arcana, you are required to rank it up to the additional max ranks for each Forma. Besides, more Infested to hit with the sac also grants players the opportunity to use the Requiem Obelisks more to their advantage. I would rather leave it as it is with the Hotfix than take your "Less than 5 sacs" suggestion. Link to comment Share on other sites More sharing options...
Mcgrolox Posted November 23, 2020 Share Posted November 23, 2020 Fixing Orvius self-damage is a good first step, now either add the keybindings necessary to change Hold-to-Throw or remove it entirely. The amount of feedback suggesting as much has been very clear thus far, and it should not take much work to get it fixed or changed like it should have been in the first place. The other fixes are all very much appreciated and welcomed, and I apologize for my fixation on the issues that I am specifically facing. Link to comment Share on other sites More sharing options...
Captain_Rocket505 Posted November 23, 2020 Share Posted November 23, 2020 23 minutes ago, RoyBarina said: Same 25 minutes ago, Domaik said: I have the new infested K-drive parts in my inventory but I can't find them in the foundry to craft them. They are glitched out, and rather than running a script to fix it you gotta do the races again. Sorry mates Link to comment Share on other sites More sharing options...
XaoGarrent Posted November 23, 2020 Share Posted November 23, 2020 6 minutes ago, brunoswaag04 said: I can barely even tell the difference, if you didn't tell me I probably wouldn't notice. It's definitely noticeable. I know why they did it, but it wasn't a simple matter of adjustment. They're being dishonest about their full intentions, they should either come out and admit that it was intended to nerf all glaives, not just a select few, or increase the radius increase to 4-5 which should put it roughly where it was for Glaives not named Xoris (which was the real outlier here). Link to comment Share on other sites More sharing options...
fr4gb4ll Posted November 23, 2020 Share Posted November 23, 2020 27 minutes ago, Dark_Lugia said: Could it might be possible to make the new vault bounties accessible without the need of doing the "old" ones? This series of bounties are kinda long and even if you skip some to do just specific vaults, you'll still need to do the "old" ones if you only after something specific from the 'extra' missions, this isn't really so much longer at all. but ofc, it could do with some speedups like starting the extra mission right after the part were the mechs are diposed of. also, and i don't know if this was intended or not, it's possible to re-do the extra part(s) of the vaults... still, this need the vaults opened at least once... Link to comment Share on other sites More sharing options...
blindview Posted November 23, 2020 Share Posted November 23, 2020 Thank you! Please continue the fix!! But also, there is a major bug, I think, I'm not sure how to replicate and dunno where to post it... in Orb Vallis when I get out of the K-drive it happen a lot that I get out of the map, the floor, I think specially when I switch too fast from an archwing to a k-drive and get out of the k-drive... /unstuck wont work and its an endless loop. Impossible to get out of that when playing solo. In multi, other player can force you out to the exit for the return to Fortuna. On an other matter, Affinity is lost for Necramech, when the player server is leaving the team or when the player is leaving the team. Hope it help... Thank you Link to comment Share on other sites More sharing options...
Pyus Posted November 23, 2020 Share Posted November 23, 2020 30 minutes ago, [DE]Megan said: Multiplicative radius increase was increasing Glaives with a high base radius to higher than intended ranges. Sometimes unintended values create unintended, but acceptable levels of fun. Thank you for clarifying exactly how much fun is permitted. Link to comment Share on other sites More sharing options...
Timothy_Mark Posted November 23, 2020 Share Posted November 23, 2020 28 minutes ago, Domaik said: This is not the right fix, this can now be used to get a better spawn rate to farm exp faster. instead of simply increasing the number to 5 tries for the bonus you did this, now people will use it to get more exp on necramechs and such. wait what do you mean more XP? Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted November 23, 2020 Share Posted November 23, 2020 Just when I was having fun with my glaive explosions. Link to comment Share on other sites More sharing options...
Voltage Posted November 23, 2020 Share Posted November 23, 2020 33 minutes ago, [DE]Megan said: Increased chance of rarer Nexifera: Common ~67%->56% Uncommon ~23%->28% Rare 10%->17% Only one Nexifera spawns at a time, and because they don't have Vome/Fass restrictions like some of the other animal variants this effectively diluted the table if you were hunting for a specific one. This will provide a bit more variety! This wouldn't be as much of an issue if conservation Codex scans scaled on rarity like the fish in Plains of Eidolon do. 20 scans for every type of conservation animal is outrageous considering how tedious spawning them are. Additionally, Velocipods do not follow this trend and only require 5 scans. Why is this not applied to Nexifera? Link to comment Share on other sites More sharing options...
Sebith Posted November 23, 2020 Share Posted November 23, 2020 1 hour ago, [DE]Megan said: Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category. Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip! Since Kitgun chamber gives mastery only once maybe it is good idea to have Kitguns (chambers) category in Profile Equipment too? Also you could fix Voidrig Necramech being in both Warframe and Vehicles categories. Link to comment Share on other sites More sharing options...
Leqesai Posted November 23, 2020 Share Posted November 23, 2020 38 minutes ago, Domaik said: This is not the right fix, this can now be used to get a better spawn rate to farm exp faster. instead of simply increasing the number to 5 tries for the bonus you did this, now people will use it to get more exp on necramechs and such. shhhhhhhhhhhhhhhhhhhhh bad Domaik! Link to comment Share on other sites More sharing options...
Brynslustafir Posted November 23, 2020 Share Posted November 23, 2020 Just learned that there are apparently multiple locations, disregard this post Link to comment Share on other sites More sharing options...
Domyko Posted November 23, 2020 Share Posted November 23, 2020 Thanks for your work :) Link to comment Share on other sites More sharing options...
Leqesai Posted November 23, 2020 Share Posted November 23, 2020 19 minutes ago, 200BadlySpentPlatinum said: Simulacrum test First day, radius were big enough to cover all 20 enemies in Ballroom Simulacrum Now it only covers 2/3 at most! Also the dmg seems to be slightly lower I'm very, VERY disapointed... i don't even know why i still waste my money here... oh please. you are kidding yourself if you didnt see a fix for this coming a mile away. be happy they havent khora"d it yet Link to comment Share on other sites More sharing options...
1up20xdey6 Posted November 23, 2020 Share Posted November 23, 2020 Is it possible to fix losing Necramech XP when a host migration occours? Link to comment Share on other sites More sharing options...
Supalo12XD Posted November 23, 2020 Share Posted November 23, 2020 So turns out Ash 4 didnt just get buffed at all, i mean yes sure his 4 got a nice change. But the cost for it is basically what makes him one of the funniest stealth frames to play: His Invisibility Let me explain it a lil bit. The most common approach for Ash with stealth is actually using the Arcane (Arcane Trickery: has 15% chance to proc on finishers and grants invisibility for 45secs[p.s. i also used it in combination with Arcane Ultimatum, which also procced on Finishers and grants bonus armor]), simply because the arcane is over 1.75x longer in duration than the Ash smoke screen ability (his 2) on 300% duration skill with its 24seconds. And even if one would go full duration, it would cost the strength wished for properly clearing rooms etc. So the question remain, why would the arcanes not work on the 4th ability Blade Storm anymore, even if you teleport with your 3 into the enemy masses and join the stabbing and slaughtering, it wont give a proc to either ultimatum (ultimatum has 100% on max lvl) or trickery (15% chance to proc). Some people would now try to argue its an exalted weapon and thus should not be directly benefitting from arcanes or smth. Its not an exalted weapon, because of several reasons. 1. Exalted weapons provide an extra mod section for this particular weapon itself, (e.g. Valkyr 4 exalted Talons, or Excaliburs 4 exalted Blade) 2. Ash 4 Bladestorm resembles more the shadow summoning of Nekros, and this ability isnt considered as exalted either. 3 Ash 4 Bladestorm isnt a weapon to begin with, since he creates shadow clones of himself. So ye, would be nice to get some proper statement, on why the change hasnt been called out when the Frame tweaks that came with Deimos Arcana were announced and why this ability would be considered as exalted weapon type. Link to comment Share on other sites More sharing options...
200BadlySpentPlatinum Posted November 23, 2020 Share Posted November 23, 2020 5 minutes ago, Leqesai said: oh please. you are kidding yourself if you didnt see a fix for this coming a mile away. be happy they havent khora"d it yet to hell with khora... i have glaives as my fav weapon since ever and just when it went to meta tier, they do that! shouldn't i be this pissed? tons of broken S#&$ in the game and "oh noooo this is too op!!!" Link to comment Share on other sites More sharing options...
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