Bakahung Posted December 1, 2020 Share Posted December 1, 2020 It's a "fullness meter" . Something visually similar to Gauss' battery and Ember's heat , and go up or down depend on Grendal's ability use. So the biggest source of Grendal's energy problem is Feast , the cost of keeping enemy is his belly is very high . And since this is the foundation of all his other ability , he feel very clunky . So here's my thought : we remove the need of holding enemies , and use a fullness meter as the resource instead. So here is the change: Passive : Instead of armor per enemies in stomach , gain armor base on the new fullness meter. 0 when very hungry , 1500 when full. Explanation : Basically the same thing , but fullness instead. 1 Passive: Grendal now has a fullness meter , that increase when he digest enemies , and decrease when he use other abilities. Active ( Tap ) : ( the eating ) Same thing , but enemies will be digested way faster , and add to the fullness meter . And instead of energy drain , now cost energy per target . Maybe the same as Ember. The meter will increase rather fast , like 5%/s per enemies in it , or even more base on testing. Active ( hold ) : ( the puking ) will also consume all fullness meter in addition of puking out remain enemies , and change damage scaling base on both remain enemies and meter consumed . The damage should keep the same as it's current form. Explanation : Functionally the same thing . Now can even store up the " shotgun " for as long as you want for an VIP target. 2 3 4 Stay the same , but consume a bit of fullness instead of enemies in stomach. And if meter go to 0 for some reason , will cost enemies instead , and energy at the end. Explanation : as much as I wish his 2 and 4 can work a bit different , those are not the point of this post . All will function the exact same , do the same thing , but fill way better and more manageable. So this is the post. Everything will probably stay the same for Grendal mains , and way better for everyone else. And if I designed Grendal , this will probably be there at the very start. Side note : I actually don't really like those " alternate resource " design , so I feel a bit weird for suggesting this . But since Grendal are already doing the same thing , it won't matter this time. P.s. Despite my poor explanation , the changes I intended shouldn't change anything other than easier management , so Grendal main don't have to worry. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.