Speachcraft Posted November 25, 2020 Share Posted November 25, 2020 bonewidow it's full nerf !! Link to comment Share on other sites More sharing options...
Ozais Posted November 25, 2020 Share Posted November 25, 2020 39 minutes ago, [DE]Megan said: Fixed Melee Heavy Attacks not functioning for Sigma and Octantis thank you for this fix! Link to comment Share on other sites More sharing options...
parttimeparty Posted November 25, 2020 Share Posted November 25, 2020 Steel essence rewards are now abysmal. Link to comment Share on other sites More sharing options...
Blood_Poppy Posted November 25, 2020 Share Posted November 25, 2020 36 minutes ago, [DE]Megan said: 3 Polarity slots, Vazarin/Vazarin/Madurai, have been added to Bonewidow. This was an oversight on our part, and should have come with Bonewidow on launch, similar to Voidrig. *Please note that we’re investigating a fix for losing Necramech Affinity if a Host migration occurs. Thanks for the slots and hope you can find the solution for Necramech Affinity, I hate when the Host purposely leave the squad at the end of Bounties/ Iso Vault mission, instead go to the Necralisk door properly. Link to comment Share on other sites More sharing options...
---Swaggi--- Posted November 25, 2020 Share Posted November 25, 2020 39 minutes ago, [DE]Megan said: Updated the Baurahn Prime Ephemera so the dragon bodies will take the Accent tint color, giving you further customization options. Have a way better idea!!!! The metallic parts of that ephemera can be colorized by the Emissive colors. The Energy Colors by the Energy Colors. Since the original idea was always just Energy Color. So why the hell are u involving Accents now? Changing that also includes the huge impact making it on our attachments colorization. Thats just stupid!!!! And ruins lot of fashion setups... Link to comment Share on other sites More sharing options...
BionicFreak Posted November 25, 2020 Share Posted November 25, 2020 I would very much appreciate you guys letting us use our Warframe buffs on our Necramechs (Wisp's Motes, Octavia's Jams, Protea's Shield Grenades, etc) Without buffs, the Necramechs are always going to be weaker than the itty bitty Warframes that can be buffed. I would also VERY much like to be able to use the Necramechs in normal missions, the sooner the better because I'm starting to hate Deimos after playing it hours on end just to level up my Necramech multiple times. Link to comment Share on other sites More sharing options...
[DE]Saske Posted November 25, 2020 Share Posted November 25, 2020 5 minutes ago, Plutocola said: I'm talking about not receiving experience points with Companions (Deimos Pets), I'm missing 36k Exp... Hello Plutocola! Have you gilded all your Deimos companions, only after gilding them will you receive mastery points. Link to comment Share on other sites More sharing options...
samueror Posted November 25, 2020 Share Posted November 25, 2020 Just to put it here: The power throw [mod] doesn't seems to have an indicator icon of the buff, and the effect wear off way to quick than expected. Hope ypu guys can address this issue, in later HF Link to comment Share on other sites More sharing options...
AleteiaHogryff Posted November 25, 2020 Share Posted November 25, 2020 45 minutes ago, Dark_Lugia said: Thank you. Are there any plans to make the Isolation Bounties more accessable? A normal run takes around 1 hour and it's kinda difficult to find people willing to stay that long. Do you want it to be easier? making things easier is destroying the Warframe, the hunts should not be for anyone but for those who are better equipped. Link to comment Share on other sites More sharing options...
Voltage Posted November 25, 2020 Share Posted November 25, 2020 2 minutes ago, -Niderys.Targaryen said: Do you want it to be easier? making things easier is destroying the Warframe, the hunts should not be for anyone but for those who are better equipped. They are asking for more availability. Nothing about mission difficulty. Having more free time isn't "better equipped" compared to someone else. It is quite cumbersome that you need to spend 20+ minutes in Deimos to even start the new bounties for the new Arcanes and weapons. Link to comment Share on other sites More sharing options...
Nasair Posted November 25, 2020 Share Posted November 25, 2020 48 minutes ago, [DE]Megan said: This difference means that as you play, the DirectX 12 driver must convert shaders from a generic format to versions optimized for your specific model of graphics card. Depending on your system, this process could appear as micro-stutters the first time a shader is needed. Other games work around this process by forcing massive shader compiles in their launchers. We hope to avoid that as we work on a different solution. Can we have an option in the launcher to do this? I played a little and it isn't a huge deal but I'd rather do it not during game play. Link to comment Share on other sites More sharing options...
Daggers_ Posted November 25, 2020 Share Posted November 25, 2020 Ironmaiden exalted melee is not getting any stats from arch-melee mods when in mission. Says it is in the mod screen, but the damage of the sword is no different with and without mods. Link to comment Share on other sites More sharing options...
AleteiaHogryff Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, Voltage said: They are asking for more availability. Nothing about mission difficulty. Having more free time isn't "better equipped" compared to someone else. It is quite cumbersome that you need to spend 20+ minutes in Deimos to even start the new bounties for the new Arcanes and weapons. I think that if you decrease the time it will be very easy, but I even understand that many people do not want to stay that long, maybe change to 45 minutes in total. Link to comment Share on other sites More sharing options...
Leqesai Posted November 25, 2020 Share Posted November 25, 2020 50 minutes ago, [DE]Megan said: Fixed Nidus’ Virulence not benefiting from Volatile Maggot / Strain Maggots. O.o what... Thanks for this 'fix' Can we please see more interaction between Nidus and the maggots from other sources? Strain mod set would be really useful if it actually synergized with his kit. I've yet to test virulence's effect on the maggots in question but it is nice to see at least some interaction happening. Link to comment Share on other sites More sharing options...
Nasair Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, -Niderys.Targaryen said: I think that if you decrease the time it will be very easy, but I even understand that many people do not want to stay that long, maybe change to 45 minutes in total. IMO, the boss should not be a time gate. Link to comment Share on other sites More sharing options...
Plutocola Posted November 25, 2020 Share Posted November 25, 2020 vor 11 Minuten schrieb [DE]Saske: Hello Plutocola! Have you gilded all your Deimos companions, only after gilding them will you receive mastery points. It is interesting that people keep asking me that. Yes I am aware of what I did, I have been playing warframe for almost 7 years. Yes, I gilded all pets... Link to comment Share on other sites More sharing options...
operative-verona Posted November 25, 2020 Share Posted November 25, 2020 Thank you for fixes! Xaku's second ability is still broken. When the player casts the ability once, it will bug out and remain "in use" until the mission ends, without actually performing its function. Another player I met said they get this same bug but only when they're NOT the host (if that helps). Link to comment Share on other sites More sharing options...
Voltage Posted November 25, 2020 Share Posted November 25, 2020 1 minute ago, -Niderys.Targaryen said: I think that if you decrease the time it will be very easy, but I even understand that many people do not want to stay that long, maybe change to 45 minutes in total. The difficulty of the mission doesn't change if it takes less time to participate in the new bounties. If anything, the current implementation is a turn-off to players. It is for me atleast. Spending hours in Deimos bounties after Nights of Naberus and the low (and now easy) Necramech Mod drops for these very weak Arcanes is just not worth my free time. Link to comment Share on other sites More sharing options...
Speachcraft Posted November 25, 2020 Share Posted November 25, 2020 a fix that fixes to bring new bug content the Necramech bonewindow no longer does damage. suddenly for xp the Bonewindow it will take us forever I can not even get one shot of level 20 Link to comment Share on other sites More sharing options...
Opetyr Posted November 25, 2020 Share Posted November 25, 2020 Your kidding me right? No juggernaut fix for him just sitting on his polyps? It is always on the same spot. There are numerous big resorts showing his exact Latin that he does it but no fix? I wasted an hour yesterday due to this in which I only got the stupid arcanes that no one will use. Fix this immediately since you people keep dragging you heels to make it so that we can just do the bounty without wasting time on a bounty we have already did too many times for bad rewards. Link to comment Share on other sites More sharing options...
edu635 Posted November 25, 2020 Share Posted November 25, 2020 What did they do to poor bonewidow, in itself it's bad enough and with this patch I went from hitting 150k + to less than 2k e.e Link to comment Share on other sites More sharing options...
Dark_Lugia Posted November 25, 2020 Share Posted November 25, 2020 vor 57 Minuten schrieb -Niderys.Targaryen: Do you want it to be easier? making things easier is destroying the Warframe, the hunts should not be for anyone but for those who are better equipped. The missions are by no means difficult, just to long for the little reward you are getting. Of course i could run it solo, but that's just boring and sometimes even slower. It would just be better (imo) if you could select the type of bounty you want to do right away, without the need to do the tiers you aren't interested in. While i have no problems with doing 1hr+ runs it's difficult to find public/recru groups which are willing to stay that long and even in a clan not everyone is up for this type of playstyle. And since DE was more inclusive with recent updates (lower the mr needed for the helminth system, nerfing enemies, changing Steel Path, etc.) it would be fitting to make changes here, too. Link to comment Share on other sites More sharing options...
Popular_Monster Posted November 25, 2020 Share Posted November 25, 2020 55 minutes ago, Perfectly_Framed_Waifu said: Any word on giving Gara an appearance toggle so she can keep the glass at all times? OMG yes! She looks so weird without the glass Link to comment Share on other sites More sharing options...
Breezer88 Posted November 25, 2020 Share Posted November 25, 2020 Awww man, this was so fun to watch. LOL https://youtu.be/hsveEvbVqEE Link to comment Share on other sites More sharing options...
Gendalph Posted November 25, 2020 Share Posted November 25, 2020 58 minutes ago, [DE]Megan said: Please keep in mind that several optimizations are still in the works. For example, the new driver does not yet support the shader cache that’s automatic in DirectX 11 drivers. This difference means that as you play, the DirectX 12 driver must convert shaders from a generic format to versions optimized for your specific model of graphics card. Depending on your system, this process could appear as micro-stutters the first time a shader is needed. Other games work around this process by forcing massive shader compiles in their launchers. We hope to avoid that as we work on a different solution. These are really annoying, and as far as I understand there would be a need to optimize shaders every time I update drivers. If this is the case, I would like to have the option of offline shader optimization through the Launcher. Lightning might seem a bit different, but otherwise no glaring issues, aside from significant stutters, after a couple missions. Link to comment Share on other sites More sharing options...
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