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Deimos: Arcana: Hotfix 29.5.4


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Deimos: Arcana: Hotfix 29.5.4


DirectX 12 Beta Support:

We are pleased to bring you beta support of DirectX 12 this week! 


The DirectX 12 driver should look graphically alike to the standard DirectX 11 driver, but the new driver exposes several optimizations we can use in the future. Even though Warframe’s DirectX 12 support is still in beta, you should notice slightly faster rendering on most graphics cards and faster rendering on multi-core systems!


Please keep in mind that several optimizations are still in the works. For example, the new driver does not yet support the shader cache that’s automatic in DirectX 11 drivers. This difference means that as you play, the DirectX 12 driver must convert shaders from a generic format to versions optimized for your specific model of graphics card. Depending on your system, this process could appear as micro-stutters the first time a shader is needed. Other games work around this process by forcing massive shader compiles in their launchers. We hope to avoid that as we work on a different solution.


We also hope to hammer out some bugs during our initial beta test of the DirectX 12 driver. To that end, we’re keenly interested in having crashes reported if they only occur in the new driver. If you can reproduce a crash consistently in the DirectX12 driver but can’t reproduce the same crash in DirectX 11, please report the WAR-# in this thread. Learn more about reporting crashes here.


We’re also interested in knowing what looks different with DirectX 12 enabled. Differences likely signal a bug, so if you find one, please send F6 screenshots to Support. Learn more about capturing screenshots here.


How to Participate:

Simply enable DX12 in your launcher settings!


Necramech Changes & Fixes:

  • 3 Polarity slots, Vazarin/Vazarin/Madurai, have been added to Bonewidow. This was an oversight on our part, and should have come with Bonewidow on launch, similar to Voidrig.

    • If you've already Polarized those slots, we'll move your chosen Polarity to a Universal slot. IF you've Polarized all 9 slots you’ll be given a Forma. 

  • Necramech summoning is now more forgiving on the Cambion Drift. You should experience less ‘Invalid Launch Point’ on slopes, inclines, etc.

  • Bonewidow's Meathook ability will no longer skewer Deimos Carnis and Deimos Saxum due to breaking throwing functionality and overall wonkiness.

  • Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff.

  • Fixed a crash when joining a mission where a squadmate was casting Voidrig’s Necraweb ability.

  • Fixed a crash during an Isolation Bounty when fighting Bonewidow who casts Firing Line.

  • Fixed inability to use Bonewidow’s Exalted Ironbride after melee attacking during the equip animation.

  • Fixed Bonewidow’s Exalted Ironbride becoming invisible after Transferring in and out of Bonewidow. 

  • Fixed deactivating Bonewidow’s Exalted Ironbride while Shield Maiden blocking resulting in your active weapon to display as "Pugil", and you will still be holding the Ironbride in your hand. This prevents you from both firing your gun and shield bashing until you release your block and allow the de-equip animation to play.

  • Fixed inability to summon a Necramech on shallow Cambion Drift Exocrine.

    • This also allows you to summon a Necramech along the shorelines of lakes in Plains of Eidolon and Orb Vallis!

  • Fixed ability to move around other players Vacuumed items by the Necramech. Your Vacuum should only affect pickups for yourself.

  • Fixed Necramech’s not displaying when searched in the Inventory screen.

  • Fixed numerous script errors when casting Necramech abilities. 


Cambion Drift Excavation Changes & Fixes:

  • Endless Excavation now requires fewer Excavators to be cleared in the Endless Bounty variant for a full squad (from 5 to 3). This makes each round a little quicker and allows for enemy escalation to increase a little faster. 

  • Added 5s invulnerability period to Excavators when deployed.

  • Increased time between Excavator deployments from 3 to 5s and added an extra 3s on the first Excavator to give players more time to prepare for the encounter.

  • Fixed reward banners for Endless Bounties not showing the correct bonus icon for previous stages.

  • Fixed some bad Excavator placements in the Cambion Drift. 

  • Fixed Excavation arrival transmission not playing.


Glaive Changes & Fixes:

  • Alt fire will now also Heavy Attack the Glaive in Glaive+Gun mode. The original design intent was to reserve Alt Fire for the Secondary weapon, but a scenario where Secondary Alt Fire is needed while Glaive is in flight over Heavy Attack is extremely low. Bringing parity to Heavy Attack input in Dual Wield and Melee Equipped modes is far more important. Thank you so much for all the excellent feedback!

  • Alt Fire will Heavy Attack at any point during a Glaive's flight. Before, when a Glaive auto recalled after reaching its distance limit, it could not be detonated during its return.

  • Fixed Glaives sometimes orbiting around you after recall. As reported here: https://www.reddit.com/r/Warframe/comments/k00a5e/return_of_glaive_orbit/ 

  • Fixed cases of consecutive Glaive throws failing. 



  • Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes.

  • Updated the Baurahn Prime Ephemera so the dragon bodies will take the Accent tint color, giving you further customization options.

  • You’ll now be placed just outside the Necralisk gate upon loading into the Cambion Drift from the Star Chart. We found that due to spawning so far away from the Necralisk was resulting in an inability to join Cambion Drift sessions from the Star chart. 

  • Nora's volume slider will now also affect the transmission in / out sound.

  • Stalker and Acolytes have been given the fancy “boss Health bar” treatment!

  • Updated tooltip message for Energy while in Arsenal to read "Used to cast Abilities" instead of "Used to cast Warframe Abilities."


Deimos Delicacies Bounty Fixes:

  • Fixed Deimos Delicacies Bounty crashing after a Host migration during the Dig Up Fungal Polyps phase.

  • Fixed Deimos Delicacies Bounty crashing after a Host migration during the Polyp-Hog Juggernaut death animation.

  • Fixed progression stopper in the Deimos Delicacies Bounty where the Polyp-Hog Juggernaut would stop at a Fungal Polyps spot but not dig it up.

  • Fixed a potential edge case progression stopper where the Polyp-Hog Juggernaut stops if you’re out of range or dead when the Polyp-Hog Juggernaut got into the Fungal Polyps radius.

  • Fixed the  Polyp-Hog Juggernaut waiting 15 seconds between arriving at the Fungal Polyps and the action being enabled.



  • Fixed some crashes that could occur during a Gas City Sabotage mission.

  • Fixed a crash related to a Host migration occurring during a Pit Monster encounter.

  • Fixed Arlo’s Flame not casting light when carried in the Zealoid Prelate boss fight on Deimos.

  • Fixed Naramon’s Disorienting Blast permanently breaking pathing of Disruption Demolyst / Demolishers.

  • Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots.

  • Fixed Melee Heavy Attacks not functioning for Sigma and Octantis, Cobra and Crane, and Wolf Sledge.

  • Fixed objective markers disappearing after a Host migration during the Cracks in Deimos Bounty.

  • Fixed missing arrival transmissions during the Infested Research Bounty.

  • Fixed scaling Decorations/objects in the Dojo teleporting to and from last position placed.

  • Fixed Infested K-Drive parts not staying connected during tricks.

  • Fixed rare cases where underground chambers were protruding through the Cambion Drift landscape.

  • Fixed the Ranulyst Syandana clipping through numerous Warframes. 

  • Fixed Foundry Blueprints that require a Lens as a component having the Lens icon appear squished.

  • Fixed Nihil's Oubliette appearing through the Orbiter walls.

  • Fixed pulling out your Pistol after hotkeying the Scanner while in your Orbiter.

  • Fixed a bug where you could hear some vehicle sounds while in the Arsenal.

  • Fixed ‘[PH] Mod Combo Count Chance’ appearing for Garuda’s Blending Talons Augment. 

  • Fixed a script error related to saving Solaris United Agents in Orb Vallis.

  • Fixed a script error when Vor spawns in the Void.

  • Fixed a script error that could occur when playing a Hive mission. 


*Please note that we’re investigating a fix for losing Necramech Affinity if a Host migration occurs.

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Thank you.

Are there any plans to make the Isolation Bounties more accessable?
A normal run takes around 1 hour and it's kinda difficult to find people willing to stay that long.



and a few attachments on novas atomica skin aren't centered/symmetrical, such as the the edo prime chest plate and frakta shoulder guards

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Just now, [DE]Megan said:

Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff.

A start, but it needs a start-up animation to telegraph it to players.

Why can't they take damage other than their arms and engines? It's inconsistent compared to our own Necramechs, where they take damage from anywhere.

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Thank You for the hotfix!




Flagellocanth and Lobotriscid not affected by Luminous Dye and Scan Aquatic Lifeform, colourblind person here. Very hard to get them 😢

[DE] Megan:  We're investigating this for a fix! Apologies for the delay.

End of quotation.
<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 

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2 hours ago, [DE]Megan said:

*Please note that we’re investigating a fix for losing Necramech Affinity if a Host migration occurs.

What about loot disappearing when looting from a Necramech? Was that even fixed?

Edit : It wasn't

I can consistently reproduce it with Conservation tags, but I had other loot fully disappear in open world after using Necramech.

Ignore the common Avicheaera tag, those are so rare to find I didn't want to lose them
Screenshots of proof in spoiler.

Sorry I forgot to turn off my Ultrawide before taking those :/

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Any news on fixing bugged transporter locations after renaming them? They're unable to be deleted or moved due to being outside the dojo walls, and with the next featured contest being now it may be a problem navigating through peoples dojos if it's not fixed. 

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I'd like to know if you have any plans on "fixing" the new Operator cosmetics from Twitch Prime? It looks like the "eye" slot and the "face" slot are swapped. I know many people would like this bug to become a feature but personally I'd prefer it to be fixed (or even better, allow both parties to get what they want by making the slots universal).

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