Jump to content

XBOX Deimos: Arcana: Update 29.5.5 (Status: Live!)


Recommended Posts

12/9/2020 11:30 PM ET Status Update:

Deimos: Arcana: Update 29.5.5 is live!


12/9/2020 Status Update: 

Deimos Arcana is launching today roughly around 11 AM ET! Red Text will greet you to get the party started! See you then, Tenno. 


Deimos: Arcana: Update 29.5.5 is officially in Cert for Xbox and will be wrapping up 2020 on Consoles!

We are officially closing out this year of updates on consoles with Deimos: Arcana! With Cert deadlines and studio holiday closures this is our final update of 2020 on Xbox. It comes after many long months of tirelessly working through weird and uncomfortable conditions. We thank you for sticking by us through the uncertainties and speed bumps that work from home presented us with. 

All that to say that we’re delighted to bring you an update chock full of Deimos content to hunker down with over the holidays on the now 6 (!!) console platforms we support - welcome PS5 and Xbox Series X|S Tenno!*

*We’ll have more information to share on the next gen build on Xbox Series X|S in the new year - for now backwards compatibility and cross-save/play between all supported Xbox consoles are available!

We aren’t going dark just yet though! We will be using the next couple of weeks to hotfix whatever issues we can outside of the Cert process, so you might see Red Text make an appearance before we head off on our Holiday break. But that’s not all for 2020! There will also be some ‘stocking stuffers’ in your Navigation panel, Tenno. Keep an eye out for special Holiday Alerts and a small Tennobaum celebration in the last weeks of December! 

So get your cookies and greedy milk ready for some end of year cheer, Tenno! And we’ll see you in the new year. Learn more about our 2021 plans here!

What’s coming with Deimos: Arcana: Update 29.5.5:

We’ve included everything from PC Hotfix 29.2.2 to 29.5.5 and cherry picked additional changes and fixes (most notably the Bonewidow improvements! Details listed in the dedicated section below). There are a total of 52 pages of update notes, so the following will give you a more succinct look at all that is coming! The total download size for this update will be ~  13.4 GB. 

The reason for such a hefty Arcana update on Xbox is not only because it is chock full of Arcana content but also because we have remastered textures! Since most all textures are affected, they need to be rebuilt and installed again. Instead of doing a full size remaster again like what we did back with Heart of Deimos: Interim Update 29.2.1, where you would be required to redownload the entire game (31.2 GB), we are including the full texture remaster as is at 13.4 GB so that you can get into Deimos Arcana much faster!



Three new TennoGen Bundles are here! They feature skins, helmets, and more from our talented TennoGen Artists from Round 19 Part 1. Find them in the in-game Market.


TennoGen Bundle LII
Gauss Graxx Skin by Faven 
Gauss Agito Skin by Rekkou
Grimstone Heavy Blade Skin by Vulbjorn, the graphical walrus 
Obanakk Heavy Blade Skin by VoidPunch 
Osiris Polearm Skin by Lubox


TennoGen Bundle LIII
Hildryn Sigrun Skin by malaya, Jadie, and Awk'Q-Luz 
Mag Corpra Skin by FrellingHazmot 
Mirage Kitsune Skin by kakarrot2812 and Skyeraikes 
Zephyr Blade of the Lotus Skin by BeastBuster
Titania Viraji Helmet by malaya and blazingcobalt 


TennoGen Bundle LIV
Night Hunter Syandana by Mz-3 
Ranulyst Syandana by led2012 and daemonstar 
Tsujinasa Syandana by BeastBuster 
Blaze Oculus by blazingcobalt 
Xulatu Chest Armor by led2012
Mantis Lilieae Skin by MaceMadunusus 

Stay tuned for news about Round 19 Part 2 items in the New Year! 

Xbox One Specific Notes:

  • Deimos Achievements: The new Challenges that launched with Heart of Deimos were not launched as Achievements simultaneously on release. We will be looking at bringing these in the new year. 
  • Made systemic micro-optimizations to all code on Xbox One.

Controller Specific Additions & Changes:

  • Added game settings for tweaking deadzone values and other input behaviour for controller analog sticks. Each analog stick now has 3 settings. This should improve the accuracy for movement controls in particular, which previously used a square deadzone, resulting in inconsistent mapping for diagonal inputs. Learn more about deadzone values here: https://www.warframe.com/gamepa
  • Added a game setting to use the legacy deadzone remapping when controlling look/aim input using the controller analog sticks.
  • Increased default analog stick deadzones values to 20%. The value was previously 15% only for look/aim inputs, but then was changed to 15% for all analog stick inputs, but this introduced some drift for certain players.
  • Changed the default Necramech ramming and hovering controller bindings to crouch for ramming, and aim for hovering. 
    • Player feedback provided insight that pressing and holding hover with the controller removed the ability to aim with the right stick. This issue made air combat difficult on controllers and restricted Necramech gameplay to be on the ground. Please let us know how this change feels!
  • And many fixes!


The Cambion Drift Underground you’ve come to recognize swells with new areas to discover.

Mother has 3 new Isolation Vault Bounties to complete! These new Isolation Vault Bounties become available after completing the initial Isolation Vault tier, with the respective Mother then offering the new Vault Bounty. As you unlock these new Vault Bounties, the difficulty will increase to match the prerequisite Isolation Vault and rewards will differ per Bounty.

In addition, 4 new Entrati Vault ruins await you in Isolation Vault Bounties!


General Isolation Vault Changes:

  • Removed the Vome/Fass cycle reset on the Isolation Vault Bounties tiers.
    • Oftentimes the Vome/Fass cycle reset during an Isolation Vault Bounty was understandably confusing, for new players especially, and was reported as more of a “bug” than a feature - so we’ve removed its effect on Isolation Vault Bounty tiers! Also, with the addition of the new Isolation Vault Bounties, the time it may take squads/solo players to complete them all could exceed the Vome/Fass cycles.
  • Increased the speed of Loid/Otak in the Isolation Vault!
  • Reduced Loid/Otak’s base Health by 37.5% to compensate for the speed increase.
    • The slow speed of Loid/Otak was common feedback to be addressed, but increasing the speed made their journey too easy as enemies barely put a scratch into them as they attempted to catch up.
  • Changed Otak/Loids defend HUD marker to the standard yellow version to help differentiate between Allies and enemies.
  • Adjusted Loid/Otaks path to create a more evenly spaced consistent length path to avoid a long slow return to the Vault when all 4 Generators are activated, or when clusters of Generators are very close together.
  • Adjusted Isolation Vault Transmission flow at the very start to speed things up a bit and get into the phases a little faster.
  • Scintillants have a chance to respawn in Isolation Vault Bounties.
    • The new Isolation Vault Bounties bring you back through the previously completed Vaults and further into the Underground. Having Scintillant respawn grants another kick at the can even if Scintillant was already found in a Vault.
  • Esophages in Isolation Vault Bounties now have a press and hold context action to avoid accidentally interacting, and thus having to go all the way back down to do the Vault Generators.
  • Rebalanced enemy Voidrig (and the upcoming Bonewidow) Isolation Vault fights for a more fair experience that embraces the precedent set with Kuva Liches:
    • *Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out.
  • The damage immunities apply to movement abilities, such as Banshee’s Sonic Boom, to prevent yeeting the Necramech into the sun. The diminishing returns are present to also prevent 1HKOs - on par with Kuva Liches.
  • Increased the cooldown time when the Voidrig (and Bonewidow) cast their invulnerability shield while in their “armless” phase.
    • Necramechs are intended to have shorter cooldowns while missing both arms. The cooldown reduction was too high however and you’d often see Voidrig Necramechs recasting their shield within seconds!
  • Added an objective marker to the Bait Device if your Bait throw missed the monster-door.


New Isolation Vault Bounties also have 3 new encounter types within the Bounty!

Deimos Delicacies!
Daughter has tasked you to escort/protect a friendly POLYP-HOG JUGGERNAUT that is searching for Fungal Polyps! But we all know what happens when someone bothers us while we’re eating…

Infested Research!
Curious behaviors have been observed of the Infested interacting with the organic fluids in the underground caves. Subvert the fluid extraction device and throw it back at them to collect samples!

Cracks in Deimos!
There is a mysterious mist wafting throughout the area, driving the creatures within mad! Negate the effects of the mist with the Emitter Unit and seal the mist fissures before the creature's attempt to open the fissures.

This fearsome Necramech, fashioned in honor of the Entrati matriarch, is a robust front-line fighter. Favoring armor and health over shield strength, Bonewidow can grab and hurl enemies, deploy a heavy shield for personal defense, and cleave through opposing ranks with a massive warblade.
Bonewidow comes with 3 Polarity slots, Vazarin/Vazarin/Madurai!

The Bonewidow abilities changes from PC Hotfix 29.5.6 are live with this update, expand the spoilers below to read details! Read the full dev workshop here

Skewer and hold a target. Use again to hurl the victim damaging them and anyone near the impact site.

Raise Bonewidow’s shield to block incoming forward damage.

Sweep surrounding enemies into the line of fire with a force beam.

Summon a devastating exalted blade.

*Acquire the Bonewidow Blueprint and the required parts from Loid for Necraloid Standing!

Blast through enemies with a double-barreled shot of energized slugs. This siphons their life essence which is then used to generate the secondary fire’s massive air-burst mortar. The ancient Entrati weapon was built for Necramechs but also functions as an Archgun.

*Acquire the Morgha Blueprint and the required parts from Loid for Necraloid Standing!

New Necramech Mods (max rank):

Necramech Efficiency
 +60% Engine Efficiency

Necramech Drift
 +150% Hover Efficiency

Necramech Friction
 +60% Slide Efficiency

Find these Necramech Mods as rewards from the new Isolation Vault Bounties or from Loid for Necraloid Standing!

Heart of Deimos brought forward the “Weapons Vendor '' of the Entrati, Father, of whom we mentioned would bring Infested Kitguns - and here they are! Purchase these parts from Father and visit your friendly Rude Zuud in Fortuna to build!


Primary: Long-range proboscis attaches to a target and then splits off to attack up to five more enemies.
Secondary: Three short-range proboscises fiercely latch onto targets and maul them.

Primary: Launches spore-sacs that explode with toxic mist on each bounce. Automatic trigger.
Secondary: Fires spore-sacs that rupture into three smaller toxic projectiles on impact. Semi-automatic trigger.

This secondary grip increases fire-rate while sacrificing little in the damage delivery.

This primary grip increases fire-rate while sacrificing little in the damage delivery.


Small loader that contributes to both Critical Chance and Status Chance.

Macro Arcroid
Large loader that contributes to both Critical Chance and Status Chance.

A higher capacity small loader with a slower reload process.

Macro Thymoid
Massive capacity loader with a long, cumbersome reload.

Actualise... synergy... SYNERGISE! Residual Arcanes and Theorem Arcanes are geared towards synergising with each other to provide a different method of imposing elemental damage. Discover these new synergized Kitgun and Warframe Arcanes as rewards from the new Isolation Vault Bounties.

Kitgun Arcanes (max rank)

Residual Viremia
20% chance to create a pool of toxic blood for 12s, dealing 40 Toxin Damage/s. Standing in the area applies the Toxin Damage to Theorem Arcanes.

Residual Malodor - On Kitgun Kill:
20% chance to create a frigid mist for 12s, dealing 40 Cold Damage/s. Standing in the area applies the Cold Damage to Theorem Arcanes.

Residual Boils - On Kitgun Kill:
20% chance to spawn volatile hives for 12s that explode when enemies approach for 80 Heat Damage in 10m. Standing in the area applies Heat Damage type to Theorem Arcanes.

Residual Shock - On Kitgun Kill:
20% chance to spawn an electrified spike for 12s, dealing 200 Electricity Damage to enemies within 10m. Standing in the area applies Electricity Damage to Theorem Arcanes.

Warframe Arcanes (max Rank)

Theorem Contagion
Standing in a zone created by a Residual Arcane creates a globe that orbits the player every 2s. The globes will strike the nearest enemy within 15m dealing *150 damage *increasing their vulnerability to the globe’s damage type by 200% for 6s. Globes will persist for *30s upon leaving the zone.
 +1 Arcane Revive.

Theorem Demulcent
Standing in a zone created by a Residual Arcane increases weapon damage by *12%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
 +1 Arcane Revive.

Theorem Infection
Standing in a zone created by a Residual Arcane increases damage of Companions and summoned Allies within *90m by *24%/s stacking up to 15x. Effect persists for 20s upon leaving the zone.
 +1 Arcane Revive.


It takes two to tango, Tenno. Previously known as “Splitter,” the clever Diploid splits in twain to divide and conquer. Both the Basal and Feral Diploid make up for what they lack in maneuverability with what they have in appendages!

Upcoming Mitosid Mod Set
*We anticipated shipping a Mitosid Mod Set with Deimos: Arcana. After review, these Mods needed a bit more time in the oven, we’ll return to the drawing board and ship at a later date!



  • Grandmother has a new ‘Mend the Family’ option that allows you to provide Deimos Resources for Tokens of each Entrati member.
    • Here with Grandmother, ‘Mend the Family’ gives you another option for those spare Resources, Gems, and Fish Parts to put towards Tokens outside of their usual Entrati member role. For example, use a mix of Resources and Fish parts for Son Tokens! Use a mix of Gems and Resources for Daughter Tokens! Keep checking back to see how you can Mend the Family.
  • Loid (or perhaps Otak..) are tooting their own horn with the Loid Sentinel Skin - available for Necraloid Standing with Loid! This faithful Necraloid has served the Entrati family for centuries. He now stands ready to offer his service to you. Complete the double-sided look with the Mask, Tail, and Wings.
  • Loid has come into possession of the Ayatan Kitha Sculpture! Struck to commemorate the Entrati family’s power and prestige, as well as safeguarding their memories of one another. Many things changed in the years that followed, and that which had once shone brightly grew dark and dim. But even a single Ayatan Star may make all the difference. Spend your Necraloid Standing for this new evergreen item!
  • Son has new Vulpaphyla and Predasite Precept Mods available for Entrati Standing!
    • Vulpaphyla
      • Martyr Symbiosis: Drains and stores 20 Health from corpses within 25m up to 20% of their Master’s Health. Sacrifices itself to heal their Master if they fall below 10% Health.
    • Predasite
      • Maggot Summoner: Spawns a latching maggot every 15s and makes enemies within 40m attack the victim. On death, enemies within 10m take 400 Viral Damage with a 100% proc chance.

Grandmother has gotten her hands on a new Infested K-Drive and it can be yours by completing each of her Races out in the Cambion Drift! Once you’ve acquired the Ferverspine, Gristlebuck, Nodulite, and Steeba parts visit your friend Roky in Fortuna to build the Infested K-Drive!

Tenno have spent a lot of time with the Entrati family, and have shared valuable insights on how to improve their systems! Deimos Arcana brings many sought after quality-of-life improvements:

  • Vome/Fass time indicators now appear when viewing the map inside the Necralisk hub!
    • Cetus and Fortuna have been given the same treatment. 5c698a43da7647fe3b355cef5fd3384b.png
  • The mining drop rate of Thaumica has been doubled! We’ve also Reduced the chance of getting Namalon while Mining in the Cambion Drift so that the chance of getting Thaumica is significantly increased.
    • Both Necrathene and Thaumica were similarly rare, but Thaumic Distillate is used in a wider variety of Blueprints, so expect to see it appear more often from yellow mineral deposits.
  • Son’s Conservation tasks have been made more rewarding and accessible! There are two main factors to this change:
    • Higher quality Conservation captures will now provide better rewards, as they do in our other Free Roam landscapes. Scoring a “Good” capture will now provide 2 animal capture Tags instead of 1, and “Perfect” captures will award 3 Tags!
    • Son’s Token exchange has been reorganized, based on player inventory statistics. Smaller offerings will require more commonly found creatures, and larger offerings with more Tokens will require creatures that are harder to come by.
  • Necramechs will now increase max level by 2 for each Forma applied, up to Rank 40!
    • With twelve Mod slots to fill, borrowing the Polarity mechanics introduced with the Paracesis made perfect sense. This change also prompted a discussion to address the mission restrictions with Necramech leveling (Free Roam only). As a result, we’ve increased the Shared Affinity Range in Free Roam missions (see below for more details). We still have plans to allow deployable Necramech’s in normal mission modes at a later date - stay tuned!
    • If you have already reached Rank 30 on your Necramech prior to this update, you will retain the full Mastery Points for it. You are still free to level it to Rank 40 to unlock further Mod slots!
  • Enabled Shield-Gating for summoned Necramechs! You’ll now experience the brief invulnerability period when your Necramech Shield breaks.
  • Necramech summoning is now more forgiving on the Cambion Drift. You should experience less ‘Invalid Launch Point’ on slopes, inclines, etc.
  • Enemy Voidrig Necramech Storm Shroud ability no longer provides immunity, but instead provides damage reduction for the duration of the buff.
  • Universal Medallions can now be traded in the Necralisk at Grandmother for Entrati Standing and Loid for Necraloid Standing.
  • The Latrox Une Bounty mission has received a balance pass to address both the length this mission takes and the Bonus being too challenging compared to others:
    • Doubled the Drone Shields Health.
    • The Drone Shield now regenerates after being emptied.
    • Samples now drop at a faster rate.
    • Less samples are required to complete the mission.
  • Cambion Drift Excavation Changes & Fixes:
    • Endless Excavation now requires fewer Excavators to be cleared in the Endless Bounty variant for a full squad (from 5 to 3). This makes each round a little quicker and allows for enemy escalation to increase a little faster. 
    • Added 5s invulnerability period to Excavators when deployed.
      • Increased time between Excavator deployments from 3 to 5s and added an extra 3s on the first Excavator to give players more time to prepare for the encounter.
    • Fixed reward banners for Endless Bounties not showing the correct bonus icon for previous stages.
    • Fixed some bad Excavator placements in the Cambion Drift. 
    • Fixed Excavation arrival transmission not playing.
  • You’ll now be placed just outside the Necralisk gate upon loading into the Cambion Drift from the Star Chart. We found that due to spawning so far away from the Necralisk was resulting in an inability to join Cambion Drift sessions from the Star chart. 

We’ve increased the Shared Affinity Range in Free Roam missions from 50 meters to 250 meters! When implementing the change to make Necramech’s level up to 40, it prompted the conversation of Necramech leveling and its restriction to Free Roam missions. With the addition of Bonewidow, it felt appropriate to dial the Shared Affinity Range up for these much larger tilesets. While it’s always ideal to stick together, we hope the 250 meter range allows you to both level up your Necramech faster and venture a bit farther in the landscape.

Undazoa and Nexifera are coming to prowl across Deimos. Help Son study these new species of Infested wildlife!

These peculiar creatures inhabit the exocrine, consuming contaminants and depositing their eggs. They will not instigate an attack, but if you provoke an Undazoa, be wary of each variant’s unique defense.

*Acquire the Undazoa Echo-Lure and Pheromone Gland from Son’s Offerings!

These heavy creatures occupy caves, poised to drop from the ceiling onto unassuming victims. Each variant’s landing has a unique effect. Be quick if you hope to catch a Nexifera before it ascends! They will burrow into the ceiling to make a quick escape. Only one Nexifera spawns at a time and they don't have Vome/Fass restrictions like some of the other animal variants.

*Similar to Velocipods, the Nexifera is an ambient encounter creature you can find out in the Cambion Drift.

The Endocrine will also be home to 2 new species of Fish! Find the elusive Flagellocanth and Lobotriscid to bring back to Daughter!

These specimens were originally parasites, breeding inside the wyrm-guts of Fass and scattered across Deimos in the debris of his explosive demise. They are drawn to his light. Processed Fass Residue is required to attract the Flagellocanth!

A muscular, three-tailed fish, the Lobotriscid trawls through Exocrine vapor across the surface of Deimos when Vome is dominant.

Expand spoilers for full list

  • Enabled Imprinting and breeding for Predasites and Vulpaphyla.
    • Mutagens and Antigens are inherited through breeding, allowing pets to stack their benefits.
    • Predasites and Vulpaphyla can only be named when Gilded, so naming after hatching is skipped.
    • Predasites and Vulpaphyla can not be cross bred with non-modular pets.
    • Imprints of Predasites and Vulpaphyla can only be taken when the pet is Gilded.
  • Disabled Conservation Tranq and Track during the Heart of Deimos quest.
    • When it was enabled you wouldn't have been able to catch anything or see anything on map, but there was a chance to just happen across a start point.
  • Companion Predasites and Vulpaphylas now have their own description, seperate from the wild ones in the Cambion Drift.
  • Improvements to trails to address some of the more drastic upwards jumps required to follow the path.
  • A Son Transmission will now play when you fail to mimic an animal with your Echo Lure.
  • Made a bunch of updates to Lure sounds and mix effects. Added more variations to scat burst sound (yum). Also made adjustments to transmission timing.
  • Increased the number of Cryptilex spawned at Call Points from 1 to 2-4.
  • Expanded number of available call points in the Magna, Infested Seraglio, Undulatum, and Albrechts Prospect areas.
  • Added height arrow indicators to Conservation markers.
    • This reduces the number of call points that end up in caves. For the ones that do spawn in caves, the height arrow indicator should relieve that confusion.
  • Added debuffs to Deimos animals when they’re Wounded by Infested and reduced max Health on wild Predasites and Vulpaphylas so you’re not waiting around for Infested to wound the animals.
  • Fixed losing all control functions for a short period of time after throwing a Fishing Spear - most commonly experienced in Cambion Drift.
  • Fixed Cryptilexes missing their Conservation drone pickup animation, which created an animation pop after capturing.
  • Fixed Conservation start points not regenerating on Deimos which would prevent certain encounters from spawning.
  • Fixed some Conservation call points spawning under the Endocrine.
  • Fixed ambient spawns only spawning common fish and ignoring bait (fishing with the Spear out still worked as intended).
  • Fixed Fishing after landscape time change not altering obtainable fish.

Expand spoilers for full list

  • *Necramechs (Bonewidow and Voidrig) now have a built-in vacuum!
  • Necralisk Fast Travel UI now displays the respective Token for each Entrati member.
  • Entrati Tokens you don’t have the required resources for will now appear greyed out in each Entrati member’s Token acquisition menu. Saving you from having to hover and view each Token individually to see if you have the resources needed.
  • Added “Mother Tokens” next to the Token icon itself in Mother’s ‘Reward Details’ screen.
  • Added an Orokin Matrix icon next to Loid’s Fast Travel option and his dialogue options in the Necralisk.
  • Added “Requirements Met” category to the Necralisk vendors. Selecting this category will sort wares based on if you have the necessities to purchase it.
  • Added “Expiry” and “Tokens” filters to the Necralisk vendors.
    • “Expiry” sorts Tokens by remaining time until they expire. Tokens expiring sooner will be sorted at the top of the list.
    • “Tokens” sorts Tokens by the amount in one purchase. In other words, the higher the number of Tokens in a single purchase the higher it will appear in the list.
  • Added more idle Otak lines in the Necralisk when interacting with him.
  • Added another race node to the Cambion Drift Abyssal Skim race to lead the player better.
  • Increased the Deimos Juggernaut variants Affinity gain to 500.
    • This was done to be more consistent with the Deimos Saxum variants.
  • Made slight updates to Son’s skin textures and fixed neck seam issues.
  • Made slight revisions to Daughter’s textures to better match her head to her body.
  • Enemies in the Cambion Drift will now have a blue energy FX applied to their weapons when Vome is alive and wyrming around.
  • Added Deimos Leapers and Deimos Conservation animals to the Codex.
  • Made improvements to the enemy pathing in tight underground areas in the Cambion Drift.
  • Changed the number of Obelisks that appear in the Cambion Drift from 6 to 5.
    • With the introduction of the newest Bounties, we reviewed Obelisk spawn sites and saw that they were occupying vacant sites that we felt would be better used for new Bounty objectives! These sites were also difficult for enemies to maneuver and access, and they would often get stuck in the Obelisk shards.

Your Arsenal is about to get a whole lot more sticky with a slew of new Infested weapons!

Splatter enemies with a short-range stream of corrosive bile. Upon reload, toss the ammo bladder as a grenade. The emptier the pistol’s ammo bladder, the more potent its damage.

*Acquire the Blueprint for the Catabolyst from Bio Lab Research in the Dojo!

A version of the Mutalist Cernos Bow, each arrow spawns a swarm of sticky appendages on impact. These tongue-like probes latch onto nearby unfortunates and drag them close before bursting into a mess of diseased goo.

*Acquire the Blueprint for the Proboscis Cernos from the Market.


Take-hold of the malignant evolution of an ancient martial weapon with these Infested nunchaku. Pummel and infect with these two pulsating hunks of flesh connected by a ligament.

*Acquire the Blueprint for the Pulmonars from the Market.


This infested arm-cannon rapid-fires toxic terror on its enemies. Rain down a triple volley of explosive disease bladders from a distance, then move in for the kill by unloading a multi-shot barrage of toxic barbs with primary fire.

*Acquire the Blueprint for the Bubonico from Bio Lab Research in the Dojo!


This long-distance sniper rifle fires a razor-sharp, virus-soaked barb that continues to attack its host before violently erupting in a spore-laden mist. Scoped headshots increase lethality.

*Acquire the Blueprint and Components for the Sporothrix from the new Isolation Vault Bounties.


Slash through enemies with two leaves of the exceedingly rare Arum Spinosa plant. Heavy Attack to whip a flurry of toxic spines at ranged attackers.

*Acquire the Blueprint and Components for the Arum Spinosa from the new Isolation Vault Bounties.


New weapons have emerged from the seething horror of the Infestation, each bringing a fresh, living aspect to their power. Featuring the bile-loaded Catabolyst Pistol, Proboscis Cernos Bow, Pulmonars Nunchaku, and the devastating Bubonico arm cannon.

Many of these changes focus on enhancing the unique gameplay options that a Glaive can offer. Read the Dev Workshop for full details! 

We’ve been keeping tabs on the usual feedback channels to read and review your takes on Xaku in their updated form. We have been pleased to see that generally these changes have been enjoyed thus far, and that we’ve taken a step in the right direction. But as many have expressed, and to which we have found ourselves agreeing, our work is not done yet on this Community Warframe! Read the Dev Workshop for full details! 


The Steel Path provides Tenno with two things: a more difficult journey on the Star Chart, and a new economy with Steel Essence to get some gear.

We have decided to revisit the Steel Essence acquisition because at present time, people feel forced to play extremely long macro-based runs to optimize their runs. We would rather try something else.


Introducing: Acolyte Minibosses & Steel Path Incursions (Daily Alerts)!

  • Every day, five Steel Path missions will be chosen randomly, and completing them will award 3 Steel Essence per Incursion. Furthermore, this will unlock the node, even if you have not reached that part of the Steel Path yet! This should help improve the matchmaking situation, among other things.
    • NOTE: Steel Path Incursions will appear in the Alert section of the World State Window when you are set to Steel Path mode.
  • As you play in any Steel Path mission, Acolytes will spawn and attack - defeating the Acolyte grants a guaranteed drop of 2 Steel Essence. Beware! If you get downed by an Acolyte, they’ll escape and you won’t receive any Steel Essence!
    • *The Steel Path Acolytes now have the same Status treatment that Liches received earlier this year.
      • *Reduced the Melee attack damage on both Misery and Malice to avoid the more reported 1HKOs.
  • In essence (ha), there is virtually no RNG with Steel Essence anymore. Daily Incursions guarantee 3 per Alert, and Acolytes will always appear in regular missions (Endlessly in Endless missions.). The time at which they choose to appear may be a bit random, but if you kill mobs, they will come!
    • Please note, Acolytes won't spawn in Archwing missions on the Steel Path.
  • Teshin’s Steel Path Honors will now have a Weekly item for you to purchase! There are 8 items total, meaning that every 8 weeks the store will reset and allow you purchase anew. Look forward to things like an Umbra Forma Blueprint, Shotgun Riven Mod, and more!


Gauss - Mach Rush -  Mach Crash
Impact Shockwave leaves behind a vacuum that sucks in enemies within 8 meters.

Garuda - Seeking Talons - Blending Talons
Tap to perform a *9m AoE around Garuda. Garuda’s Talons gain 100% additional Combo Count Chance when hitting targets affected by Bleed Status.

*Trimmed the animation time if released early and increased the range up to 9 meters for this Augment!

Revenant - Enthrall - Thrall Pact
Gain 25% Primary Weapon Damage for each active Thrall

Wisp - Breach Surge - Critical Surge
Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance.

Find these Augments in their respective Syndicates today!


The first group in our “touch all Warframes” list! We aim to give each Warframe a little quality of life touch up and not laser focus on one Warframe at a time.


  • Bladestorm: Applies full number of marks to target at once (instead of needing to do so by wagging your reticle). Energy is consumed once per target marked instead of per mark now.


  • Bulwark: Performs AOE Slash when damaged by enemies. AOE damage based on the amount of Health lost.


  • Spectral Scream: Removed Status Chance stat, now always 100%. Enemies hit by the breath will chain the damage to one other enemy outside the breath. You can now swap between Elementals on the fly with Spectral Scream - no longer dependent on your primary emissive color!
  • *Increased Spectral Scream damage from 200 to 400 Damage Per Second at Max Rank!
  • New Passive: The Design Council suggested ‘Dragon’s Flight’ - a Passive that allows Chroma to perform an additional jump / bullet jump while sprouting his Dragon Wings to give him that extra aerial dominance!


  • There is now a minimal Line of Sight check on Whipclaw’s radial damage.


  • Soul Punch: Instantly kills targets below 25% Health, and turns them into an extra clone shadow (or heals existing if at max).
  • *Nekros’ Soul Punch now has a new mechanic: Marked for Harvest. Enemies that are hit by Soul Punch but don’t die have a Duration wherein they’ll be eligible to become a Shadow if killed while Marked!


  • Larva: Enemies killed while held have a chance of generating a Mutation stack for Nidus.


  • Air Burst: Damage increases per target hit. Targets with <30% Health become open to Parazon finishers.
  • *Air Burst now deals 35% Additional Damage per enemy hit either with the projectile OR the explosion damage.
  • *Air Burst now has a 50% chance to deal a Physical Status effect for those hit by this slice of air. It will heavily skew towards Slash!
  • Tornado: Slightly better at holding enemies. Tap creates stationary tornadoes, hold creates wandering ones.

Those Dry Docks have been put to good use, Tenno! With Deimos Arcana, the Orbiter has received a bit of a facelift, as well as a fresh new sheet of glass! The Mod, Relic, and Umbilical Consoles have been given some new animations, a fresh coat of paint, and general appearance improvements. If you own a Railjack, we highly suggest you look up!

Please note: some of your Decorations may have shifted slightly with this new layout, so some moving may be needed to get objects back into their original places.


Deimos Arcana includes a new Deluxe Skin for Gara, as well as a new Syandana and Longsword skin! Bathe your weapons in glass and watch your enemies shatter at your style!

Includes the Starglaze Shards auxiliary attachment.

Decorated in sharp glass, and striking a powerful pose, The Gara Kaleida Deluxe skin comes with a whole new look.

Includes the Starglaze Shards auxiliary attachment.

Panes of polished glass complete this elegant Syandana. Like Gara herself, it is less fragile than it looks.

Split light into rainbow colours with this sword skin of razor-sharp glass.

Bedazzle with Gara Kaleida's auxiliary back pieces.


New Infested Chamber!
A huge breathing and pulsing chamber perfect for building the Infested realm of your dreams.


New Infested Decorations!
Was your Dojo missing a ‘Infested Very Large Cyst Popped’? Perhaps a ‘Infested Glowing Bollard’? Well you’re in luck! Even MORE Infested Decorations have been added for your Dojo!

New Entrati Dojo Decorations!
Choose from a slew of Entrati Decorations: from Broken Clock pieces, to Void Mirror Fragments and everything in between!

*Both the new Infested and Entrati Decorations have reduced Resource costs (by 25% of how we’d normally price) that is in part of a larger Dojo QoL Update coming soon!

Dojo Changes:

  • Renamed Dojo item research button text to “Start Research” instead of “Start Project” for clarity. 0d40836abddfd78485de62571662b345.png
  • Renamed Clan Research "DEPENDENCIES" sort and Room Selection to "PREREQUISITES" to match the side crafting panel for accuracy.
  • Selecting a Clan Research Prerequisite will now select that Research, where you can then start researching it immediately.
  • Dojo Bell decoration sounds can now be changed by the “Sound Effects Volume” slider in your Options.
  • Added the ability to rename Transporter after placing them in your Clan Dojo.
  • Disabled Warframe Passives when entering Dojo Obstacle Courses and disabled the several seconds of invulnerability when starting the course.
    • We spoke to Dojo Designers in the community and got their feedback on obstacle courses. These changes come from their point that both of the above give players an unfair advantage. Zephyr’s passive comes to mind. The temporary invulnerability at the start of the course was mirrored from regular missions, but was being used to bypass some traps. Overall, these changes allow Dojo Course designers to really challenge those who attempt their creations and do so fairly.
  • And fixes! 

You may notice a new addition to the news console in your freshly updated Orbiter! Now Community news has its own tab and will list everything happening within the Warframe community, such as livestreams, contests, charity drives, or important community news!

General Audio Additions and Changes:

  • Added two brand new music pieces in Deimos! Time to start choreographing your Infestation hacking and slashing.
  • Added separate control in Audio Options for YOUR Mandachord volume.
    • Players have asked for this for a while and now you can control your own Mandachord volume in the game instead of having to adjust the main Sound Effects audio slider. This also includes Subsumed Octavia Resonator.
  • Music in all cinematics now respects the Music volume slider in Audio Options.
  • Dojo music levels are now adjustable using the “Music Volume” slider under the Audio options.
  • All of the Helminth ability sounds have been updated with new custom FX!
    • When the Helminth was released we used existing sound FX in the game as placeholders. Now, Helminth abilities (such as Empower, Master’s Summons, etc.) have their own unique sound to make them stand out from the rest!
  • There is now a ‘Nora Night’ audio slider in your Options that you can use to Mute Nora’s in-game transmissions.


  • Reduced the self stagger range of the Shraksun Scaffold, Granmu Prism, Exard Scaffold, Dissic Scaffold and Propa Scaffold.
  • Phahd projectile now explodes on every bounce.
  • Reduced Phahd explosion damage from 3100 to 1100.


  • Nezha’s Leverian has been added! Listen to Drusus’ new tale to tell of our mercurial firemonger and seek out the Nezha Prex card. Visit Nezha’s Leverian Codex entry or in the Market!
  • Mastery Slates have been added as rewards to each Mastery Rank Test! Upon login of Deimos: Arcana, you will receive an Inbox with each Mastery Slate you have earned thus far! Time to spice up that fresh looking Orbiter!
  • Added a new UI popup when providing Fish/Gems/etc. for Standing to indicate how much you’ve gained from your kind gestures.
  • Added a “MAX” label when contributing Entrati Tokens and you’ve hit the Daily Standing cap or maxed out Entrati Standing.
  • Added “Reduce Teammate Visual Effects” toggle in the Display Options. Enabling this will reduce their ability and some weapon FX.
  • Added Demolyst and Arbitration Drone kill medals in the End of Mission screen.
  • Added the Machete Blueprint to Simaris’ Offerings.
  • Added “Recommended” label to the in-game Market.
  • Added “Syndicate” button to ‘donation’ screens in Cetus, Fortuna, and Necralisk so that you can quickly jump to the Syndicate screen.
    • 784ea7d862999454c85445951b549072.jpg
  • Selecting “exit” in the Syndicate screen after using this button will take you back to the donation screen. So you can now go back and forth to see your progress and rank up if you meet the requirements!
  • Added ground dust FX to all Arc Gun fire.
  • Added new animations and sounds to the Carcinus Speargun Skin. We apologize for shipping this Skin without it’s intended animations, which made the Skin appear static. New animations and sounds include:
  • The Speargun will be collapsed when viewed in the Arsenal, and then expand when changing its colors to provide a more accurate depiction of what it will look like expanded.
    • The Speargun will now collase when holstered and expand when equipping. Additionally the equip sound has changed from the default sound.
    • The gun tip of the Speargun will now animate upon equipping.
    • The circular clips on the gun tip will animate upon firing and when doing a charged shot.
    • Reloading now animates the gun tip with included FX. Additionally the reload sound has changed from the default ‘whoosh’.

Expand spoilers for list of changes. 



Baurahn Prime Ephemera Changes & Fixes:

We were originally a little conservative with the Baurahn Prime Ephemera as to not visually overwhelm. Based on your feedback post launch we’ve made a few changes:

  • Aggressively reduced required idle times for the dragons to trigger.
  • Enabled Energy colouring for the dragons metal textures.
    • Previously the metal parts of the dragons were locked as gold. Now it takes the primary Energy colour, and if you have the secondary unlocked, the Energy element of the dragons will favour that - so you can colour the metal with the primary and the Energy with the secondary.
  • Updated the Baurahn Prime Ephemera so the dragon bodies will take the Accent tint color, giving you further customization options.
  • Increased scale of the smaller dragons.
  • Fixed the Baurahn Prime Ephemera FX playing when in Navigation view, which can be visually overwhelming. 
  • Fixed Baurahn Prime Ephemera FX not being removed until leaving the Arsenal.

 Vitrica Changes & Fixes:

  • Added the Vitrica Blueprint to Simaris’ Offerings, which can be purchased once the Glassmaker boss has been completed.
  • We noticed that players were not aware of the Vitrica shockwave feature created on slams, so we improved the FX to make it more visible and updated the description to communicate its existence, have fun!
    • The sword the fabled Orokin executioner Nihil used to glass the condemned. Swing while Aim Gliding to glass enemies. A Ground Slam will smash nearby glassed foes, while sending forward a narrow shockwave to shatter distant ones. A Heavy Slam sends forth a wider shockwave with greater force.
  • Removed the Vitrica from Conclave - it sneaked in! 
  • Improvements towards the Vitrica slam shockwave FX.
  • Fixed Vitrica and Vitrica’s glass detonation ignoring Limbo’s Rift mechanics.

Helminth Changes & Fixes:

  • The Helminth Subsume confirmation prompt will now show the Forma count on the respective Warframe.
  • Removed ability to open the Helminth screen by fast-traveling using Operator mode, this led to issues with your Warframe becoming invisible.
  • Fixed enemies becoming permanently ragdolled after casting Nezha’s Divine Spears into a Larva via Helminth Subsumed ability. 
  • Fixed Helminth Infused ability functionality issues when casting Wisp’s Sol Gate. 
  • Fixed missing UI indication on Quiver Cloak Arrow's duration remaining via Helminth Subsumed.
  • Fixed Nidus’ abilities HUD having greyed out icons for Helminth Infused abilities.
  • Fixed the Subsumed Rest & Rage ability description stating its effect is dependent on Energy color rather than Emissive Color.
  • Fixed a script error that could occur when casting Warframe abilities that are overridden by Helminth that could result in inconsistent results across multiple players.


  • Bounty objectives (on all Free Roam missions) are now enabled 5 seconds after the Bounty vote concludes, allowing players to reach the encounter area and start the objective before all the preamble transmissions complete. The arrival objective transmission will interrupt the preamble if the objective is started before the preamble completes.
  • Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category.
    • Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip!
  • Removed the Gas Status Effect from the Deimos Jugulus shooting bone glaives.
  • The Gas Status Effect was unintended - should only be administering Slash.
  • Updated Ivara's Quiver, Vauban's Minelayer, Xaku's The Lost, and Titania's Tribute ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities for each Warframe have also been edited for accuracy as a result.
  • Updated Zephyr’s Airburst ability description to include the tap-and-hold mechanic. 
  • Reduced Isolation Vault Bounty Toxicity phase from 3 minutes to 1:30 minutes.
  • Entrati member names will no longer appear when Creator Mode is enabled. 
  • The End of Mission ‘Important’ filter will now place Alert rewards at the top of the list.
  • Clarified Daily Standing Bar value by adding the word ‘Remaining’ to indicate as such.
  • Removed Latrox Une from the Simulacrum (because shooting your friends is mean). 
  • Increased accuracy and reduced recoil of the Primary Catchmoon Kitgun when used with Tremor and Steadyslam Grips.
  • Added an additional 30 Nightwave Prestige Ranks (150 max).
  • Our last Nightwave Prestige Rank increase proved to not be enough for those whose retroactive amount put them at the new max. More Ranks for more Crystal Cred!
  • Disabled True Master Fonts (Relay Blessing) applying to conclave gameplay, as it provides an unfair advantage. 
  • Moved "Mutalist Alad V Assassinate node" away from Akkad to prevent selecting it by accident.
  • Reduced repetitive Helminth animations when interacting with it.
  • Improved performance when playing with Banshee.
  • Reduced the self-stagger range on the Sonicor
  • “Winged” Syandanas that have open/closed states (Sari Syandana etc.) will now only be open in the End of Mission diorama for the player with it equipped. This fixes issues with overlap/clipping for the rest of the squad.
  • Updated the descriptions of the Vulpaphyla and Predasite Antigens for Vulpaphyla.
  • Changed Ayatan Stars to sort as a rare Resource in the End of Mission screen.
  • Added a “whoosh” sound FX to the end of a Nunchaku movement.
  • Ayatan Screen Changes:
    • Updated the Ayatan screen when you do not own any Ayatan Treasures or Ayatan Stars to show an explanation of the Ayatan system.
    • Added a “Visit Maroo” button to travel to Maroo’s Bazaar.
    • Made several adjustments to certain Ayatan Sculpture and Star dioramas so that they are easier to see.
  • Gave Atlas a little more height on his backflip in his animation idles.You’d think he wouldn’t need it because he has no neck, but it needed to be done.
  • Changed items listed in the in-game Market packs from ALL CAPS to Title Case. Also, replaced “ITEM (OWNED)” with the ‘owned’ icon.
  • Changed all vendors’ names in Fortuna and Cetus from ALL CAPS to Title Case.
  • Updated Arcane Pulse’s description to include the heal amount and radius.
  • Changed the Buzlok’s projectile launch to appear slightly below the scope when aiming.
  • Your chosen Energy color will now apply to part of the FX when you revive yourself.
  • Made changing the exposure setting in Captura less drastic.
  • Updated Halikar/Halikar Wraith’s thrown hit effects to be more in-line with other projectile effects.
  • Moved the first attack of Threshing Gain to the last in Wise Razor Stance and adjusted the damage accordingly.
  • Cortege Changes:
    • Increased range from 24m to 28m.
    • Added Punch Through to the Cortege’s primary fire against enemies (will not penetrate level geometry).
  • Exodia Contagion projectiles now inherent the Critical Chance/Damage and the Status Chance of the Zaw it is slotted into.
  • Removed ability to Emote while on a K-Drive due to functionality breaking.
  • Improved the default placement of TennoCon Deimos Prex cards so they are a bit nicer to position when Decorating.
  • Changed the Mastery Rank Challenge Icons to the new design that was released recently.
  • Improved Melee slam animations!
  • You’ll now be able to start moving after a Melee slam at the same timing as when you can shoot or perform another Melee attack.
  • Relaxed on the Gauss Mach Rush FOV attenuation so it doesn't become too absurd in cases of extreme speed.
  • Updated decals on the huts in Cetus to use modulate blending so that they blend in better.
  • Made several minor adjustments to the Bow idle animations to address motion blur issues and more.
  • Disabled the health marker on Grineer Crewships in Railjack missions when the reactor is destroyed.
  • We made this change so that there is less confusion to those outside of the Crewship on whether or not it is still an active/valid target.
  • Cleaned up some beam FX in various areas of the game.
  • The ‘Multishot’ stat will no longer appear if it is at or below a value of 1.
  • Reworked the Fluctus muzzle and projectile FX.
  • Stalker and Acolytes have been given the fancy “boss Health bar” treatment!
  • Updated tooltip message for Energy while in Arsenal to read "Used to cast Abilities" instead of "Used to cast Warframe Abilities."
  • Removed the ‘Mend The Family’ option from Grandmother during the Heart of Deimos Quest, which could result in an inability to progress the Quest.
  • Increased the projectile speed of the Arquebex.
  • Updated some texts referring to Orokin Derelicts instead of Deimos.
  • Increased the size of the rear weakpoint on enemy Nechramechs. 
  • This should make hitting the Necramechs more consistent with what you see.


There are 14 pages of fixes coming with Deimos: Arcana! The following are just some highlight fixes from that list: 

  • Fixed Octavia's Resonator not going to pick up her Mallet if it was cast just off a navigation path (ie on top of an obstruction).
  • Fixed key-based Star Chart missions (e.g. Mutalist Alad V Assassinate) being automatically set to Private and preventing others from joining freely in Steel Path.
  • Fixed Gladiator Mods (Vice, Might, Rush) not stacking or applying the increased set bonus to Critical Chance per combo multiplier when they are applied to Garuda's Talons (only applies when Talons are the single equipped Melee).
  • Fixed Blood Rush and Weeping Wounds not applying to Garuda’s Talons (only applies when Talons are the single equipped Melee).
  • Fixed Baurahn Prime Ephemera FX not being removed until leaving the Arsenal.
  • Fixed getting stuck in Void Dash animation after transferring into Nechramech while crouching. 
  • Fixed Subsumed Warframe abilities appearing in your Inventory as blueprints. 
  • Fixed being unable to enter the Arsenal from the pause menu while in the Orbiter Captura Scene. 
  • Fixed simultaneously opening the pause menu and selecting options while boarding the Railjack causing your Warframe to become frozen in the pause menu animation.
  • Fixed Bounties auto accepting and not allowing the Client to vote if both players load into any Free Roam mission from the Orbiter. 
  • Fixed self-damage occurring when ragdolling off of K-Drive when using certain secondaries (notably the Athodai).
  • Fixed Titania appearing absolutely gigantic when using Omni Tool to return to Railjack in Razorwing after blowing up enemy ship.
  • Fixed return issue with combo stacking Melee Mods (like Blood Rush and Weeping Wounds) not resetting while in Operator with a very specific loadout as Client.
  • Fixed the Critical Chance from the Gladiator Set bonus not resetting for Clients if the combo counter runs out while being in Operator.
  • Fixed Railjack Wreckage being marked as under repair even if you didn’t contribute anything.
  • Fixed <SECONDARY_FIRE> appearing instead of button callout when throwing Condensed Thermia in the Exploiter Orb fight. 
  • Fixed the Kuva Ayanga dealing self damage.
  • Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee. 
  • Fixed Mesa being unable to double jump after activating Peacemaker right after jumping.
  • Fixed Helios struggling to Scan anything while you’re piloting a Necramech.
Link to comment
Share on other sites

I really hope this is not the last update we will have this year, because according to pc players, even the current hotfix which is 29.5.6 the game is totally broken in some aspects, like the grasp of lohk of xaku, necramech losing affinities with host migrations (even after the hotfix talking about fixing this problem)and railjack being unplayable, and the main problem for fortune players on xbox, whether as bonties or free room, at some point in the gameplay the game crashes forcing us to close and restart the game .....
I hope that at least the first 2 reported problems will be fixed when this update comes to the consoles.

Link to comment
Share on other sites

23 minutes ago, (XBOX)achuck2remember said:


Is the alchemist warframe come with this update? And thank you DE for the awesome game. you all keep it interesting and fun .Thanks

Nope! Lavos is not yet live on PC, so consoles will get in a future update :) 

Thanks for playing! 

Link to comment
Share on other sites

Will you guys consider some of the feedback about the changes to Xaku’s 2, & not implement them to the frame with this update? Xaku mains generally agree that disabling the ability to rearm turrets at max arsenal is harmful to it’s synergy with The Vast Untime.

Thanks for the update anyhow!

Link to comment
Share on other sites

19 hours ago, (XBOX)Kaitou Gir said:

Has exploiter orb's fight been fixed with this update? Currently if you're fighting exploiter orb in multiplayer you crash whenever you enter a cinematic.

16 hours ago, (XBOX)Th3BelovedSaint said:

It would be nice to know if this is even being worked. Please, someone at DE, give us an answer on this.

The team has been looking into it, its a tricky one. Dmitri has been responding on the issue here: 

If you have information to share do so there!

Link to comment
Share on other sites

2 hours ago, (XBOX)DOT5701 said:

Trash update, DE listen to the community! You are killing the game, this is just pathetic. Get some new DEVS, get rid of who doesn't wanna stay there! Stop the Covid excuses and work hard on the game just like every game company is doing!

They are working as hard as they can and covid is taking a toll on lots of people. Second, your on xbox. The update didn't even come out yet. Third, you are acting like they aren't still putting effort into the Game, they have been working extremely hard to hold the fanbase together and you are claiming things that haven't happened yet. You are in the wrong but have fun crying about something that hasn't happened yet 😊.

Link to comment
Share on other sites

8 hours ago, [DE]Danielle said:

The team has been looking into it, its a tricky one. Dmitri has been responding on the issue here: 

If you have information to share do so there!

Ms. Danielle, Thank you so much for this. To me, it has every appearance of a memory location(s) being overwritten. Such issues are notoriously difficult to track, since the mere act of putting trace code and stop points in place to track your variable values, etc. may displace the offending variable, memory pool, etc. A bit like Schrodingers cat in Quantum Physics. I will gladly contribute all the info I can to try to help.

Link to comment
Share on other sites

On 2020-12-07 at 8:50 AM, [DE]Danielle said:


  • Spectral Scream: Removed Status Chance stat, now always 100%. Enemies hit by the breath will chain the damage to one other enemy outside the breath. You can now swap between Elementals on the fly with Spectral Scream - no longer dependent on your primary emissive color!
  • *Increased Spectral Scream damage from 200 to 400 Damage Per Second at Max Rank!

Great, time to redo my Chroma's build and change the abilitys around for the umpteenth time. Probably gonna wait till some people say what they think about it when the update is out though.

Also can't wait for the infested arm cannon though, it'd be sweet to get Nidus his own version.

Link to comment
Share on other sites


This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
  • Create New...