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Deimos: Arcana: Hotfix 29.5.5 +


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Deimos: Arcana: Hotfix 29.5.5

Cracks in Deimos Bounty Changes & Fixes:

  • Added ABCDE markers to fissures to help direct where you want to go next.
  • Added a blue waypoint to the Emitter carrier to allow all players to know the position of the carrier.
  • Fixed a crash that could occur after a Host migration and the Emitter runs out of battery.
  • Fixed script error related to the Emitter Containment Unit.


  • Made numerous micro-optimizations to GPU performance on all platforms, particularly when running at high-resolution.


  • Removed the ‘Mend The Family’ option from Grandmother during the Heart of Deimos Quest, which could result in an inability to progress the Quest.
  • Increased the projectile speed of the Arquebex.
  • Updated some texts referring to Orokin Derelicts instead of Deimos.
  • Increased the size of the rear weakpoint on enemy Nechramechs. 
    • This should make hitting the Necramechs more consistent with what you see.

DirectX 12 Fixes:

  • Fixed crash that could only occur in DirectX 12 when loading into a level with water, network latency, and a CPU with many cores.
  • Fixed crash on shutdown typically caused by 3rd-party overlay software


  • Fixed Clients losing all Necramech Affinity gained in mission after a Host Migration.
  • Fixed a crash when casting Vauban’s Flechette Orb.
  • Fixed a crash when a Vulpaphyla deactivates Martyr Symbiosis.
  • Fixed a couple crashes that could occur during a Disruption mission. 
  • Fixed a crash when Garuda activates her Bloodletting ability. 
  • Fixed a progression stopper in Isolation Vault Bounties where enemy Necramech’s wouldnt respawn after a Host migration occurred. 
  • Fixed re-naming Dojo Transporter after placing it causing it to disappear. 
  • Fixed Luminous Dye not highlighting the Flagellocanth. 
  • Fixed Tonkor requiring an Orokin Catalyst instead of an Exilus Adapter to unlock the Exilus slot. 
  • Fixed incorrect tutorial tips in the Heart of Deimos Quest.
  • Fixed missing collision in some spots in the Deimos Tunnels Captura Scene.
  • Fixed Focus Lens icons appearing stretched when awarded from a Bounty.
  • Fixed Khora Spectors only using her Strangle Dome and no other abilities.
    • With the exception of Venari, as it is a tap and cycle ability. Venari will simply stick to her default attack mode. 
  • Fixed Steel Path Incursion (Daily Alerts) nodes matchmaking with players who are doing the base version of that node and vice versa (if those nodes were unlocked). 
    • This could lead to a situation where you thought you were playing the Incursion for +3 steel essence, but wouldn’t get that extra reward at mission end.
  • Fixed the secondary Energy color option not appearing after polarizing Necramechs (Voidrig and Bonewidow) and modular K-Drives. 
  • Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.
  • Fixed a script error that could occur when using a Garuda Specter. 
  • Fixed script error when closing Warframe during the Helminth Subsume animation.
  • Fixed rare script error when clicking on a Mod Link that contains an Arcane.

Fixed a script error when updating your Appearance in Arsenal. 

Deimos: Arcana: Hotfix


  • Fixed Bonewidow’s Exalted Ironbride not using any Mods. 
  • Fixed Bonewidow appearing under the wrong category in player Profiles. 


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Losing the mechs exp on host migration was really annoying during leveling.




When are we getting the Lua spy back in the sorties mission pool?

It was removed at the 4. Mai 2017 due to low specs on some PCs, but since the minimum specs were increased some time ago and other changes to the game happened. Could it might be possible to bring it back?

Am 4.5.2017 um 15:58 schrieb [DE]Megan:

Removed Lua Spy missions from Sortie rotation due to extensive Client loading times on min spec machines. Please note that we are working to fix this and add Lua Spy missions back into the Sortie rotation.

Its temporary removal is even longer than the temporary removal of the trials. (U22.14.0  | 1. March 2018)



  • Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.
Edited by Dark_Lugia
sponsored by MortalMortom
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Thanks for the update!

8 minutes ago, [DE]Danielle said:

Fixed being unable to detonate Glaives using Heavy Attack while controlling it with Ivara’s Navigator.

Any chance we could get some QoL changes for people who have heavy attack and alternate fire bound to separate keys? The new glaive controls while dual-wielding are not consistent in this case (you detonate the glaive with alt-fire instead of heavy attack when dual-wielding). Also, could we get the ability to perform a heavy attack without first performing a regular attack?

Edited by A7roboBOT
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