The Issue: Armor, the stat that gives both us and enemies damage resistance to all but one damage type(True, mostly done through either Finishers or the DoT from Slash status) For us, its pretty balanced, we can get some decently high armor on a few frames through abilities and arcanes, we can get some chunky DR for ourselves For enemies? its a bit of a mess DE has mostly avoided fixing outright, opting instead for slight changes to enemy scaling...  turns out giving enemies scaling hea