Jump to content
  • 0

Intrinsics farm: how to maximize?


TARINunit9

Question

I'm making my final push for MR30. I decided to take a break from Steel Path and work on Intrinsics... and I'm thinking I put them off for too long because I'm only at 9/8/8/8

The two main strats for this seems to be "Gian Point Speed" and "Flexa Adaro", which are about as far apart as you can get.

Gian Point Speed takes advantage of the fact Gian Point never spawns a spacebase/point of interest. You're not getting a lot of intrinsics per mission, but you are doing a lot of missions very quickly. The only downside is that you need to be doing it co-op: one player to pilot, the other player to build Flux Energy and man the artillery. I tried it solo just to get a feel for the intrinsics-per-mission, and it is definitely MUCH slower solo... or is it? I doubt there's much I'm missing, but is there a side-strat for solo players?

Flexa Adaro, named for an older strat on Adaro Sedna, instead relies on backstabbing as many Exo infantry as possible to squeeze out every last drop of affinity from a high-density environment. I gave it a run, and after 59 minutes of infiltrating crewships as Ivara, systematically depopulating an entire Galleon, I would up with a whopping 42 intrinsics (no booster). There were a lot of things I could have done wrong, but I have to ask if there's more things I can do to either speed it up, or squeeze more affinity out of each Grineer. Boring details follow:

Spoiler

 

My Flexa strat was (after killing the fighters of course) to jump in each Crewship and stab the pilot, then run back out. Didn't touch anyone else until I had all eight Crewships (the max that can spawn at one time) sitting idle in the vacuum of space. Then I would use Ivara, gather everyone close with Noise arrows, spam Sleep arrows, then get to backstabbing. Is this the fastest way or is there a better way?

The Galleon also feels like a timesink. I don't know if the devs tried to nerf us or if it's always been this way, but Exo enemies in the Galleon spawn "1/2 alerted" meaning they don't count as stealth kills until they've wandered around for like 30 seconds. And 1/2 alerted enemies have an annoying habit of re-alerting unalerted enemies if they gather together (thankfully there's a limit on how often they can do this; eventually they'll all go unalert). My idea was to just go all the way from spawn to the captain, then back to spawn, repeating the noise/sleep arrow backstabs for each room. Does this cause fewer enemies in total to spawn? Is this just overall slower in general?

Actually on the subject of speed, is there a better frame for Adaro-style stealthing than Ivara? I know Equinox is popular on the actual Adaro, but Sedna enemies don't spawn 1/2 alerted like Exo enemies do

 

As one final question about Flexa Adaro, how much of a difference does Naramon make? I forgot to equip it for the big 59 minute run

Link to comment
Share on other sites

Recommended Posts

57 minutes ago, TARINunit9 said:

I can officially report that you can't just run up to enemies firing sleep arrows willy-nilly.

 

7 hours ago, Teliko_Freedman said:

You have to inflict amnesia, or get them to sleep while they were not alerted usually to get stealth kill.

I have a method I called 'Double Sleep" which is basically Use sleep arrow on them, wait for them to wake, and hit them with sleep arrow again.

That way they go to sleep unalerted, allowing stealth kills.

Or, you can kill them as they come out of sleep status. They are unalerted then too.

 

Alternatively if you subsume Baruuk's Lull into Ivara, that comes with Amnesia, meaning stealth kills.

As I said, this seems quite buggy, but it's still working on PS4.

Quote

IIRC, alerted state was quite buggy with sleepy arrows nn PS4 (some enemies simply didn't become unalerted after a sleep arrow, and I had to use melee weapons with two-hit finishers to reset and kill enemies reliably).

No idea if the Deimos Arcana nerfed this on PC, or if enemy AI works differently on PC.

 

It's very important that you use a hammer and stealth kill enemies from BEHIND. No idea if it works on other weapons, or animations. It simply works with hammers.

Going for front finishers, more often than not, will reset your stealth affinity multiplier.

You can go the whole galleon with a 500% affinity bonus on. That's how I maxed my intrinsics in the first two weeks of RJ.

 

Below is a run I recorded 10min ago.

I did front finishers and back finishers (so, pay attention to stealth affinity multiplier, finisher type and enemy state), just to better illustrate what I said:

Hammer is Kuva Shildeg.

Link to comment
Share on other sites

23 hours ago, TARINunit9 said:

My Flexa strat was (after killing the fighters of course) to jump in each Crewship and stab the pilot, then run back out. Didn't touch anyone else until I had all eight Crewships (the max that can spawn at one time) sitting idle in the vacuum of space. Then I would use Ivara, gather everyone close with Noise arrows, spam Sleep arrows, then get to backstabbing. Is this the fastest way or is there a better way?

Actually on the subject of speed, is there a better frame for Adaro-style stealthing than Ivara? I know Equinox is popular on the actual Adaro, but Sedna enemies don't spawn 1/2 alerted like Exo enemies do

there's a lot more Enemies inside of the Bases - the "secret" is to fly a wide berth around the Fighters in the Map to stay undetected by anything for as long as possible. get to the Bases without the Space Enemies noticing. go do your Stealth XP in each Base until there's no more Enemies in them. then go deal with the stuff out in Space.
since the Enemies from inside Bases will be the majority of your Stealth XP over the entire Mission, getting that done first before Enemies know you're there will make for less dud/semi-dud Missions.
doing this may be harder now that Railjack movement has been nerfed.

you can try Baruuk if you like, Lull is useful compared to the other stuff after all the nerfs to everything else.
(or, even put Lull on something else, like Ash/Ivara, could even put it on Khora to have it and Ensnare at the same time if you're feeling bold)

1 hour ago, TARINunit9 said:

I MIGHT give the "deliberately lose" method a shot, if I can find an actually reliable way to hide my Railjack. 

reminder: Railjack was nerfed so that you do not keep any gained XP on a Mission Failure unlike everywhere else in the game. so if you Abort, you don't get anything.

 

 

4 hours ago, -CdG-Zilchy said:

Annoyingly the captain dropped Searing Steel lol which I didn't yet have

that's what you get for being slow

Link to comment
Share on other sites

27 minutes ago, (PSN)Quantaminum said:

I did front finishers and back finishers (so, pay attention to stealth affinity multiplier, finisher type and enemy state), just to better illustrate what I said:

Hammer is Kuva Shildeg.

Lemme go test this out on PC...

So a hammer does indeed magically turn alerted enemies into alerted ones on a backstab, we finally have an answer, both to the weird bug and how to do Flexa Adaro faster

I forgot to mention, my three runs so far have all been with War. Heavy blades use the same animation, but apparently that doesn't matter. It's the hammers themselves that speed this up

Link to comment
Share on other sites

Naramon isn't required, the reason for this is you're using finishers rather than building combo to 12x. I got it down to 11 minutes per run back when I did it, using Ivara and a Fragor and getting about 18 intrinsics in that time. I'm not sure what's been changed since I did it though. 

As for Gian point method the fastest way is a 4 man group while being the foundry person because you seem to gain extra intrinaica when doing so. Assuming you have a good Railjack ship there's really no speed loss for doing it solo other than manning the gun for the crewships, might take an extra minute. 

Just a quick fyi, you do not require max intrinsics or Steel Path to hit MR 30 since the last update.

Link to comment
Share on other sites

2 hours ago, TARINunit9 said:

Since I'm a weird sticker who refuses to abort/deliberately lose, I'm up to 63 intrinsics per Flexa, roughly 50 minutes clear time. This was ten crewships + the missile platform + the galleon all depopulated, plus about 85 fighters

I MIGHT give the "deliberately lose" method a shot, if I can find an actually reliable way to hide my Railjack. Last I tried it, even if I use archwing to lure the starting fighters away from my RJ another group will just spawn next to the RJ and shoot it anyway

Either method probably works fine honestly, all I did to hide my Railjack was tether all the fighters as I was fleeing, hit the 80 kills quota so that no more spawned then put it about 10k from the nearest Crewship cos they tend to hold position where they spawn if you don't engage them. Make sure you shoot down any launched Ram sleds before leaving the RJ to AW to the galleon.

Link to comment
Share on other sites

2 minutes ago, -CdG-Zilchy said:

Naramon isn't required, the reason for this is you're using finishers rather than building combo to 12x. I got it down to 11 minutes per run back when I did it, using Ivara and a Fragor and getting about 18 intrinsics in that time. I'm not sure what's been changed since I did it though. 

Wait, no stealth kills? Or am I missing something?

Link to comment
Share on other sites

2 minutes ago, TARINunit9 said:

Wait, no stealth kills? Or am I missing something?

Yes stealth finishers. I did it before they nerfed how tanky gokstaad troops were so I don't know what it takes to kill them now. I used a Fragor Prime and Ivara sleep arrows. It didn't matter if it was in the back or front, as long as it was a finisher.

Link to comment
Share on other sites

Just now, -CdG-Zilchy said:

Yes stealth finishers. I did it before they nerfed how tanky gokstaad troops were so I don't know what it takes to kill them now. I used a Fragor Prime and Ivara sleep arrows. It didn't matter if it was in the back or front, as long as it was a finisher.

Clearly I'm missing something, because I can't just run up to all the enemies with Sleep arrows. As I mentioned, they spawn half-alerted, and they do NOT give Stealth Kill bonuses in that state. Is there some secret to getting them calmed down faster? Because without it, I don't see how to shave the mission down from 59 minutes to 11 minutes

Link to comment
Share on other sites

1 minute ago, TARINunit9 said:

Clearly I'm missing something, because I can't just run up to all the enemies with Sleep arrows. As I mentioned, they spawn half-alerted, and they do NOT give Stealth Kill bonuses in that state. Is there some secret to getting them calmed down faster? Because without it, I don't see how to shave the mission down from 59 minutes to 11 minutes

Hmm, let me try later on for you and see what the issue is, I'll let you know my findings

Link to comment
Share on other sites

glad i farmed it last year, spend entire 3-4 days farming 10hours average on daily basis. then the nerfed for stealth intrinsic farm came and everything became more harder. not sure what's the fastest way is atm. but i'll suggest giant point as its less annoying. and you don't have to rush it, so farm whenever you have time or got nothing else to do. 

Link to comment
Share on other sites

7 hours ago, TARINunit9 said:

I'm making my final push for MR30. I decided to take a break from Steel Path and work on Intrinsics... and I'm thinking I put them off for too long because I'm only at 9/8/8/8

I'm at a similar point. MR 29, 8/8/8/8 in intrinsics and missing a few other odds and ends, so I think I'll need most of the Deimos Arcana releases to make up for the things I still haven't been able to farm (Lato Vandal, Korrudo, 2 lich weapons, etc.).  I've been thinking about farming up the intrinsics, but I'm also aware that new railjack content is coming soon.  I'm assuming that playing through that will passively move me a lot closer to 10/10/10/10 and, being on console, I've been willing to wait on this (since MR30 has been out of reach without these other things).  Anyway, I appreciate you bringing this up to help confirm that if I do end up farming this, I can pursue Gian fairly confidently - I've never enjoyed the stealth adaro thing.  Also, who knows what DE has planned for the holidays/Devstream150 - there might be a double affinity weekend.      

Link to comment
Share on other sites

50 minutes ago, -CdG-Zilchy said:

Naramon isn't required, the reason for this is you're using finishers rather than building combo to 12x. I got it down to 11 minutes per run back when I did it, using Ivara and a Fragor and getting about 18 intrinsics in that time. I'm not sure what's been changed since I did it though. 

Naramon gives extra affinity for melee weapon kills, which should translate into more Intrinsics.

--

OP

Not sure if the old strat still holds up, but here's how it used to work:

- Use a hammer for stealth kills. They have higher stealth multiplier and, IIRC, alerted state was quite buggy with sleepy arrows nn PS4 (some enemies simply didn't become unalerted after a sleep arrow, and I had to use melee weapons with two-hit finishers to reset and kill enemies reliably).

- You don't really need noise arrow, just sleep arrow.

- Don't waste time with fighters and other space enemies. You can just head to the galleon off-path, park your RJ far away from it and then use AW to get near the galleon. You can use some RJ abilities to buy you some time while you're in the galleon (like, invisibility).

- Once you clear the galleon, let your RJ get destroyed. Intrinsics isn't affected by the 125% aff bonus from completion, but aborting gives you NO aff, because DE loves throwing inconveniences at us (you used to be able to abort and keep intrinsics). So, failure is/was the only option.

That's about it.

The whole process didn't take more than 10min.

EDIT: Also, bring a Smeeta with you, for the occasional Charm.

Link to comment
Share on other sites

8 minutes ago, (PSN)Quantaminum said:

- Use a hammer for stealth kills. They have higher stealth multiplier and, IIRC, alerted state was quite buggy with sleepy arrows nn PS4 (some enemies simply didn't become unalerted after a sleep arrow, and I had to use melee weapons with two-hit finishers to reset and kill enemies reliably).

Could you elaborate a little more? Is it literally just "run straight through the ship, sleep arrow + backstab everything you see, the hammer causes it to count as a stealth kill"?

10 minutes ago, (PSN)Quantaminum said:

(you used to be able to abort and keep intrinsics)

Yeah, I remember restarting the mission, in the middle of the mission, in order to farm Sentient Anomalies. Good times...

Link to comment
Share on other sites

3 minutes ago, (XBOX)Rez090 said:

Is this stated as fact somewhere, cause it seems wrong.

(Taken from wiki) They don't have the highest ground finisher multiplier, but it does seem to be highest stealth kill alongside scythe and heavy blade, and hammers have the highest back finisher multiplier as well.

Link to comment
Share on other sites

8 minutes ago, TARINunit9 said:

Could you elaborate a little more? Is it literally just "run straight through the ship, sleep arrow + backstab everything you see, the hammer causes it to count as a stealth kill"?

Yup.

Go Invisible, find enemies, put them to sleep and bonk them in the head with your hammer (stealthily, of course).

7 minutes ago, (XBOX)Rez090 said:

Is this stated as fact somewhere, cause it seems wrong.

I mean the Stealth Finisher damage multiplier.

Link to comment
Share on other sites

@TARINunit9 not sure how you're going with this but I did a test run, 2 minutes to hide my RJ then 6 minutes to clear the galleon of all enemies, just using Ivara prowl and sleeping them, then Fragor finishers(front or back didn't matter). The only time I lost my bonus is when I accidentally killed one in front of a guy who wasn't sleeping and he broke the combo when killed. Annoyingly the captain dropped Searing Steel lol which I didn't yet have so I had to go and beat the entire mission instead of just hitting abort :/

Link to comment
Share on other sites

You have to inflict amnesia, or get them to sleep while they were not alerted usually to get stealth kill.

I have a method I called 'Double Sleep" which is basically Use sleep arrow on them, wait for them to wake, and hit them with sleep arrow again.

That way they go to sleep unalerted, allowing stealth kills.

Or, you can kill them as they come out of sleep status. They are unalerted then too.

 

Alternatively if you subsume Baruuk's Lull into Ivara, that comes with Amnesia, meaning stealth kills.

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...