ErikTheEnderman 25 Posted November 25, 2020 Share Posted November 25, 2020 When will be able to overclock the excavators so they go faster and when will excavation missions be any thing but cryotic 3 Link to post Share on other sites
[DE]Megan 90,974 Posted November 25, 2020 Author Share Posted November 25, 2020 2 minutes ago, Lysosia said: Flagellocanth and Lobotriscid not affected by Luminous Dye and Scan Aquatic Lifeform, colourblind person here. Very hard to get them 😢 We're investigating this for a fix! Apologies for the delay. 13 Link to post Share on other sites
The_King_of_Normies 25 Posted November 25, 2020 Share Posted November 25, 2020 Please fix the Horus helm on Inaros prime Link to post Share on other sites
.Raf 193 Posted November 25, 2020 Share Posted November 25, 2020 FYI there appears to not be any link to accompany the "Learn more about capturing screenshots here." Link to post Share on other sites
Archwizard 8,025 Posted November 25, 2020 Share Posted November 25, 2020 9 minutes ago, [DE]Megan said: Necramech Changes & Fixes: 3 Polarity slots, Vazarin/Vazarin/Madurai, have been added to Bonewidow. This was an oversight on our part, and should have come with Bonewidow on launch, similar to Voidrig. If you've already Polarized those slots, we'll move your chosen Polarity to a Universal slot. IF you've Polarized all 9 slots you’ll be given a Forma. I spent the last two days putting 7 forma in my Bonewidow to make up for this. And now, after it's finished, we get the polarities it should've had at launch. ... I need to lay down. 11 Link to post Share on other sites
MobyTheDuck 1,951 Posted November 25, 2020 Share Posted November 25, 2020 Still not letting us choose and play the Vault Bounties any time we want, huh? 9 Link to post Share on other sites
[DE]Megan 90,974 Posted November 25, 2020 Author Share Posted November 25, 2020 1 minute ago, .Raf said: FYI there appears to not be any link to accompany the "Learn more about capturing screenshots here." Fixed! Thanks :) 2 Link to post Share on other sites
DrivaMain 5,884 Posted November 25, 2020 Share Posted November 25, 2020 (edited) 1 hour ago, [DE]Megan said: Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff. Looks like I don't need cheese tactics anymore. Also DX12? My RX 580 is cheering in the background. Edited November 25, 2020 by DrivaMain 3 Link to post Share on other sites
[DE]Megan 90,974 Posted November 25, 2020 Author Share Posted November 25, 2020 2 minutes ago, The_King_of_Normies said: Please fix the Horus helm on Inaros prime Can you provide some more information on the issue that I can relay to the team? Thanks :) Link to post Share on other sites
chaotea 3,105 Posted November 25, 2020 Share Posted November 25, 2020 11 minutes ago, [DE]Megan said: Fixed Glaives sometimes orbiting around you after recall. Just putting this out there, but i now want an augment that makes the glave orbit warframes when thrown :D 5 Link to post Share on other sites
Terminalz 13 Posted November 25, 2020 Share Posted November 25, 2020 No Railjack fixes :( Link to post Share on other sites
Ogarra_Remaellus 163 Posted November 25, 2020 Share Posted November 25, 2020 Buff for Bonewidow powerset? All the abilities are rather useless in comparison to the abilities of Voidrig. Ironbride is slow, has no range, and does very little damage. Sheild maiden is flimsy. Firing line is a joke. Meathook has a hard time hitting anything, and it’s damage is laughable. 10 Link to post Share on other sites
IamLoco 917 Posted November 25, 2020 Share Posted November 25, 2020 (edited) Thanks, but.... You didn´t even address the ELEPHANT IN THE ROOM: Make the new arcana bounties accessible without the need to clear the previous 3 vault bounties. You know already, why. Edited November 25, 2020 by IamLoco 21 Link to post Share on other sites
To_Glory 5 Posted November 25, 2020 Share Posted November 25, 2020 No mention of Railjack fixes yet? DE, can you comment on when you plan to address the everspamming breaches? 5 Link to post Share on other sites
Rifz57000 21 Posted November 25, 2020 Share Posted November 25, 2020 14 minutes ago, [DE]Megan said: Fixed the Polyp-Hog Juggernaut waiting 15 seconds between arriving at the Fungal Polyps and the action being enabled. Why was this so specific? I mean i noticed the delay when the mission didn't bug but who set the delay to 15s lmaoooo Link to post Share on other sites
AnkationPrime 15 Posted November 25, 2020 Share Posted November 25, 2020 13 minutes ago, [DE]Megan said: Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots. Wait, this was supposed to be a thing? 1 Link to post Share on other sites
Domyko 1 Posted November 25, 2020 Share Posted November 25, 2020 Thanks ! Link to post Share on other sites
Qamelion 261 Posted November 25, 2020 Share Posted November 25, 2020 vor 15 Minuten schrieb [DE]Megan: You’ll now be placed just outside the Necralisk gate upon loading into the Cambion Drift from the Star Chart. We found that due to spawning so far away from the Necralisk was resulting in an inability to join Cambion Drift sessions from the Star chart. And what is with the starting cave? Forget that it exsists (as always)? Link to post Share on other sites
Timothy_Mark 255 Posted November 25, 2020 Share Posted November 25, 2020 that's good to know but bonewidow, cortege and the morgha soo bloody underwhelming, the mousolon top tiers both of them and it's heart breaking, I do wish those two arch guns got some buffs, and for bonewidow to have better melee damage. 4 Link to post Share on other sites
Dapal003 33 Posted November 25, 2020 Share Posted November 25, 2020 Just tried the new DX12 mode and it's unplayable. On an 3080/I7 8700K @ 1440p all maxed out I was getting only 43-45 fps and a lot of frame time deviation. Back to Dx11 I am getting 80+DX12: DX11: Both screenshots where taken right outside the Necralisk in demos 7 Link to post Share on other sites
master_of_destiny 3,186 Posted November 25, 2020 Share Posted November 25, 2020 So...immediate feedback. The addition of polarities to Bonewidow are great. Two D's and a V is not perfect, but it's good enough. DX12 looks like there's a lot of caveats before implementation is realistic. It's obviously for "next gen" consoles. Is there an intended timing before it'll be viable mainstream? 1 Link to post Share on other sites
-EGT-Lucifer 0 Posted November 25, 2020 Share Posted November 25, 2020 vor 20 Minuten schrieb [DE]Megan: Deimos: Arcana: Hotfix 29.5.4 DirectX 12 Beta Support: We are pleased to bring you beta support of DirectX 12 this week! The DirectX 12 driver should look graphically alike to the standard DirectX 11 driver, but the new driver exposes several optimizations we can use in the future. Even though Warframe’s DirectX 12 support is still in beta, you should notice slightly faster rendering on most graphics cards and faster rendering on multi-core systems! Please keep in mind that several optimizations are still in the works. For example, the new driver does not yet support the shader cache that’s automatic in DirectX 11 drivers. This difference means that as you play, the DirectX 12 driver must convert shaders from a generic format to versions optimized for your specific model of graphics card. Depending on your system, this process could appear as micro-stutters the first time a shader is needed. Other games work around this process by forcing massive shader compiles in their launchers. We hope to avoid that as we work on a different solution. We also hope to hammer out some bugs during our initial beta test of the DirectX 12 driver. To that end, we’re keenly interested in having crashes reported if they only occur in the new driver. If you can reproduce a crash consistently in the DirectX12 driver but can’t reproduce the same crash in DirectX 11, please report the WAR-# in this thread. Learn more about reporting crashes here. We’re also interested in knowing what looks different with DirectX 12 enabled. Differences likely signal a bug, so if you find one, please send F6 screenshots to Support. Learn more about capturing screenshots here. How to Participate: Simply enable DX12 in your launcher settings! Necramech Changes & Fixes: 3 Polarity slots, Vazarin/Vazarin/Madurai, have been added to Bonewidow. This was an oversight on our part, and should have come with Bonewidow on launch, similar to Voidrig. If you've already Polarized those slots, we'll move your chosen Polarity to a Universal slot. IF you've Polarized all 9 slots you’ll be given a Forma. Necramech summoning is now more forgiving on the Cambion Drift. You should experience less ‘Invalid Launch Point’ on slopes, inclines, etc. Bonewidow's Meathook ability will no longer skewer Deimos Ashens and Deimos Saxum due to breaking throwing functionality and overall wonkiness. Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff. Fixed a crash when joining a mission where a squadmate was casting Voidrig’s Necraweb ability. Fixed a crash during an Isolation Bounty when fighting Bonewidow who casts Firing Line. Fixed inability to use Bonewidow’s Exalted Ironbride after melee attacking during the equip animation. Fixed Bonewidow’s Exalted Ironbride becoming invisible after Transferring in and out of Bonewidow. Fixed deactivating Bonewidow’s Exalted Ironbride while Shield Maiden blocking resulting in your active weapon to display as "Pugil", and you will still be holding the Ironbride in your hand. This prevents you from both firing your gun and shield bashing until you release your block and allow the de-equip animation to play. Fixed inability to summon a Necramech on shallow Cambion Drift Exocrine. This also allows you to summon a Necramech along the shorelines of lakes in Plains of Eidolon and Orb Vallis! Fixed ability to move around other players Vacuumed items by the Necramech. Your Vacuum should only affect pickups for yourself. Fixed Necramech’s not displaying when searched in the Inventory screen. Fixed numerous script errors when casting Necramech abilities. Cambion Drift Excavation Changes & Fixes: Endless Excavation now requires fewer Excavators to be cleared in the Endless Bounty variant for a full squad (from 5 to 3). This makes each round a little quicker and allows for enemy escalation to increase a little faster. Added 5s invulnerability period to Excavators when deployed. Increased time between Excavator deployments from 3 to 5s and added an extra 3s on the first Excavator to give players more time to prepare for the encounter. Fixed reward banners for Endless Bounties not showing the correct bonus icon for previous stages. Fixed some bad Excavator placements in the Cambion Drift. Fixed Excavation arrival transmission not playing. Glaive Changes & Fixes: Alt fire will now also Heavy Attack the Glaive in Glaive+Gun mode. The original design intent was to reserve Alt Fire for the Secondary weapon, but a scenario where Secondary Alt Fire is needed while Glaive is in flight over Heavy Attack is extremely low. Bringing parity to Heavy Attack input in Dual Wield and Melee Equipped modes is far more important. Thank you so much for all the excellent feedback! Alt Fire will Heavy Attack at any point during a Glaive's flight. Before, when a Glaive auto recalled after reaching its distance limit, it could not be detonated during its return. Fixed Glaives sometimes orbiting around you after recall. As reported here: https://www.reddit.com/r/Warframe/comments/k00a5e/return_of_glaive_orbit/ Fixed cases of consecutive Glaive throws failing. Changes: Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes. Updated the Baurahn Prime Ephemera so the dragon bodies will take the Accent tint color, giving you further customization options. You’ll now be placed just outside the Necralisk gate upon loading into the Cambion Drift from the Star Chart. We found that due to spawning so far away from the Necralisk was resulting in an inability to join Cambion Drift sessions from the Star chart. Nora's volume slider will now also affect the transmission in / out sound. Stalker and Acolytes have been given the fancy “boss Health bar” treatment! Updated tooltip message for Energy while in Arsenal to read "Used to cast Abilities" instead of "Used to cast Warframe Abilities." Deimos Delicacies Bounty Fixes: Fixed Deimos Delicacies Bounty crashing after a Host migration during the Dig Up Fungal Polyps phase. Fixed Deimos Delicacies Bounty crashing after a Host migration during the Polyp-Hog Juggernaut death animation. Fixed progression stopper in the Deimos Delicacies Bounty where the Polyp-Hog Juggernaut would stop at a Fungal Polyps spot but not dig it up. Fixed a potential edge case progression stopper where the Polyp-Hog Juggernaut stops if you’re out of range or dead when the Polyp-Hog Juggernaut got into the Fungal Polyps radius. Fixed the Polyp-Hog Juggernaut waiting 15 seconds between arriving at the Fungal Polyps and the action being enabled. Fixes: Fixed some crashes that could occur during a Gas City Sabotage mission. Fixed a crash related to a Host migration occurring during a Pit Monster encounter. Fixed Arlo’s Light not casting light when carried in the Zealoid Prelate boss fight on Deimos. Fixed Naramon’s Disorienting Blast permanently breaking pathing of Disruption Demolyst / Demolishers. Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots. Fixed Melee Heavy Attacks not functioning for Sigma and Octantis, Cobra and Crane, and Wolf Sledge. Fixed objective markers disappearing after a Host migration during the Cracks in Deimos Bounty. Fixed missing arrival transmissions during the Infested Research Bounty. Fixed scaling Decorations/objects in the Dojo teleporting to and from last position placed. Fixed Infested K-Drive parts not staying connected during tricks. Fixed rare cases where underground chambers were protruding through the Cambion Drift landscape. Fixed the Ranulyst Syandana clipping through numerous Warframes. Fixed Foundry Blueprints that require a Lens as a component having the Lens icon appear squished. Fixed Nihil's Oubliette appearing through the Orbiter walls. Fixed pulling out your Pistol after hotkeying the Scanner while in your Orbiter. Fixed a bug where you could hear some vehicle sounds while in the Arsenal. Fixed ‘[PH] Mod Combo Count Chance’ appearing for Garuda’s Blending Talons Augment. Fixed a script error related to saving Solaris United Agents in Orb Vallis. Fixed a script error when Vor spawns in the Void. Fixed a script error that could occur when playing a Hive mission. *Please note that we’re investigating a fix for losing Necramech Affinity if a Host migration occurs. Very nice danke dir Link to post Share on other sites
Lustrouss 51 Posted November 25, 2020 Share Posted November 25, 2020 So far I still don't see the Bone Widow ranking bug, perhaps no one is realizing this bug. Link to post Share on other sites
Mirunin 0 Posted November 25, 2020 Share Posted November 25, 2020 (edited) Are the twitch prime operator accessories ever going to be put in the right categories? Edited November 25, 2020 by Mirunin Link to post Share on other sites
PatrioticEagle 17 Posted November 25, 2020 Share Posted November 25, 2020 22 minutes ago, [DE]Megan said: Fixed scaling Decorations/objects in the Dojo teleporting to and from last position placed. what about renaming a transporter that is existing and then as soon as you confirm the name change it teleports the transporter off the map? what about the transporters that are now outside the map of my dojo? can existing transporters that are outside the dojo map be deleted or at the very least relocated? 1 Link to post Share on other sites
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