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Deimos: Arcana: Hotfix 29.5.6


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Yeah it looks like the new hotfix could have broke the mod "cautious shot," at least def for the Ogris. Not sure if it was already a problem beforehand/ Could be for other weapons too. I've had 4 people test it out.

Edited by parttimeparty
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The new mech is even more broken now then it was before this hotfix.
Even if the base stats seemingly had no change it is way more squishy now(played it a lot before this hotfix and it didn't take so much damage so fast)
The new lifesteel kinda works...sometimes...almost never. It's way harder to hit anything with the hook.
I don't know what dr the shiled gives but it doesn't feel like it gives any at all.
You can no longer cast the 3 mid air...this is just more annoying.
And the biggest offender of them all (I really hope it's a bug) - the exalted blade has drain AND energy per swing.It takes something like 25-30 energy every swing(with efficiency and duration mods and the flow) on top of the drain that it has...
It has become from mr fodder mech to a stug-status...
 

Edited by vegetosayajin
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1 hour ago, Leqesai said:

In my experience it says "already in use" if trying to use it with no valid enemies in range. I've not had this issue with valid enemies in range and/or less than max affected enemies.

Tried it as a host and client with all factions and all kinds of enemies in all kinds of mission types on all difficulties with different builds over the last month. Ability simply doesn't work. When you cast it for the first time, it will play cast animation and sound but there will be no timer over ability icon. Weapons will hover over your head the entire duration of mission like ability is active but they won't function. any further attempt to activate the ability again will give you the "ability in use" message. sometimes dying resets it and allows you to cast it again but it still won't function. the ability will sometimes be functional the first couple of times you cast it but then break 5 minutes into the mission.

Edited by Amebot
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Glad Bonewidow finally has some self-healing and her shield can take more damage overall thanks to the reflection... But I do hope she gets further buffs/reworks in the future.
As-is, she still can't stack up to Voidrig at all.

One has a succ-hand for basic healing, a shield to reflect a teeny-tiny rectangular hitbox of damage... And a spongy smek-sord...
The other can slay eldritch gods with over-the-shoulder cannons with ease.

 

Gotta give her either:
A) An absurdly overpowered sword. Like, oneshot almost everything... Three tap anything else, at worst. Because yeah, that's kinda how range versus power should be balanced here, given her opposing mech can rip-nuke dudes from afar.
For reference, increasing her weapon's crit chance: As-is, I can get mine to 112% crit chance, but imagine... 205% crit chance.
1 in 20 chance of red crit, orange all the time. Now that'd be some worthwhile numbers, with the right base values applied. Definitely something eye-catching.

B) Some proper forms of immortality. Making her grapple-succ deal True damage, percentile based off of the enemy's HP max, is a must.
Making her grapple and shield 0-cost abilities... Making her shield totally indestructible, but give it a cooldown to redeploy when dropping it to use the grapple for healing whatever damage Bonewidow's taken from around its limited cover. Granting Bonewidow damage resistance while swinging her exalted blade with her shield active would also help, since while swinging her shield is basically useless.

She's a melee tank, after all. Think "Rhino with a Galatine, but like 10x more difficult to down and 20x more lethal per swing."

Edited by skullkid558
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12 hours ago, Xologamer3.0 said:

Wukong's Iron Staff is one of the strongest meeles ingame so far - also in general melees are atm WAY more powerfull than every pimary/secondary gun 

the other exaltets u listet arnt underwhelming in any way to - valkyr can nearly 1hit everything with her melee and excals meele is likly the best tool against sentients

butu are right with the bonewidow exaltet it should do atleast the same amout as the exaltet weapon from the other necramech (normaly it should do more cause its a melee not a range weapon)

It should do far more, given it's a melee weapon and has far less reach. Yeah.
Not to mention while swinging it, Bonewidow's shield doesn't cover her at all and it leaves her rather vulnerable.

Edited by skullkid558
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19 hours ago, DawnoftheWhiteFury said:

Just tested Bonewidow out on Steel Path Plains of Eidolon with these new changes. What baffles me is that the new healing mechanic on Meathook seems to be health regen per second based on a percentage of the damage dealt to the enemy. Damage that doesn't scale with enemy health, just like how the damage dealt via throwing affected enemies still doesn't scale with enemy health as it should. For Pete's sake, Grendel set the standard for this over a year ago as Meathook, other than the new healing, basically does in concept the exact same thing as Grendel but objectively worse. The decision to make the damage Impact rather than True/Finisher or Toxin damage is equally baffling as using Meathook on armored targets basically gives almost nonexistent healing. This honestly feels like a rushed addition, just like how Bonewidow in general feels rushed. The other additions are fine, but much more is needed.

Buff the Furor Arch-Melee mod, make the Necramech melee mods (Necramech Pressure Point for example) affect Ironbride, drastically increase the base damage of Ironbride as it still needs to compete with the damage output of the Arquebex in some form (rather than inevitably nerfing Arquebex instead as Necramechs should feel very powerful), increase Ironbride's status chance so it can reach 100% status like the Arquebex, make Meathook usable with Shield Maiden active somehow (such as when using both Shield Maiden AND Exalted Ironbride), provide information as to how much of a damage increase Meathook provides to Ironbride as it isn't clear in game, make the damage of Meathook's thrown explosion and DPS on held enemies scale with enemy health, make the DPS damage type on Meathook either Finisher/True damage or Toxin damage for better scaling so the healing and damage are more reliable, make Shield Maiden's base health scale with Necramech Fiber to be consistent with other similar powers (do the same for Storm Shroud as well for the Voidrig), remove the energy cost for the Shield Bash attack (I will never understand what the point of the energy cost on this is), and improve upon Bonewidow's ability descriptions so they actually give proper information as to what they do. These changes are what are needed to make Bonewidow feel and perform better during play, especially when compared to the Voidrig. Another suggestion would be for Firing Line to remove a percentage of shields and armor as well from affected enemies based on Strength.

Thi~is. Updoot this dude. For real, the fact that it's Impact and not True damage is kinda absurd, even ignoring the fact that it's not a percentile of HP of the enemy dealt... Flat, Impact-type damage... Even if influenced by Power Strength, that's pretty trash.

As for the sword... Personally, I'd like to see at least 205% crit chance on the Iron Bride.
1 in 20 chance of red-crit, yes please. Alternatively, the weapon could gain increased crit chance per kill like that of combo multiplier mods we have RN.

Edited by skullkid558
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1. since you nerf khora sometimes you can´t even hit enemies in front of you with wipclaw

2. give us the option to remove auto exposure and vignette effects they suck 

3.give us the option to keep the crystal armor on the gara kaleida skin or even better make the armor stand alone, and add the wings to the syandana

4.give us the option to keep xaku body on, the skeleton and the running animation look too dumb

5.you haven´t fix any of this https://forums.warframe.com/topic/1226120-ugly-dirty-and-weathered-textures/page/3/#comments

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I'm hoping that they look into the 'ESC' bug, because i can deal with 'not being able to use my Necramech abilities' bug. But having to clear 3 vaults and being forced to start over rather than continue, over and over again, never making progress is getting old very fast.

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On 2020-12-01 at 6:31 PM, Voltage said:

Thank you for the hotfix!

Deimos Arcana has had many bumps in the weeks leading up to release as well as the weeks after. I hope this is a situation of learning and growth as this update showcased many hiccups with the disconnection with actual gameplay.

For starters, let's take a look at some issues with various parts of the update that should be noted.

  • Bonewidow's Exalted Ironbride is underwhelming for the same reason Excalibur's Exalted Blade, Wukong's Iron Staff, Valkyr's Hysteria, and other Warframe Exalted Melee weapons are. This is due to poor modding selection. Mods are most of the fight in this game, and this fundamental oversight is why people want a Jaw Sword Riven for Khora's Whipclaw or to run Condition Overload over Primed Pressure Point. Furor for example gives a measly 10% attack speed to Arch-Melee while normal Melee have Quickening, Primed Fury, and Berserker on top of Warframe Speed buffs. Ironbride has the same base range as the usual Polearm. Polearms have more total Critical Chance from Blood Rush, more range from Riven Mods, more attack speed from better attack speed mods, and just have more inherent practicality. The only way to really make Bonewidow even a choice over Voidrig is to make it a rewarding effort to use this melee weapon over any other.
  • While [DE]Rebecca did touch on prerequisite bounties being removed in a coming update, it needs to be noted that this change should have never been required. The change coming is simply what the Profit-Taker has had since day one in 2018. This type of mistake leaves a bad taste in many mouths, and these impressions are lasting. Nightwave suffers from this same mistake as Sortie Seasons proved that scheduled seasons would also run long overdue.
  • The new Theorem and Residual Arcanes are still underwhelming while requiring quite a bit of effort for aquisition. This offset makes them even less compelling to grind for or equip.
  • Most of the bounty objectives are similar in gameplay than what we currently have played through for many hours. The Juggernaut objective is infuriating for the same reason the Defection gamemode or the Drone Escort bounty in Plains of Eidolon is. Waiting on AI is always slow. There is a reason people use Wisp in Defection or use Nova/Loki to move a Drone hundreds of meters at a time in the Plains. The problem is the same principle in each example listed.
  • Feedback is often taken into account too late. Please use Dev Workshops and the Test Cluster as a way to get feedback before committing to (potentially negative) ideas, and feedback before launch. This sort of structure would make sure healthy ideas make it to the Test Cluster, and the testing done within the cluster will iron things out for a smooth release. The way Deimos Arcana has released has left many players questioning what the Test Cluster accomplished due to poor balancing in pacing as well as how this update makes a player feel about their time spent. Writing a Dev Workshop while already committed to most of the coming changes doesn't do many favors for developers either. This was most apparent in both "Why Do We UI Like We UI" Dev Workshops. A great example of this working perfectly is when you guys considered Eximus weak points on a Devstream long ago. Since it was still a thought, when hearing the idea was not good for the game, it was easy to toss it aside without wasted development being put into that mechanic. 

These large issues are just to name a few. I hope the conclusion of 2020 and beyond use Deimos Arcana as a learning point to make the game feel better to play with less bad tastes in the mouths of many players who are quick to digest new content as they are hungry for content between these longs periods of waiting.

I understand this year was tough on everyone, and now is the holiday season, but please realize how deep the issues are in these major updates that get the negative reception they do. The Old Blood, Empyrean, Scarlet Spear, and Deimos Arcana all have similarities, and they are rooted in the structure of how these updates launch in the (questionable) state they are in on release.

 

Voltage doing justice as it should with his analysis. 

I'm going for a harsher truth without being harsh. 

DE you should show true interest in your game and devote more commitment to it. People are here asking, critiquing and pointing out problems because people care in your product. People write "too little, too late" because you are not genuinely responding. People are here pointing out technical issues because the game achieved a stature but somehow you DE are working against your precepts and your ambitions. 

Don't let War Frame die. Please don't. If you genuinely are not interested in the product then move on and let other people take it from there. Don't sabotage the great work it has up to this date. Don't turn this into a Game of Throne fate. People wants something for their entertainment and you provided for seven years that entertainment. All of the sudden you simply stopped believing in it. 

I don't want to read Voltage accurate and precise words again and again repeating the same story. I want to see this person happy with your product. I want to see your community endorsing your actions in a positive way. Please show some commitment to your product. Eventually people will recognize your effort, fill in your wallets and carry on with the business. 

DON'T GIVE UP. 

Please. 

 

 

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DE: can you please do some thing about theses new vaults  and old vaults quest being in the same free roam instance new vaults need there own starting quest at gomaitru or add the old vault rewards to the new ones.  there is to much devision in teams were some one dosent want to do new vaults then leaves its just host migration over and over then run back to restart cause i no longer have a team to run this mission with.

 

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6 hours ago, Felsagger said:

I don't want to read Voltage accurate and precise words again and again repeating the same story. I want to see this person happy with your product.

I am happy with this product. Please do not speak for me. I am just showcasing things from the perspective of a dedicated player for 5 years who sees the repetition of root issues with deep causes that are either intentionally or accidentally missed update after update, year after year.

Edited by Voltage
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4 hours ago, Felsagger said:

 

Voltage doing justice as it should with his analysis. 

I'm going for a harsher truth without being harsh. 

DE you should show true interest in your game and devote more commitment to it. People are here asking, critiquing and pointing out problems because people care in your product. People write "too little, too late" because you are not genuinely responding. People are here pointing out technical issues because the game achieved a stature but somehow you DE are working against your precepts and your ambitions. 

Don't let War Frame die. Please don't. If you genuinely are not interested in the product then move on and let other people take it from there. Don't sabotage the great work it has up to this date. Don't turn this into a Game of Throne fate. People wants something for their entertainment and you provided for seven years that entertainment. All of the sudden you simply stopped believing in it. 

I don't want to read Voltage accurate and precise words again and again repeating the same story. I want to see this person happy with your product. I want to see your community endorsing your actions in a positive way. Please show some commitment to your product. Eventually people will recognize your effort, fill in your wallets and carry on with the business. 

DON'T GIVE UP. 

Please. 

 

 

DE ... read this pls!

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On 2020-12-02 at 10:29 PM, Leqesai said:

Don't try to understand the stupid things DE does... It is a path of logic that will eventually drive you insane. No one knows why they keep repeating the same poor decisions over and over but we've seen this for years.

oops i did it again snl GIF by Saturday Night Live

well at first i was like that's great nechramech have stamina instead of energy ...

after i realised they had both.....

 

-_-

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15 hours ago, Catrovert said:

Just noticed making a litch and feeding the prognitor frame to the helmith will make the game freeze/crash. Not sure if any still use it but might be worth mentioning.

Do you get a WAR number with that? Or is it possible to give more detailed steps?  I just tried subsuming a warframe that was the same as my lich's Progenitor and there was no problem for me, it just opened the Arsenal with a different warframe.

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On 2020-12-02 at 1:35 PM, Yank31 said:

Great, thank you!

 

What is force feedback?

Mouse manufacturers should have these "force feedback" motors in gaming Mice, i wonder why it is still not incorporated in this day and age. :-) --- then we can appreciate force feedback fixes in Warframe PC :-P

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