Mithraille Posted November 24, 2020 Share Posted November 24, 2020 After the latest major update (Deimos Arcana) railjack fell unplayable. Problem 1: Invisible walls Thread 1: https://forums.warframe.com/topic/1236550-railjack-orokin-tower-hitbox-too-big/ Thread 2: https://forums.warframe.com/topic/1237471-railjack-invisible-walls/ Seems like Grineer have learned the technology of invisible space structures. In short: a large amout of structures either do not have any textures drawing or they have extraordinarily big hitboxes. It makes players mostly unable to move their railjacks in seemingly open space. Problem 2: Hull Breaches Thread 1: https://forums.warframe.com/topic/1237439-railjack-unplayable-list-of-bugscomplaints/ Thread 2: https://forums.warframe.com/topic/1237274-railjack-did-the-chance-of-emergency-tasks-increase/ If this was intentional, revert it. Hull breaches (but not other emergency tasks) became extraordinarily frequent. Every other shot by an enemy crewship causes one. It's incredibly annoying, as even a small scratch and you get a hull breach. They never were as frequent before. Problem 3: Pulse Turbine Door Lock Thread 1: https://forums.warframe.com/topic/1196114-railjack-disable-pulse-turbine-bugged/ Thread 2: https://forums.warframe.com/topic/1237208-railjack-mission-bug-frustrating/ At the last part of the "Disable the Pulse Turbine" railjack mission task, the door to the Radar Array is permalocked and there is no way of opening it, making the mission render incompletable. Problem 4: Wreckage Limit Disconnection Thread 1: https://forums.warframe.com/topic/1212328-railjack-scrap-wreckage-limit-bug/ Thread 2: https://forums.warframe.com/topic/1212292-railjack-disconnect-when-asked-to-scrap/ If you exceed the wreckage capacity limit during a railjack mission, a notification window (identical to the one that appears if your wreckage capacity limit is overloaded pre-mission) appears and prompts you to lower your wreckage amounts. If pressed "Ask Me Later" you will get instadropped from the party with a connection error notification. Additional post (OP claims to not follow) https://forums.warframe.com/topic/1237439-railjack-unplayable-list-of-bugscomplaints/ Railjack never was of the best and now it ultimatively becomes even worse. Despite that, Railjack truly brought back my love to Warframe for a time. Now it's taken away from me. Additional bug discoveries can be posted under this thread. Link to comment Share on other sites More sharing options...
SuperBernas99 Posted November 24, 2020 Share Posted November 24, 2020 also encountered all this problems, the hull breach one aint that bad in terms of consequences, i usualy go on with my mission without fixing it. the other 2 are terrible :( Link to comment Share on other sites More sharing options...
EpicediumGB Posted November 26, 2020 Share Posted November 26, 2020 Can confirm all of these issues in runs today e.g Gian Point, something isn't right. Link to comment Share on other sites More sharing options...
Kraethius Posted November 27, 2020 Share Posted November 27, 2020 I'll confirm these and add to the pile: Dying in the Slingshot launcher makes it unusable. Link to comment Share on other sites More sharing options...
Lokidus_Prime Posted December 3, 2020 Share Posted December 3, 2020 Can confirm the invisible walls + hull breaches bug, and also add Veil Proxima crewships spawning Kosma variant enemies instead of exo, and the weird camera alignment bug to the pile. There's a video of the camera bug in the link below Link to comment Share on other sites More sharing options...
FiftyBlessingsJacket Posted December 4, 2020 Share Posted December 4, 2020 Can confirm the invisible walls one. I'd like to add that I am simply unable to scrap any wreckage i got from railjack missions when i get the scrap wreckage menu upon entering a railjack mission. I can select the wreckage, but i can't press the scrap button, thus making railjack unplayable in the way that i simply can't start the mission. I don't know if it's intended to do that for people who don't own a railjack. I'll try doing rising tide and check if i got the same issue at the dry dock when i can access the alternative menu for scrapping wreckage. Link to comment Share on other sites More sharing options...
MikeyColeman281 Posted December 4, 2020 Share Posted December 4, 2020 After the most recent hotfix, I just jumped into a rail jack run on gian point. Baro was coming to town, so I figured at least someone will be playing rail jack. Surprisingly, there were 0 open squads. So, I decided to jump into my own rail jack and just run a few solo. As soon as the ship reached an area where small asteroids cluttered the area, the ship began running into invisible barriers. These asteroids were the size of an arch gun and would normally be obliterated by the rail jack by running into them. So, the very small asteroids that should disintegrate upon impact are causing the rail jack to stop from full speed to standstill. This is unplayable. No wonder I could not find any squads. Normally, even though rail rail jack is a bit lacking in variety of content, I still usually enjoy being able to level up weapons, gain some credits, a few resources and mastery with little hassle and maybe some fun. But this.... this is intolerable. Running into invisible barriers in a space ship is anything but enjoyable, no matter how good the rewards. Please...DE. Youre so much better than this. I know you all can do it. I believe in you. Link to comment Share on other sites More sharing options...
CrySpear Posted December 5, 2020 Share Posted December 5, 2020 There's a lot of other parts in the game has problems with bugged doors, I think it would help to add more entrances to places of importance, like vents and secret paths, like in spy missions. Link to comment Share on other sites More sharing options...
RenzorTheRed Posted December 5, 2020 Share Posted December 5, 2020 I played some more tonight, and the invisible walls are downright hampering. It's crazy. Unless you're totally out in the open--if you're anywhere near floaty landmarks and way farther away than you'd think--you get caught up on stuff and swarmed by fighters while trying to navigate to freedom. Also, yeah, I'm experiencing way more hull breaches than before. Please fix! Link to comment Share on other sites More sharing options...
60framespersecond Posted December 8, 2020 Share Posted December 8, 2020 I jumped into my Railjack for the first time in probably a month or two and this is insane. My ship is fully upgraded and I'm constantly getting ruptures/fires. I'm blocked by some huge invisible walls and for some reason Gian Point requires some 20ish fighters to destroy. Has there been anything from DE on this matter? Link to comment Share on other sites More sharing options...
CinderSail Posted December 8, 2020 Share Posted December 8, 2020 A few more bugs I've noticed: 1. Engineering ranks 4 + 7 do not increase your forge yield from the dry dock. 2. The payload saves the instant the last objective of a mission completes instead of when you get the mission complete screen. This means if you refill it after the last objective is completed, it will not have saved the new amount when you return to the dry dock. Link to comment Share on other sites More sharing options...
Krilexis Posted December 12, 2020 Share Posted December 12, 2020 Still encountering a lot of hull breaches, tried to tell crewmates to not bother but well they kept fixing them. Got two bugs in general : tactical map of railjack is not usable from forge to pilot and unable to move camera down sometimes. Second point is horrible because you cant fix fires that constantly deal damage and thus constant critical breach. I just failed a mission because of it. I invested in two avionic slots to diminish fire damage and extinguish a fire. On 2020-12-09 at 12:19 AM, CinderSail said: The payload saves the instant the last objective of a mission completes instead of when you get the mission complete screen. This means if you refill it after the last objective is completed, it will not have saved the new amount when you return to the dry dock. This one seems bad :/ Didnt notice. Link to comment Share on other sites More sharing options...
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