ZurekMorraff Posted December 2, 2020 Share Posted December 2, 2020 " Ability Menu " For anyone who comes across this who uses a controller, and is having an issue with the fact you can not directly unbind the Ability Menu, go to you normal controls section, and rebind "Activate Selected Power". This will in-directly unbind Ability Menu from the Ability Menu section, and solve all of your archwing problems. Link to comment Share on other sites More sharing options...
DLOArceus Posted December 2, 2020 Share Posted December 2, 2020 Every hotfix Bonewidow gets a buff and every hotfix she gets a bug that makes her worse. Now Ironbride costs energy PER SWING and it only ever does the first hit of the combo., the combo doesn't exist anymore. It's as if every attack is the shield bash. Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted December 2, 2020 Share Posted December 2, 2020 After running the Bonewidow Necramech with the "fixes" I gotta say it's not a huge difference Meathook still misses repeatedly Firing Line is still not that great, honestly a different ability in this slot would be better Ironbride can finally hit things, but the damage is still very low compared to the Voidrig 4 that does massive levels of damage per second Link to comment Share on other sites More sharing options...
KitMeHarder Posted December 2, 2020 Share Posted December 2, 2020 Hotfix: Stamina is fun, right? Link to comment Share on other sites More sharing options...
FUBAR-BDHR Posted December 2, 2020 Share Posted December 2, 2020 I have yet to make it to a tier 3 isolation vault bonus missions due to bugs. Drops for things are bad enough but I can't even try. Another game another big memory leak that prevented voting on the 3rd isolation vault. Only option was to exit and close the game. Dozens of tries not one successful run of all missions and bonuses. I don't mean loosing I mean not able to start them due to bugs. Link to comment Share on other sites More sharing options...
Kizahn Posted December 2, 2020 Share Posted December 2, 2020 Is there a chance that we can get an adjustment to the bile section of helmith, to add a resource that is a little more readily available. Right now the only "easy to farm" resource is argon crystals and you have to farm them as needed since they "decay". If you set it up the way it is to put something in to slow down the helmith system I can understand that. Just figured it didn't hurt to ask. Thank you for a fantastic game and keep uo the good work. Link to comment Share on other sites More sharing options...
-EPECb- Posted December 2, 2020 Share Posted December 2, 2020 Fix skin of Garuda's Claws! Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted December 2, 2020 Share Posted December 2, 2020 3 hours ago, [DE]Megan said: Improved the Railjack Inventory Slot flow for more exposure and overall clarity: Guys, thats cool, but... How about fixing game breaking bugs? 1. If anybody seats on a side turret, host's projectiles with manual explode (void hole e.t.c.) exploding immediately. That's also mean client can't use abilities and effectively pilot the ship at all. 2. One of the last updated granted every single rock in the map a collision. Resulting the railjack beeing stoped by any little ****. 3. Again, i never saw this before Arcana update, but Crewships spawns in a far FAR away. And this guarantees that I will not be able to destroy them. Not by FA, not by core explosion. 4. Doors in anti-fun station (or how do you call it) can just block you from mission objectives. Link to comment Share on other sites More sharing options...
DaMasque Posted December 2, 2020 Share Posted December 2, 2020 Since Soul Punch is being looked at, can we get its ragdoll removed and replace it for a single target sleep or something? Can't make "Marked for Harvest" useful if the enemy is launched into the atmosphere. Link to comment Share on other sites More sharing options...
CaptWalker Posted December 2, 2020 Share Posted December 2, 2020 so when will necrahmechs have energy regen like archwing cause energy plates dont work, energize works but cant rely on that and energy obs depending on the lvl will rarely drop and when they do they will fill basically nothing and energy spent on skills is also high and now shield bash on bonewidow drains energy like why it has 0 range and has an insane consumption per hit ps. add more combo moves to bonewidow exalted like at least 4 Link to comment Share on other sites More sharing options...
Bradvaman Posted December 2, 2020 Share Posted December 2, 2020 mAYbe Fix Machete Wraith heavy attack to hit 4 times instead of 1 as is of now. Link to comment Share on other sites More sharing options...
JOHaNnesKrauZer Posted December 2, 2020 Share Posted December 2, 2020 Voidrig and Bonewidow need a better means of healing, its a mech made with soft tissue where a few slap from lvl100 infest charger can easily destroy it. Link to comment Share on other sites More sharing options...
Mithraille Posted December 2, 2020 Share Posted December 2, 2020 Thanks. I was hoping that if you touched Railjack at all in this update, you'd fix the problems with it. But no, not this time, I guess. Link to comment Share on other sites More sharing options...
Zayn-Vss Posted December 2, 2020 Share Posted December 2, 2020 The Necramech thruster is not working when you hold the Space key the same as before, only if you press the right mouse button (crosshair), however the crosshair does not work during the use of the thruster ... I think it's a glitch, not least because it doesn't seem like a very smart change ;-; Link to comment Share on other sites More sharing options...
CoolaidA14 Posted December 2, 2020 Share Posted December 2, 2020 6 hours ago, Voltage said: Bonewidow's Exalted Ironbride is underwhelming for the same reason Excalibur's Exalted Blade, Wukong's Iron Staff, Valkyr's Hysteria, and other Warframe Exalted Melee weapons are. are you sure about this one here. cause man... im underwhelmed Link to comment Share on other sites More sharing options...
Xaero Posted December 2, 2020 Share Posted December 2, 2020 I'm starting to think that deleting normal maps from Operator suits was your intention. 6 fixes and such an obvious issue is still ignored. Yet you immediately fixed missing normal maps on Operator faces which was less noticeable. Link to comment Share on other sites More sharing options...
OG_Smez Posted December 2, 2020 Share Posted December 2, 2020 yeah watching your team mate pick up 8 sciunts when the game spawns 0 for you is pure stab in the heart. FIX THE MESS THAT IS DEIMOS. the fps is shocking there, you have not fixed all your previous bugs and i dont care to list them if you continue to do no real fixes. this is not good game design and planning Link to comment Share on other sites More sharing options...
bpal1991 Posted December 2, 2020 Share Posted December 2, 2020 What truly blows my mind is that Plains of Eidelon still has numerous bugs that occur way to frequently, bugs that have been talked about for a lot of time, yet DE keeps moving on to making newer bugs. You guys don't even FIX your releases anymore. Link to comment Share on other sites More sharing options...
Blaff60 Posted December 2, 2020 Share Posted December 2, 2020 There is still no fix for the Amber Star spawn bug outside of Deimos. Pls fix. Link to comment Share on other sites More sharing options...
Scar.brother.help.me Posted December 2, 2020 Share Posted December 2, 2020 Nekramechs and railjack, not interesting. I want more warframe gameplay in Warframe. Link to comment Share on other sites More sharing options...
Ello92 Posted December 2, 2020 Share Posted December 2, 2020 vor 5 Stunden schrieb DarkCycotech: Thanks for the fix! Can we change the Necramech hover back to the space bar (hold) instead of the right mouse button? Or have an option in the custom key binding? I like to zoom in and fire my weapon while hovering. ^This, the only reason for me to read the whole hotfix and still getting disappointed. Link to comment Share on other sites More sharing options...
KnightOfArcus Posted December 2, 2020 Share Posted December 2, 2020 6 hours ago, Qamelion said: Well.. DE. This is the case since 2012. Link to comment Share on other sites More sharing options...
AbhijitSM Posted December 2, 2020 Share Posted December 2, 2020 6 hours ago, DalanorTheLlama said: Grasp of Lohk still can't be recasted for disarm effect if you reached the maximum amounts of guns stolen. Yeah this was a bummer. So an unintentional nerf here imo. I liked keeping a low duration on one of my max range Xaku builds so that you can re-cast & steal weapons for effective crowd control/disarm. Once that weapon limit is reached & you have cast your 4th it just doesn't allow you to steal anymore. Link to comment Share on other sites More sharing options...
Yank31 Posted December 2, 2020 Share Posted December 2, 2020 Great, thank you! Il y a 7 heures, [DE]Megan a dit : Fixed force feedback not working properly with beam Kitguns. What is force feedback? Link to comment Share on other sites More sharing options...
ShaaBuutr Posted December 2, 2020 Share Posted December 2, 2020 20 minutes ago, Yank31 said: Great, thank you! What is force feedback? Controller rumble Link to comment Share on other sites More sharing options...
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