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Interception and (E)SO need infinite affinity share range


HunterDigi

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Interception involves people controlling multiple areas around the map, sometimes those maps are HUGE like the corpus ice world one, which often results in players that do objective to not get affinity from teammtes, while players that can stay semi-AFK in the middle to be in range of everyone gets all the affinity... seems backwards.

 

Sanctuary onslaught (and elite too) also punish people for simply travelling around the map, a closed map.

 

Defense often has good reason for players to split up and cover more areas.

 

All of the above involve players being in a relatively tiny and enclosed map, I see no reason to not have affinity sharing at all times in those missions as currently it only punishes active and especially melee players by not getting affinity from teammates.

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