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Can we make Ash use his 3 freely during 4?


TTraw

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I really dislike how I am unallowed to teleport when Ash is using Bladestorm because it automatically makes him join it.

While eye-candy, this sequence is a death sentence to Ash at higher lvl content because the moment this invulnerability ends Ash will get melted before he can cast smokescreen. So in the end, his teleport is locked out of use while Ash uses his dps ability, which is all of the time on most builds.

I suggest removing this interaction from teleport and simply making it so that pressing Bladestorm again while clones are out makes him join his 4. It would require better visual indicator that his Bladestorm is active than tiny number of attacks left in the lower right corner tho.

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Honestly, until Ash gets reworked you are best off never using either of those 2 ability. Ever. Also never use Shuriken without augment, ever.

It's not that Bladestorm doesn't get the job done, but you'd be so much faster using weapons instead.

My advice: Put Ensnare on Ash and keep Smoke Screen. Done. The other 3 abilities are honestly plain garbage.

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9 hours ago, Traumtulpe said:

Honestly, until Ash gets reworked you are best off never using either of those 2 ability. Ever. Also never use Shuriken without augment, ever.

It's not that Bladestorm doesn't get the job done, but you'd be so much faster using weapons instead.

My advice: Put Ensnare on Ash and keep Smoke Screen. Done. The other 3 abilities are honestly plain garbage.

I would say his 3 is nice utilty and I use his 4 to continuously generate combo for my heavy attack build. His 1 is absolutely trash tho.

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9 minutes ago, Prexades said:

I actually like that Ash can join in on the Blade Storm mayhem by using Teleport. Besides, why does Ash need a rework when his tagging skills now also work great against SP enemies?

thats not what OP is complaining about, the issue is that cant CHOOSE between joining the clones OR just using the 3 like normal

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Besides the issue you have brought up, here are more issues bladestorm has;

·       The two stages of the killing process make bs slow, because of this, other players can take his kills before you get a chance to kill them which makes him not helpful in the team, not fun to play and in a fast-pasted game this is bad.

·       Marking enemies for some players is sickening because of the motion of moving the cursor onto enemies, even though it`s easier (but still a problem) to do this using a mouse, doing this on a controller is not as easy, an ability should be able to be easy to use no matter what you use.

·       Because enemies are highlighted by your chosen energy colour, it will make enemies more visible to other players to go and kill them which in their minds is a top priority.

·       If you want the full damage of bs, you have to mark the enemies three times which will slow you down or  makes you stationary (if you want to do it quickly) to mark enemies with three marks. In low-level missions, your energy will be refunded back to you if you over mark and in high levels you obviously going to want the full damage of it so there is absolutely no point in having to choose the amount of damage you want to dish out. With the old bs, you had the full damage regardless.

·       Bodies disappearing makes it to where you can`t bring him in a desecrating team with a nekros. While bodies disappearing makes sense on paper for him being a ninja and I like the idea, unfortunately, this just makes him a problem in that team.

·       The indicator shows how many marks instead of how many enemies affected by bs. Because of this, you have no idea how many enemies are going to be killed. If it showed how many enemies affected by bs, it will let the play know when to use bs again.

·       Using your 2nd ability to use less energy is not synergy. Synergy is meant to be a choice that makes a difference in missions however, this so-called synergy is a must to use it consistently which makes it a bad gimmick.

·       Because of the synergy between his 2nd & 4th ability, you are forced to mod for duration to benefit from using less energy for bs since most people are not going to use bs while it`s taking more energy.

·       Using the 3rd ability to join the animation costs no energy but you need energy to be able to use it which makes no sense plus, in low-level missions, sometimes you`re not even going to get a chance use your 3rd ability because the apparitions have killed the enemies already. (depending on how many enemies you mark)

·       Apparitions (clones) appearance is not consistent. The visuals go from looking like you custom coloured Ash to a hologram version, to the original ash look with default colours. Also, this is a bug that the old bs had which means it has not been fixed.

·       When marking, you can`t mark enemies that are behind walls or objects which make you have to run around searching for enemies to kill and if you in a team, your marked enemies will be killed off by your teammates.

·       Even if Ash`s damage has increased to 2,000, (his damage now is still great) the damage is not as good compared to the old bs. The apparitions of the old bs was like Saryn`s 1st ability damage but slightly better, (and the terminator) the apparitions would not stop killing until the enemies were dead and even though attack speed mods can increase their killing speed, with the current bs, the apparitions only attack three times however the bleeding damage speed cannot.

·       Because of the way it works, it makes shuriken not favoured in use due to the amount of energy bs costs when modding and how much damage it does and how quick enemies will be killed when activated. This make some people use bs over shuriken.

·       The marking mechanic makes the ability ineffective in close-quarter, tight spaces which is what  the majority of the tilesets are, this makes the ability less effective and mostly useless even more so it a team.

·       You can`t pick and choose what enemies you want to kill; (which people claim you can do) on paper it makes sense however in practise the idea is not useful. For example, if you wanted to mark an energy eximus in-between two other enemies and you only have enough energy to mark one enemy, you are not able to.

Reasons;

· Enemies are running around to where you will either run out of energy or you simply can`t mark the eximus.

· You will have to stand there trying to mark that one enemy.

· You have a chance to get hit by a stray bullet or by an explosion whether you use your 2nd ability or not.

· If you’re playing in a team, someone WILL take the kill from you.

· Teleport can do it better and is faster at it. (this alone destroys the purpose of using it that way)

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On 2020-11-28 at 2:50 PM, TTraw said:

While eye-candy, this sequence is a death sentence to Ash at higher lvl content because the moment this invulnerability ends Ash will get melted before he can cast smokescreen.

I think another solution could be just make it so the invisibility duration is paused while participating in Blade Storm much like how Xaku's 4 works.

That being said, Ash still needs to be looked at. Shuriken is worthless without Seeking Shuriken, which is also a fairly buggy mod, and Smoke Screen is just subpar version of Loki's Invisibility. Turns out Silence is significantly better than either one of these abilities (especially with the way Savage Silence synergizes with Blade Storm).

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4 minutes ago, Grave.Knight said:

I think another solution could be just make it so the invisibility duration is paused while participating in Blade Storm much like how Xaku's 4 works.

That being said, Ash still needs to be looked at. Shuriken is worthless without Seeking Shuriken, which is also a fairly buggy mod, and Smoke Screen is just subpar version of Loki's Invisibility. Turns out Silence is significantly better than either one of these abilities (especially with the way Savage Silence synergizes with Blade Storm).

How so? Maxed out duration on both is about the same time for each ability. 

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1 hour ago, (XBOX)Skippy575 said:

How so? Maxed out duration on both is about the same time for each ability. 

Smoke Screen is 8 seconds, while Invisibility is 12 seconds. That' means the base version is already 50% better. When you add duration mods to that the difference because even stronger. At 200% Smoke Screen has a duration of 16 seconds while Invisibility has a duration of 24 seconds. Mind you I view these two abilities as subpar compared to Ivara's Prowl (invisibility with limitations) and Octavia's Nocturne (which is on a power that can grant 4 different affects, also is a party buff, and has a 15 second base duration).

Invisibility needs a longer duration (15 seconds)
Smoke Screen needs both a longer duration (10 seconds) and stronger CC (give it a knock down, or blind enemies within range).

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  • 1 month later...

Just in case you guys didn`t know, this idea was not DEs it was a player`s idea for it to do that. The most irritating thing about it is that the persons idea was posted on reddit but DE asked for feedback here but went to take the idea on reddit. The sense thing to do is to press to join the animation while hold to send clones and if your in bs press 4 again to jump out of it.

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