(NSW)slamdance Posted December 3, 2020 Share Posted December 3, 2020 What if instead of grendels 3 being a long range version of his 1 when its held what if it was a AOE ability around grendel that the radius increased when held at the cost of people stored in grendels gut the damage would be toxin and gas or toxin and radiation and I think it would make grendel more crowd controlling and less repetitive Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 3, 2020 Share Posted December 3, 2020 His 3 has an AOE on impact. Link to comment Share on other sites More sharing options...
MonsterOfMyOwn Posted December 5, 2020 Share Posted December 5, 2020 I agree that his 3rd need some sort of buff. Currently It seems that I deal more damage when I puke them with the 1st. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted December 5, 2020 Share Posted December 5, 2020 4 hours ago, MonsterOfMyOwn said: I agree that his 3rd need some ort of buff. Currently It seems that I deal more damage when I puke them with the 1st. Because you do. Honestly the thing that would make Grendel amazing (besides changing how his energy drain works) would be giving his abilities buffs for how many enemies he’s eaten. Like his 2s effects becoming stronger, or his 3 getting an armor strip. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted December 6, 2020 Share Posted December 6, 2020 I really don't like Regurgitate at all. I'm grinding up Helminth specifically so that I can replace it with Expedite Suffering the first chance I get. All it does is give Grendel a ranged attack in case you decided not to bring a nice gun and you suddenly need one, but as the other guy said, you deal a lot more damage just puking out enemies with your 1, which is free by the way. I think it should be replaced entirely. Perhaps something like... ~~~~~BELCH~~~~~ (25 Energy) Grendel lets out bone-rattling belch of such magnitude that nearby enemies flinch and become temporarily open to finishers. In addition, Belching allows Grendel to make more room in his gut, temporarily halting the energy drain he suffers from swallowed enemies. The range of enemy flinching and duration of the energy buff are enhanced depending on the number of enemies Grendel has in his gut. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.