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Melee/ADS DS4+Steam Bug


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I'll make this short & sweet -- pre-hotfix, I didn't notice this happening. During a melee animation (slide attack & standing tested), if I attempt to aim my weapon, it'll toggle the aim instead of the usual hold-to-aim & release method. I was using a DS4 (wired) with Steam's built-in mapping on DE's official Steam controller layout (with some modifications where appropriate) with no issues until the hotfix, after which I tried using legacy controls, different trigger input styles (hair trigger, simple threshold) & any fancy combination of them to no avail.

So, that's it -- thank you for reading,



Edit: I'm using a Steam pad config that is literally just a single action set of the DS4's relative inputs & the issue has ceased.

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