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Suggestions for new content for syndicates from the relay.


RRRRRRRAAAAAAA

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I know, I know that no one cares about my offer, especially since there are no problems with syndicates...But I will write this. When a neophyte learns about syndicates and sees how different they look, how different their cues and descriptions are, he begins to think that they are all really so different...but this is not the case. In fact, all syndicates are the same, just offering different things. At what even things offer the same, only different types of these things. Yes, there are quests that start the heads of syndicates, there is arbitration, but all this has access to any player, and it does not matter how much he has improved this syndicate. I think many people would really like it if each syndicate had a special gameplay. You could even make a big event out of it like the introduction of Deimos. To the main thing: I would like that in addition to the fee for increasing the rank in one of the syndicates (relay syndicates), you need to complete one more mission of the special quest of this syndicate. A total of 5 quest missions, respectively, after each rank increase. You can enter two additional missions to upgrade from negative ranks. The quest that will be completed in total for the entire time of increasing the rank of this syndicate to the maximum will reveal the philosophy and background of this syndicate. Also, please enter a special gameplay for each syndicate.

Cephalon Suda
 

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For example, the "scan" mission in the cephalon Suda syndicate. The essence of the mission is to scan a specific target with a Suda scanner. It looks like a capture, but not only living creatures can be scanned, but also objects and even objects of impressive scales.

And that Cephalon Suda has only "educational" missions like espionage or mobile defense. I imagine the quest of its syndicates as a gradual detailed study of everything that is still not explained in the game itself. 

 

Red Veil.
 

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I don't understand their philosophy at all...but they seem to like infected people...or Vice versa, they hate them...In General, I imagine their quest as a detailed study of infection. I want to see the head of Red Veil in combat in one of the quest missions. So that the head has the abilities of Loki and ash.

And their missions, respectively, will only be associated with infected: hive, collection, survival, etc.as well as "capture the infected".

Capture the essence of the infected is that the infected one on the map will be marked with a Red Veil over him, but he won't be marked by a dot and displayed on the map, the player himself will have himself to notice it among the crowd of infected, and then shoot a rifle or rifle Fortune Veil, put him down and capture. The desired infected will be the same as everyone else, it will also aim at the players and attack them, but if you kill it, the mission will be considered a failure. The head of the Veil will inform the player if the target gets close to it.  

Also "destruction of the brood": a mission similar to survival. The bottom line is that the map will mark the hives with cocoons and the time before they hatch, if the players destroy cocoons before hatching the level of life support does not fall, if the players do not have time to destroy the cocoons of them hatching different toxic eximus infected. -5% life support for each hatched infected, +10% for each killed (life support will not decrease on its own).

 

New Loka
 

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The quest will tell you in detail about the change of the Earth. Important! The Silver Grove quest influenced the character of Amaryn. So I think it's logical to include Silver Grove in the syndicate's mandatory quest. If it was passed earlier, the rank increases immediately after the payment. Missions...it is logical that these are nature protection missions! Most likely, these are sabotage of grinnir factories, defectors( under the pretext that they are eco-activists).

"saving the forest": in these missions, you need to kill all the arsonists before they burn the marked "rare" trees (not really the usual ones that we see on each mission).

"collection of rare samples": you need to defend the "extractor" (in fact, this is a regular excovator, but it is intended to return nutrients to the soil, and not take them away) At the end, you need to scan the plants that have bloomed around the "extractor".

 

The Perrin Sequence

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The syndicate quest tells about the politics in the system.

Priority is given to "trade and political missions" such as hijacking and excavation.

"escort": it's like a hijacking but endless and similar to defectors. Ships or rollerblades take off from one point and they need to be escorted to different points.

 

Arbiters of Hexis .

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I believe that the quest of their syndicate should tell about some wisdom following from everything that happens in the system. I would also like to see one of the main Arbiters in battle during the quest.

This will be the only syndicate that will have all types of missions.

 

Steel Meridian
 

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Quest tells about the oppressed cells of society in the system, and it is often interaction with Steel Citadel. I also want to see kressa Tel on one of the quest missions, with a strong sniper rifle.

Priority is given to "rescue" and "guerrilla" missions such as defense, defectors, sabotage, rescue, murder, hijacking.

"protection": a mission to protect a group of renegades from the main factions. Tenno and Steel Meridian adepts must defend renegades who break in or move cargo for as long as possible (this is just for show). This will be the type of mission that so now everyone loves so much-you will need to sit on the bag and fight off enemies coming from one side. If all the renegades die, the mission ends.

 

 Also I would like to revise the relations of the syndicates.

Specifically, the feud between steel Meridian and Perrin's sequence and New lock .

I think allies should be Cephalon Suda and Arbiters of Hexis, Steel Meridian and The Perrin Sequence; New Loka and Red Veil.

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Those are actually pretty interesting ideas.

35 minutes ago, RRRRRRRAAAAAAA said:

"saving the forest": in these missions, you need to kill all the arsonists before they burn the marked "rare" trees (not really the usual ones that we see on each mission).

"collection of rare samples": you need to defend the "extractor" (in fact, this is a regular excovator, but it is intended to return nutrients to the soil, and not take them away) At the end, you need to scan the plants that have bloomed around the "extractor".

Especially this part sounds pretty neat, imo.

Also, I'd suggest that we keep all Syndicates giving out all kinds of missions (so that there are more options, as some mission types are not that interesting, and i dont want to be forced to do only a single type just to level up my preferred syndicate), in addition to their more specialized ones.

Lastly, fleshing out the Syndicates from a world building perspective through gameplay and contextual objectives is always welcome.

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