RyanCooper101 Posted November 27, 2020 Share Posted November 27, 2020 His 1 would be better if he just fired a ball projectile of the element he's using and created a ground damage over time area/puddle (yeah, make his 1 into his augment, and rework the augment to make the DoT areas sticky for enemy cc and have twice as much status, 100->200%) As for his passive, while standing in a puddle/dot area created by his 1, he does EXTRA elemental dmg (based on STR) of the elemental puddle he is standing on: fireball/toxicball/electroball/snowball (Also could reuse assets.all of these DoT areas already exist ingame; napalm fire , infested goop floor from the moas, electric maybe the vallis electric area effect,cryo from cryo sortie missions) This would make his whole kit be more synergystic between himself, and be an elemental dragon Link to comment Share on other sites More sharing options...
TKDancer Posted November 27, 2020 Share Posted November 27, 2020 this would barely change anything a non scaling ball of flat single-element dmg would be worthless in the same levels its currently worthless in as chaining elemental-breath simply has to be completely replaced or given auto-scaling (like grasp of lohk) while some other ability gets armor strip(or itself really) or be made to be affected by mods on the primary slot Link to comment Share on other sites More sharing options...
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