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It takes a change ...


Jena75

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I regret to see that the DE is relentlessly doing skins, a "nice" openworld, but not up to par. DE wake up! If you keep it up, Warframe won't last long. I would suggest that you quit for a while and reflect on the blunders that DE has made.

Warframe as I had already written has considerable potential, but the DE has crippled it! I inform you that there are "old" games that have an artificial intelligence to scare, such as Dark Soul, Mass Effect and others.

A story in pieces, it is not clear that I have nothing of the history of all the characters.

PVP non-existent, besides the fact that the Lunaro is practically zero.

Now I wonder but what does DE do? Do you just think about making beautiful skins? Do you think he has to do the detail of light that when you fight, nobody cares about that detail?!

I personally recommend that you give yourself a good reflection on all the flaws of this game, it will also have some advantages but they are very few,

If you want Warframe to enter the elite of video games then it will be better that you take inspiration from various games, even if backdated, but superior in all points to Warframe.

From my experience in videogames I recommend you to make these changes:

1- The open worlds are empty, there are no NPCs, ridiculous fauna and flora, (example: on the paine of eidolon apart from rabbits and condors, there are no other species), secret missions within the open world, with relative boss.

2- Insert a strip of new slots, exclusively for skill upgrades, so one doesn't have to sacrifice one useful mod for another useful one.

3- Aumente the artificial intelligence of the enemies, they seem like brainless puppets.

4- Warframes need to be more specialized, not that I always see the usual ones in the game.

5- Reduce the construction time of forms and warframes, why? For the fact that after one has done everything necessary, must he still wait? It's ridiculous.

6- More cooperation between warframes, (example: hydron, I take Saryn Prime with me and I basically play alone, and the other players do nothing). With related animations of course.

7- Put back the old Raids, and add that it would be better to increase the teams from 4 to 6. 10 for the Raids. I tell you that in World of Warcraft you can play up to 32 players!

8- Let's stop being the host! DE should have its own server, not that we have to host ourselves, with the perennial host migration issue!

9- Should Warframe be a stealth game? Take a cue from the various Metal Gear, Splinter Cell, those are real stealth games.

10- Railjack in my opinion is useless. It would be more appropriate for this spaceship to be unique for each clan, and that to use it you need at least 10 warframes, nonn 4. And obviously new missions, come on a bit of imagination, there are a thousand examples you can take inspiration from.

With this I close the topic, I hope that my request, at least makes the developers think about their mistakes.

NB: Cara DE focuses on gameplay, history, not focus on graphics that nobody gives a damn.

Sorry mi bad english.

Greetings.

 

 

 

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4 hours ago, Jena75 said:

1- The open worlds are empty, there are no NPCs, ridiculous fauna and flora, (example: on the paine of eidolon apart from rabbits and condors, there are no other species), secret missions within the open world, with relative boss.

More floofs? Sure. Big portion of the community doesn't like hunting though.

Secret missions are hard to implement since they're effectively an extension of the existing system. Having said that, Exploiters original design would probably qualify, though people weren't fond of it.

As for NPCs, might I point out they're all tied to a town of some description. Even in dedicated open world games, you don't actually see all that many NPC's out and about.

4 hours ago, Jena75 said:

2- Insert a strip of new slots, exclusively for skill upgrades, so one doesn't have to sacrifice one useful mod for another useful one.

Already discussed and rejected for the time being, since it'd just flat-out be power creep at the moment.

Augments aren't necessarily in the perfect spot, but this isn't the way to implement them.

4 hours ago, Jena75 said:

3- Aumente the artificial intelligence of the enemies, they seem like brainless puppets.

How, exactly? This is far too vague a statement to be of use.

Besides, it's also been discussed, alongside the aforementioned power creep. As-is, we'd just delete them, their AI, or us from their AI with nukes, hard CC spam and invisibility, in that order. Having good AI isn't useful in those situations. Moreover they're already not (quite) as dumb as they seem, being (marginally) more intelligent if they stay alive for a decent length of time.

4 hours ago, Jena75 said:

4- Warframes need to be more specialized, not that I always see the usual ones in the game.

Why?

I understand why some games implement rigid class systems, but Warframe's take on the looter part of looter shooter is attempting to be on the more self-expression side of the equation. The success is debateable - and indeed I have debated against it - but whilst I think perhaps weapons should have more roles, Warframes are in a good place specialisation-wise.

4 hours ago, Jena75 said:

5- Reduce the construction time of forms and warframes, why? For the fact that after one has done everything necessary, must he still wait? It's ridiculous.

This is a free to play game. Very few people actually spend money on F2P games, even ones far more predatory than Warframe will ever be.

It's not pretty, but DE needs to keep avenues of revenue open. Rushing is one such avenue.

4 hours ago, Jena75 said:

6- More cooperation between warframes, (example: hydron, I take Saryn Prime with me and I basically play alone, and the other players do nothing). With related animations of course.

'With related animations'?

What?

The case of nukes is a balance one with the likes of modding, damage and resource management. It has little to do with animations.

4 hours ago, Jena75 said:

7- Put back the old Raids, and add that it would be better to increase the teams from 4 to 6. 10 for the Raids. I tell you that in World of Warcraft you can play up to 32 players!

There was a good reason raids in their original state were removed - the combination of low engagement (which, granted, most raids actually suffer from) but also the fact that they'd break all the damn time, in progression-halting ways. It cost more than DE would ever get in terms of development time to maintain them, and so they were scrapped.

I don't doubt that DE actually plans to eventually re-introduce Raid-like content, but only once they're comfortable that they'd reasonably be able to maintain it.

As for player counts, that's largely due to Peer-to-peer (P2P) become increasingly problematic the more players on a host. Speaking of...

4 hours ago, Jena75 said:

8- Let's stop being the host! DE should have its own server, not that we have to host ourselves, with the perennial host migration issue!

As you say, we should compare Warframe to other games. So, let's compare it to the second-largest game franchises in Japan, and one of the largest in the world as a whole - Monster Hunter. A game that, like Warframe, supports up to four players in any given game. One that also uses Peer-to-peer. Despite how successful it is.

The mission-based Format Warframe uses is antithetical to server-based design. Since each individual mission - including simulacrums and so forth - are all instances, they all take up a substantial chunk of an individual server board. Most server-based games either feature large-ish numbers of players in a single game or absolutely cannot afford P2P like Fighting games. This is because the cost of running the servers scales directly with how many players there are. More players? More instances. More instances, more servers. More servers, higher cost. And this can stack up, costing potentially millions.

 P2P, however, scales infinitely, since the number of players is directly proportional to the number of servers you have. It's far more cost-effective, and especially on a game like Warframe, which was developed on a shoestring budget originally. It also continues to have large player spikes and troughs, and P2P a much more flexible system - everyone knows what happens to server-based games at the launch of big content - server issues. The servers fill up, plain and simple, and with dedicated servers, the amount of players you can have is rigid. Underestimate player count? Servers fill up and players can't play. Overestimate? Too large a cost for too little reward. DE does have some servers (for storing player data), which means this can happen, but it's far easier for them to handle.

P2P is just the best solution for Warframe's current state.

 

5 hours ago, Jena75 said:

9- Should Warframe be a stealth game? Take a cue from the various Metal Gear, Splinter Cell, those are real stealth games.

No, it should not.

Warframe's not even entertained the idea of being a stealth game for half a decade. Reversing course would draw the ire of the community. Don't bite the hand that feeds you.

5 hours ago, Jena75 said:

10- Railjack in my opinion is useless. It would be more appropriate for this spaceship to be unique for each clan, and that to use it you need at least 10 warframes, nonn 4. And obviously new missions, come on a bit of imagination, there are a thousand examples you can take inspiration from.

New Railjack content was shown off on Devstream shortly after you posted this.

In terms of the clan idea, this is a bad plan because clans can have hundreds of players. What if more than 4 want to play Railjack?

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Great explanations Loza. I think people get too stuck in the rhetoric loop and find it easier to just repeat those. I have a nephew who plays and he knew about all of the usual youtuber style talking points before picking up the controller to play. Luckily, he's now learned to just play and observe through his own eyes and experience first.

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5 hours ago, Jena75 said:

PVP non-existent, besides the fact that the Lunaro is practically zero.

Nobody in this community wants PvP, and neither do the devs.

5 hours ago, Jena75 said:

A story in pieces, it is not clear that I have nothing of the history of all the characters.

I agree they need to fix this and dramatically improve it. Things have gotten really chopped up and butchered over the years, so the game would benefit from a massive "repair the story" project, so that new players can understand the journey their Tenno (and the Sol System) has gone through better.

Especially for Alad V's story. His story is all over the place and a real mess after they revamped the Jupiter tilesets and added the Ropalolyst.

I haven't participated in EVERY event over the years, but I still have my Hunt for Alad V badge that I got from back when I first started playing! Missed events made things confusing for me. So I would love for DE to take the story over the past 7 years and try writing it back into the Tenno's journey through the Star Chart - from the Gradivus Dilemma up to Scarlet Spear.

5 hours ago, Jena75 said:

If you want Warframe to enter the elite of video games then it will be better that you take inspiration from various games

1: Warframe is already elite.

2: They ALWAYS take inspiration from various games. That's how we got Kuva Lich and Railjack and open world. Otherwise Warframe would still be purely stuck in procedural Survival missions lasting for 2+ hours and nothing else.

5 hours ago, Jena75 said:

1- The open worlds are empty, there are no NPCs, ridiculous fauna and flora, (example: on the paine of eidolon apart from rabbits and condors, there are no other species), secret missions within the open world, with relative boss.

I agree they could do better with the open worlds. Genshin Impact has spoiled me.

5 hours ago, Jena75 said:

2- Insert a strip of new slots, exclusively for skill upgrades, so one doesn't have to sacrifice one useful mod for another useful one.

You mean Augment mods? Most are terrible or niche anyways. They need to dramatically overhaul how abilities scale and how we mod them, imo, but they will *never* get rid of forcing you to sacrifice one mod for another. For player choice to matter, we have to have trade-offs resulting from our choices.

5 hours ago, Jena75 said:

3- Aumente the artificial intelligence of the enemies, they seem like brainless puppets.

The AI is actually smarter than most players notice. The problem is we slaughter them all so easily, that nothing they do matters. Warframe is a horde shooter, which means enemy tactics mostly mean nothing.

5 hours ago, Jena75 said:

4- Warframes need to be more specialized, not that I always see the usual ones in the game.

They already feel pretty specialized to me. Not sure what you mean. Some frames have good CC. Some frames nuke. Some frames are hard to kill. Some frames can summon helpers. Some frames buff the team. Some frames are good at looting. There's quite a bit of specialty.

However, this game is a murder machine simulator. The entire point of the game is for us to slaughter entire hordes of enemies with immense power. You can only get so creative with the differences between frames. This ain't some MMO with a tank/dps/healer set-up, and never will be.

5 hours ago, Jena75 said:

5- Reduce the construction time of forms and warframes, why? For the fact that after one has done everything necessary, must he still wait? It's ridiculous.

No. This doesn't hurt the game. You can wait.  You don't need to consume all game content instantly. Learn some patience, and stop being a slave to instant gratification. I take it you live off fast food instead of cooking real meals?

5 hours ago, Jena75 said:

6- More cooperation between warframes, (example: hydron, I take Saryn Prime with me and I basically play alone, and the other players do nothing). With related animations of course.

They could certainly work on improving this game's actual co-op. I mostly feel like I compete for kills with my squad, rather than actually working with them.
This is, yet again, somewhere Genshin Impact has spoiled me. Elemental Reactions make teamwork actually matter there.

5 hours ago, Jena75 said:

7- Put back the old Raids, and add that it would be better to increase the teams from 4 to 6. 10 for the Raids. I tell you that in World of Warcraft you can play up to 32 players!

This game is not an MMO and will never be like one. We don't need massive groups for content to be fun. If you want to do 20+ person raids, go play WoW or FFXIV or whatever MMO strikes your fancy. Warframe is not that.

5 hours ago, Jena75 said:

8- Let's stop being the host! DE should have its own server, not that we have to host ourselves, with the perennial host migration issue!

Fully agree that DE needs dedicated servers.

5 hours ago, Jena75 said:

9- Should Warframe be a stealth game? Take a cue from the various Metal Gear, Splinter Cell, those are real stealth games.

I think stealth needs some reworking, but honestly... I don't think Warframe's gameplay lends itself well to stealth anymore. There's no real incentive to slow down and be careful when you can just mow down your enemies with the tap of a button.

5 hours ago, Jena75 said:

10- Railjack in my opinion is useless. It would be more appropriate for this spaceship to be unique for each clan, and that to use it you need at least 10 warframes, nonn 4. And obviously new missions, come on a bit of imagination, there are a thousand examples you can take inspiration from.

Yeal, well, that's just like... your opinion man.

Railjack has its issues, and definitely needs to be expanded beyond a separate game mode for lulz, but your ideas are just... no thank you. I cannot express hard enough how badly I don't want large groups.

 

 

You can keep telling developers to "think about their mistakes" but frankly, your ideas would be even bigger mistakes. It sounds like you just want to play an MMO that has hardcore raiding with the holy trinity. Maybe you're just tired of WoW and can't find a replacement that satisfies you. Either way, Warframe is not going to give that hardcore raiding feel, ever.

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Then we didn't understand each other. I have experience of videogames for a lifetime, and I assure you that many players are tired of always doing the same things, warframe is becoming a boring and repetitive game. The answers you have given are negligible, all excuses for not trying to improve the game,

Besides, do you say that there are no NPCs in the open world? There are backdated games that are worth a lot more than warframes, that have a story, a lore, and an efficient gameplay, and not all about graphics, and they are not repetitive like warframes.

In my opinion the DE does not want to change, you want to make the game too easy, while we veterans, we remain with our hands, which is why many old players have abandoned warframe ...

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8 minutes ago, Jena75 said:

I have experience of videogames for a lifetime

This literally means nothing. I have been playing video games since I was 4 playing King's Quest on DOS, and I'm now 34. I played WoW from BC all the way through to BFA before I gave up on it completely. I've played City of Heroes/Villains, and Guild Wars 1 and 2, and FFXIV, and Wildstar Online (RIP). I've played the S#&$ out of Skyrim, and Morrowind, and all the Dragon Age and Mass Effect games, numerous Final Fantasy games, Legend of Dragoon, Kingdom Hearts...
You don't "have experience of video games" more than anybody else on the internet. Your opinion is not elevated because you feel like you've played a lot of games.

We don't want PvP here. We don't want MMO raiding here. We like small group content.

We do have complaints with how the game is designed, but you have literally missed all of them.

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Warframe in the long run and boring and repetitive.

I've been playing video games since I was 6, now I'm 45, so I have the experience to judge. And I repeat that warframe is not in the elite of videogames, and it will take some time before it becomes one, as long as the players do not abandon it given the speed with which they leave the game ...

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