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Railjack - Unplayable (Thread)


Mithraille

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After the latest major update (Deimos Arcana) railjack fell unplayable. 

 

Problem 1: Invisible walls

Thread 1: https://forums.warframe.com/topic/1236550-railjack-orokin-tower-hitbox-too-big/
Thread 2: https://forums.warframe.com/topic/1237471-railjack-invisible-walls/

Seems like Grineer have learned the technology of invisible space structures.
In short: a large amout of structures either do not have any textures drawing or they have extraordinarily big hitboxes. It makes players mostly unable to move their railjacks in seemingly open space.

 

Problem 2: Hull Breaches

Thread 1: https://forums.warframe.com/topic/1237439-railjack-unplayable-list-of-bugscomplaints/
Thread 2: https://forums.warframe.com/topic/1237274-railjack-did-the-chance-of-emergency-tasks-increase/

If this was intentional, revert it.
Hull breaches (but not other emergency tasks) became extraordinarily frequent. Every other shot by an enemy crewship causes one. It's incredibly annoying, as even a small scratch and you get a hull breach. They never were as frequent before.

 

Problem 3: Pulse Turbine Door Lock

Thread 1: https://forums.warframe.com/topic/1196114-railjack-disable-pulse-turbine-bugged/
Thread 2: https://forums.warframe.com/topic/1237208-railjack-mission-bug-frustrating/

At the last part of the "Disable the Pulse Turbine" railjack mission task, the door to the Radar Array is permalocked and there is no way of opening it, making the mission render incompletable.

 

Problem 4: Wreckage Limit Disconnection

Thread 1: https://forums.warframe.com/topic/1212328-railjack-scrap-wreckage-limit-bug/
Thread 2: https://forums.warframe.com/topic/1212292-railjack-disconnect-when-asked-to-scrap/

If you exceed the wreckage capacity limit during a railjack mission, a notification window (identical to the one that appears if your wreckage capacity limit is overloaded pre-mission) appears and prompts you to lower your wreckage amounts. If pressed "Ask Me Later" you will get instadropped from the party with a connection error notification.

 

Additional post (OP claims to not follow) https://forums.warframe.com/topic/1237439-railjack-unplayable-list-of-bugscomplaints/

 

Railjack never was of the best and now it ultimatively becomes even worse. Despite that, Railjack truly brought back my love to Warframe for a time. Now it's taken away from me.

 

Additional bug discoveries can be posted under this thread.

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Can confirm the invisible walls one.

I'd like to add that I am simply unable to scrap any wreckage i got from railjack missions when i get the scrap wreckage menu upon entering a railjack mission.
I can select the wreckage, but i can't press the scrap button, thus making railjack unplayable in the way that i simply can't start the mission.
I don't know if it's intended to do that for people who don't own a railjack.
I'll try doing rising tide and check if i got the same issue at the dry dock when i can access the alternative menu for scrapping wreckage.

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After the most recent hotfix, I just jumped into a rail jack run on gian point.  Baro was coming to town, so I figured at least someone will be playing rail jack.  Surprisingly, there were 0 open squads.  So, I decided to jump into my own rail jack and just run a few solo.  As soon as the ship reached an area where small asteroids cluttered the area,  the ship began running into invisible barriers.  These asteroids were the size of an arch gun and would normally be obliterated by the rail jack by running into them.  So, the very small asteroids that should disintegrate upon impact are causing the rail jack to stop from full speed to standstill.  This is unplayable.  No wonder I could not find any squads.  Normally, even though rail rail jack is a bit lacking in variety of content, I still usually enjoy being able to level up weapons, gain some credits, a few resources and mastery with little hassle and maybe some fun.  But this.... this is intolerable.  Running into invisible barriers in a space ship is anything but enjoyable, no matter how good the rewards.  Please...DE.  Youre so much better than this.  I  know you all can do it.  I believe in you.

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I played some more tonight, and the invisible walls are downright hampering. It's crazy. Unless you're totally out in the open--if you're anywhere near floaty landmarks and way farther away than you'd think--you get caught up on stuff and swarmed by fighters while trying to navigate to freedom.

Also, yeah, I'm experiencing way more hull breaches than before.

Please fix!

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I jumped into my Railjack for the first time in probably a month or two and this is insane. My ship is fully upgraded and I'm constantly getting ruptures/fires. I'm blocked by some huge invisible walls and for some reason Gian Point requires some 20ish fighters to destroy.

Has there been anything from DE on this matter?

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A few more bugs I've noticed:

1. Engineering ranks 4 + 7 do not increase your forge yield from the dry dock.

2. The payload saves the instant the last objective of a mission completes instead of when you get the mission complete screen. This means if you refill it after the last objective is completed, it will not have saved the new amount when you return to the dry dock.

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Still encountering a lot of hull breaches, tried to tell crewmates to not bother but well they kept fixing them.

Got two bugs in general : tactical map of railjack is not usable from forge to pilot and unable to move camera down sometimes.

Second point is horrible because you cant fix fires that constantly deal damage and thus constant critical breach. I just failed a mission because of it.

I invested in two avionic slots to diminish fire damage and extinguish a fire. 

 

On 2020-12-09 at 12:19 AM, CinderSail said:

The payload saves the instant the last objective of a mission completes instead of when you get the mission complete screen. This means if you refill it after the last objective is completed, it will not have saved the new amount when you return to the dry dock.

This one seems bad :/ Didnt notice.

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