Timothy_Mark Posted November 28, 2020 Share Posted November 28, 2020 i mean all the onslaught tilesets can fit the necramechs pretty well plus not only will it be fun it will also have a easy and quicker way to rank up necramechs along with being a small step on testing on how necramechs can work in all missions, i say give a crackshot, and hell it would be extremely fun actually because its a horde mode. have it were you all spawn as mechs, and you have one life, and the mission ends from either when the last player dies or two they dont enter the next conduit, i think its pretty simple and it can work, but then again it can not, but it sure aint bad to give a shot at trying it and how it can work. Link to comment Share on other sites More sharing options...
(PSN)ErydisTheLucario Posted November 28, 2020 Share Posted November 28, 2020 Lunaro was a risk, look what happened to that. Link to comment Share on other sites More sharing options...
BDMblue Posted November 28, 2020 Share Posted November 28, 2020 With onslaught existing already I don’t see the work load would be the same. If DE can add things with minimal work I’m for it, but if it turns out too complex maybe not. Link to comment Share on other sites More sharing options...
Timothy_Mark Posted November 29, 2020 Author Share Posted November 29, 2020 3 hours ago, (PSN)ErydisTheLucario said: Lunaro was a risk, look what happened to that. whats lunaro? Link to comment Share on other sites More sharing options...
Timothy_Mark Posted November 29, 2020 Author Share Posted November 29, 2020 3 hours ago, BDMblue said: With onslaught existing already I don’t see the work load would be the same. If DE can add things with minimal work I’m for it, but if it turns out too complex maybe not. same here, i believe its easier to code and implement mechs on sanctuary onslaught than doing them in all missions, plus it would be easier to find a pattern on how bugs can occur when necramechs have issues when interacting with the environment and can have those methods applied to all missions Link to comment Share on other sites More sharing options...
Myscho Posted November 29, 2020 Share Posted November 29, 2020 Was thinking about same thing Yesterday, why not arena horde mode only for Necramechs Link to comment Share on other sites More sharing options...
Hypernaut1 Posted November 29, 2020 Share Posted November 29, 2020 Mech pvp? Link to comment Share on other sites More sharing options...
ReddyDisco Posted November 29, 2020 Share Posted November 29, 2020 as many tags as Christmas decorations, happy holidays! Link to comment Share on other sites More sharing options...
(PSN)Deeceem Posted November 29, 2020 Share Posted November 29, 2020 Just make them summonable in E/SO (and archguns too ffs). You can deactivate specific gear items like pancakes in SP missions, DE. I'm sure you can also activate specific gear items such as the archgun and necramech summon in E/SO. Link to comment Share on other sites More sharing options...
JackHargreav Posted November 29, 2020 Share Posted November 29, 2020 We won't probably get that sadly. But there's going to be an event centered around the necramechs. Supposedly it's gonna be the first time we will be able to use them on tilesets. Link to comment Share on other sites More sharing options...
Timothy_Mark Posted November 29, 2020 Author Share Posted November 29, 2020 8 hours ago, Hypernaut1 said: Mech pvp? HELL YEAH! make it team based the team who wins earns endo, augments, and maybe a skin, while the losing team only earns some endo, this would be perfect. Link to comment Share on other sites More sharing options...
(PSN)ErydisTheLucario Posted November 29, 2020 Share Posted November 29, 2020 19 hours ago, Timothy_Mark said: whats lunaro? See?! Link to comment Share on other sites More sharing options...
(PSN)guzmantt1977 Posted November 29, 2020 Share Posted November 29, 2020 20 hours ago, Timothy_Mark said: whats lunaro? 😐 I'm not surprised. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 29, 2020 Share Posted November 29, 2020 so you want me to defend myself in a Necramech against hordes? isn't that like 90% of Deimos' bounties though? it is for me. On 2020-11-28 at 10:51 PM, (PSN)ErydisTheLucario said: Lunaro was a risk, look what happened to that. kek. still waiting on the Arcata and Lunaro Ball weapon... any day now... 12 hours ago, Hypernaut1 said: Mech pvp? about the only way the conclave could be saved IMO. would still rather it get deleted. 11 hours ago, (PSN)Deeceem said: Just make them summonable in E/SO (and archguns too ffs). You can deactivate specific gear items like pancakes in SP missions, DE. I'm sure you can also activate specific gear items such as the archgun and necramech summon in E/SO. Simaris: "stop spamming powers, you're ruining my data!" Tenno: *summons Necramch with Archgun* Simaris. "Ok, now you're just being silly" 😠 Link to comment Share on other sites More sharing options...
chaotea Posted November 30, 2020 Share Posted November 30, 2020 I was thinking this the other day. Link to comment Share on other sites More sharing options...
Aadi880 Posted November 30, 2020 Share Posted November 30, 2020 Remove the megathread tag. That won't give you any more attention except for mods, who'll probably have to remove it. That is for DE to use only. Link to comment Share on other sites More sharing options...
Canach Posted November 30, 2020 Share Posted November 30, 2020 D-A-N-G-! That's a LOT of Tags there! Hey, I love the idea, give me another arena mission to play in! It would have to require only mechs be used, or Warframes would take over. I wouldn't mind PVP, but PVE would be fine too. I would really like to see this happen! Link to comment Share on other sites More sharing options...
rikimaru6811 Posted November 30, 2020 Share Posted November 30, 2020 On 2020-11-29 at 3:10 PM, Myscho said: Was thinking about same thing Yesterday, why not arena horde mode only for Necramechs If that happens, will you be willing to defend DE when people inevitably say that it's another "content island"? I like them though. Feels like playing a different game altogether when controlling the mech. Link to comment Share on other sites More sharing options...
Prexades Posted November 30, 2020 Share Posted November 30, 2020 A onslaught /horde mode specifically for NM would help, especially with levelling them, but this mode needs a few more reasons to exist. Link to comment Share on other sites More sharing options...
rastaban75 Posted November 30, 2020 Share Posted November 30, 2020 I'm not opposed to the idea, but as it stands, there is a single skill that would dominate that mode **wink**Voidrig Guard Mode**wink** and that would probably make the whole thing boring. I understand the frustration of trying to level up the Nechramechs. I managed to get my Voidrig to rank 40 during the weekend, but that was because I was doing the Thermia missions with an affinity booster (Guard Mode killing everything in sight, tons of enemies spawining and an almost limitless supply of energy from gaining levels before running out of it) - but that seemed to me the only ideal mission for that sort of thing. In almost every other mission you can do with a Nechramech the whole affinity gaining thing becomes very fragmented, and to be honest, many players do their own thing (or the same thing in their own pace) in open worlds. I dread to level up Bonewidow as she doesn't have a skill as effective as Voidrig's 4. Link to comment Share on other sites More sharing options...
Timothy_Mark Posted December 1, 2020 Author Share Posted December 1, 2020 9 hours ago, rastaban75 said: I'm not opposed to the idea, but as it stands, there is a single skill that would dominate that mode **wink**Voidrig Guard Mode**wink** and that would probably make the whole thing boring. I understand the frustration of trying to level up the Nechramechs. I managed to get my Voidrig to rank 40 during the weekend, but that was because I was doing the Thermia missions with an affinity booster (Guard Mode killing everything in sight, tons of enemies spawining and an almost limitless supply of energy from gaining levels before running out of it) - but that seemed to me the only ideal mission for that sort of thing. In almost every other mission you can do with a Nechramech the whole affinity gaining thing becomes very fragmented, and to be honest, many players do their own thing (or the same thing in their own pace) in open worlds. I dread to level up Bonewidow as she doesn't have a skill as effective as Voidrig's 4. you aint wrong but it can be balanced by having as ultimate abilities and the other abilities have no cooldowns. Link to comment Share on other sites More sharing options...
(PSN)guzmantt1977 Posted December 3, 2020 Share Posted December 3, 2020 On 2020-11-30 at 9:18 PM, Timothy_Mark said: you aint wrong but it can be balanced by having as ultimate abilities and the other abilities have no cooldowns. Might be a good idea to get a working knowledge of the game. Understand the feel of it, look back at what's worked well and what hasn't, over the years. Just saying. Link to comment Share on other sites More sharing options...
killerJoke66 Posted December 3, 2020 Share Posted December 3, 2020 On 2020-11-29 at 1:51 AM, (PSN)ErydisTheLucario said: Lunaro was a risk, look what happened to that. i bet it was around the time where rocket league was out and famous , my guess Link to comment Share on other sites More sharing options...
killerJoke66 Posted December 3, 2020 Share Posted December 3, 2020 but to be honest i would rather have them doing risky moves then sticking with open worlds and then getting 4 and 5th reskin content . Link to comment Share on other sites More sharing options...
TARINunit9 Posted December 3, 2020 Share Posted December 3, 2020 1 hour ago, killerJoke66 said: i bet it was around the time where rocket league was out and famous , my guess Yeah, Lunaro was announced right after Rocket League hit the big time. It was always a blatant attempt to follow the leader Link to comment Share on other sites More sharing options...
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