AugmentedJustice Posted November 26, 2020 Share Posted November 26, 2020 Can we please stop with this aggressive trend of disabling of gameplay mechanics for no reason, such as disabling abilities and operator transference. Im seriously tired of it. Nullifiers...fine you got your way, they are in the game fine. Orb vallis units that aggressively charge you and shoot nullifier bubbles....okay you are pushing it a little bit but whatever.....demolishers....okay fine. atleast they give a visual and audible warning before hand and you actually have to be in their bubble, like nullifiers... but now..... just being in the GENERAL VICINITY of these enemies....my entire kit is disabled? when you are fighting the nechramechs, unless you are a tanky frame, its quite easy to be one shot by them and it's quite infuriating when you want to go into operator but can't because its disabled for no reason. it doesn't add any gameplay value other than limiting options to just take the damage and go down....rolling guard out of there and abuse shield gating, (you better make sure you have knockdown immunity as well and aren't on your butt) and or run away and hope a nechs bomb or guns don't one shot you. Link to comment Share on other sites More sharing options...
Mithraille Posted November 26, 2020 Share Posted November 26, 2020 1 minute ago, AugmentedJustice said: Can we please stop with this aggressive trend of disabling of gameplay mechanics for no reason, such as disabling abilities and operator transference. Im seriously tired of it. Nullifiers...fine you got your way, they are in the game fine. Orb vallis units that aggressively charge you and shoot nullifier bubbles....okay you are pushing it a little bit but whatever.....demolishers....okay fine. atleast they give a visual and audible warning before hand and you actually have to be in their bubble, like nullifiers... but now..... just being in the GENERAL VICINITY of these enemies....my entire kit is disabled? when you are fighting the nechramechs, unless you are a tanky frame, its quite easy to be one shot by them and it's quite infuriating when you want to go into operator but can't because its disabled for no reason. it doesn't add any gameplay value other than limiting options to just take the damage and go down....rolling guard out of there and abuse shield gating, (you better make sure you have knockdown immunity as well and aren't on your butt) and or run away and hope a nechs bomb or guns don't one shot you. Bump-bump-bump. Pay attention to this Link to comment Share on other sites More sharing options...
OniGrimm Posted November 26, 2020 Share Posted November 26, 2020 4 hours ago, Reiuji_Utsuho666 said: Please change the Control's back for Necramech's with how they are now you can No longer Use the Mod "Critical Focus" because the Mod Needs you to Aim to Boost the Critical Chance of your Weapon and With Aim not use able for PC now it Ruins any Critical Builds for Air Combat with the Necramech's and it Upsets me because my Weapon is Based around High Critical and with it not letting me Aim my Weapon is Doing 4 Times Less Damage then It Normally would Like give Necramech's there Own Control thing in the options like you did for Archwing and Railjack Absolutely agreed. I'm not touching the game until it's reverted, or we have option to change controls. It's hideous to hover on RMB, completely uncomfortable and counterintuitive. Dreadful. Link to comment Share on other sites More sharing options...
IronBerryPie Posted November 26, 2020 Share Posted November 26, 2020 please fix the controls for the mechs, the new key placement on keyboard makes it feel like a hastle to use, or atleast give us menu options to change the mech controls Link to comment Share on other sites More sharing options...
sitfesz Posted November 26, 2020 Share Posted November 26, 2020 5 hours ago, [DE]Megan said: Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes. 1. Thanks 2. Come on, why did it take so much? It's such a basic need for players and you still didn't make it skippable by choice, now some of the players will complain that they can't hear the same dialogue as a whole for the 100000th time, because they accidentally stepped into a yellow circle (not me though). 3. Will that mean not even Son can delay bounties with his monologue when you accidentally stepped on a predasite? Or worse, when you tranqed a velocipod while riding another velocipod? Link to comment Share on other sites More sharing options...
Cerikus Posted November 26, 2020 Share Posted November 26, 2020 5 hours ago, [DE]Megan said: Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes. This is probably the best change of 2020. Thank you a 1000 times. 5 hours ago, [DE]Megan said: Stalker and Acolytes have been given the fancy “boss Health bar” treatment nice Link to comment Share on other sites More sharing options...
MaxTheAxolotl Posted November 26, 2020 Share Posted November 26, 2020 Is there anywhere that says flagellocanth and lobotriscid can't be placed in aquariums? Link to comment Share on other sites More sharing options...
nikonem351 Posted November 26, 2020 Share Posted November 26, 2020 Can we pls make it so that mele necramech mods benefit bonewidows sword. If that isnt the case i see no reason for theyr existance , even if it would make the sword OP . It needs to compare to voidrigs 4th ability so it only stands to reason that it should deal large amounts of dmg and swing a bit faster with a lil bit more range ( kinda funny that those mele necramech mods would solve all of this problems) . Link to comment Share on other sites More sharing options...
Slayer-. Posted November 26, 2020 Share Posted November 26, 2020 2 hours ago, ASH_PRlME said: Great , and now I have to forma again my bonwidow for this hotfix giving unnecessary polarity and even not receive any "universal" slot And that's the reason I no longer rush into any new content, I've run out of burn cream for the inferno that follows, I'll sit back let all the complaints/feedback and changes because of complaints/feedback filter through and then take another look. Link to comment Share on other sites More sharing options...
Oriviagene Posted November 26, 2020 Share Posted November 26, 2020 5 hours ago, Dark_Lugia said: Thank you. Are there any plans to make the Isolation Bounties more accessable? A normal run takes around 1 hour and it's kinda difficult to find people willing to stay that long. Reveal hidden contents and a few attachments on novas atomica skin aren't centered/symmetrical, such as the the edo prime chest plate and frakta shoulder guards people willing to stay for more than 2 hours on odin, but not for 1h iso vault? lol tsk tsk tsk Link to comment Share on other sites More sharing options...
DivinorumX Posted November 26, 2020 Share Posted November 26, 2020 I just ran all three Isolation Vault bounties in order to grind for the infested sniper. During my last fight with the enemy nechramechs in vault 3, my operator's void-dash broke and all she could do is jump, even after the bounty was finished. Also, at some point in the 3rd vault, the ESC menu and Progress screen (P key) no longer worked. It takes so long to get to the last bonus bounty to then have to deal with bugs and bad RNG makes it all a miserable experience. Link to comment Share on other sites More sharing options...
Xaero Posted November 26, 2020 Share Posted November 26, 2020 4 fixes passed, but normal maps on operator suits are still missing. Was deleting them intended? Link to comment Share on other sites More sharing options...
syserr_ Posted November 26, 2020 Share Posted November 26, 2020 Despite some love for the Sigma & Octanis, its ground slam is still not working. Is it intentional that you throw your shield downwards instead of being able to ground slam? Link to comment Share on other sites More sharing options...
Subrixs Posted November 26, 2020 Share Posted November 26, 2020 Thanks a lot! Link to comment Share on other sites More sharing options...
Drischa Posted November 26, 2020 Share Posted November 26, 2020 The glaive "fixes" have made them tons more inconsistent for me. I've had several consecutive throws begin and then stop for no reason. I can't chain throws reliably any more. Also the control change for necramechs gliding is really awkard on keyboard. Please separate the controller and keyboard bindings for aiming+gliding in a mech. If you are hovering and press the boost button you go into a strange running-boost that locks you into aiming and stops you performing actions properly, before the control change there was no problem. Please test things properly before you ship them. Link to comment Share on other sites More sharing options...
venom1278 Posted November 26, 2020 Share Posted November 26, 2020 6 hours ago, [DE]Megan said: Fixed Arlo’s Light not casting light when carried in the Zealoid Prelate boss fight on Deimos Thanks for the fix. Link to comment Share on other sites More sharing options...
BoomBook Posted November 26, 2020 Share Posted November 26, 2020 Host migration xp lost bug? Play a lot of time with necramech. After that host migration deletes your all of xp :) Link to comment Share on other sites More sharing options...
-AncientWarrior- Posted November 26, 2020 Share Posted November 26, 2020 30 minutes ago, Godhands said: people willing to stay for more than 2 hours on odin, but not for 1h iso vault? lol tsk tsk tsk massive difference between these 2 lol.. 2 hr run odin SE .. good returns, hmmpf .. any time ISO vault, possible reward maybe.. Link to comment Share on other sites More sharing options...
Graavarg Posted November 26, 2020 Share Posted November 26, 2020 Could someone make a scheme/flowchart of which Cambion Drift Isolation Vault missions enables what Arcana missions, and what has to be done in which order from what mother, so it would actually be possible to do them. We tried again after this patch (for the 1st time since 29.5) but we still cannot figure out how it is supposed to work, apart from doing a full 1-2-3 original Isolation Vault first (which is so boring it hurts). Some claim that you can intersperse the same tier Arcana missions between Isolation vault tiers (so: original tier 1 => arcana tier 1 => original tier 2 = arcana tier 2 and so on), which would add some relief in the form of diversity. But doing so seems to break the original Isolation vault progress (not possible to find any mother with an original tier 3 after doing a tier 2). At least if you just drop the Necramechs and then immediately return to the surface. We are not playing this game in order to fly around Cambion Drift talking to mothers trying to find a working mission progress, that just feels totally ridiculous. So it's "bye bye Cambion Drift" again, "maybe later alligator". Link to comment Share on other sites More sharing options...
memic Posted November 26, 2020 Share Posted November 26, 2020 seal fissure consol spawn in another dungeon Link to comment Share on other sites More sharing options...
psflip Posted November 26, 2020 Share Posted November 26, 2020 Can someone refresh my memory? Is Isolation vault tied to wyrm cycle? I'm asking cause mid first iso run there was a wyrm change and after completing the bounty, the next bounty was the first level again 30-40. Naturally I had to exit out and start over in a rage quit type of way know that the third bounty was not going to draw from the rare drop table at all. Link to comment Share on other sites More sharing options...
Slayer-. Posted November 26, 2020 Share Posted November 26, 2020 1 minute ago, psflip said: Can someone refresh my memory? Is Isolation vault tied to wyrm cycle? I'm asking cause mid first iso run there was a wyrm change and after completing the bounty, the next bounty was the first level again 30-40. Naturally I had to exit out and start over in a rage quit type of way know that the third bounty was not going to draw from the rare drop table at all. Isolation vaults are not effected anymore by cycles but you need to pick another mother to get the tiers to go up. Link to comment Share on other sites More sharing options...
Spec-gineff Posted November 26, 2020 Share Posted November 26, 2020 6 hours ago, [DE]Megan said: Bonewidow's Meathook ability will no longer skewer Deimos Carnis and Deimos Saxum due to breaking throwing functionality and overall wonkiness. I was having fun with wiggling those bugs. Yeah, meathook Saxum was pretty strange 😆. Link to comment Share on other sites More sharing options...
GreenGuyGeno Posted November 26, 2020 Share Posted November 26, 2020 Quote Fixed Glaives sometimes orbiting around you after recall. As reported here: https://www.reddit.com/r/Warframe/comments/k00a5e/return_of_glaive_orbit/ Nice, but I do agree from the guys in the reddit that it may be cool to have it as a stance or something. The bug was neat but ultimately a gimmick since the thing is unreliable, but does pave way to ideas. Link to comment Share on other sites More sharing options...
HEAVEN.PRIME Posted November 26, 2020 Share Posted November 26, 2020 6小时前 , [DE]Megan 说: *Please note that we’re investigating a fix for losing Necramech Affinity if a Host migration occurs. yes, malicious host migration often occurs, causing all necramech +0 exp, which makes people very angry. Link to comment Share on other sites More sharing options...
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