I'm making my final push for MR30. I decided to take a break from Steel Path and work on Intrinsics... and I'm thinking I put them off for too long because I'm only at 9/8/8/8
The two main strats for this seems to be "Gian Point Speed" and "Flexa Adaro", which are about as far apart as you can get.
Gian Point Speed takes advantage of the fact Gian Point never spawns a spacebase/point of interest. You're not getting a lot of intrinsics per mission, but you are doing a lot of missions very quickly. The only downside is that you need to be doing it co-op: one player to pilot, the other player to build Flux Energy and man the artillery. I tried it solo just to get a feel for the intrinsics-per-mission, and it is definitely MUCH slower solo... or is it? I doubt there's much I'm missing, but is there a side-strat for solo players?
Flexa Adaro, named for an older strat on Adaro Sedna, instead relies on backstabbing as many Exo infantry as possible to squeeze out every last drop of affinity from a high-density environment. I gave it a run, and after 59 minutes of infiltrating crewships as Ivara, systematically depopulating an entire Galleon, I would up with a whopping 42 intrinsics (no booster). There were a lot of things I could have done wrong, but I have to ask if there's more things I can do to either speed it up, or squeeze more affinity out of each Grineer. Boring details follow:
Spoiler
My Flexa strat was (after killing the fighters of course) to jump in each Crewship and stab the pilot, then run back out. Didn't touch anyone else until I had all eight Crewships (the max that can spawn at one time) sitting idle in the vacuum of space. Then I would use Ivara, gather everyone close with Noise arrows, spam Sleep arrows, then get to backstabbing. Is this the fastest way or is there a better way?
The Galleon also feels like a timesink. I don't know if the devs tried to nerf us or if it's always been this way, but Exo enemies in the Galleon spawn "1/2 alerted" meaning they don't count as stealth kills until they've wandered around for like 30 seconds. And 1/2 alerted enemies have an annoying habit of re-alerting unalerted enemies if they gather together (thankfully there's a limit on how often they can do this; eventually they'll all go unalert). My idea was to just go all the way from spawn to the captain, then back to spawn, repeating the noise/sleep arrow backstabs for each room. Does this cause fewer enemies in total to spawn? Is this just overall slower in general?
Actually on the subject of speed, is there a better frame for Adaro-style stealthing than Ivara? I know Equinox is popular on the actual Adaro, but Sedna enemies don't spawn 1/2 alerted like Exo enemies do
As one final question about Flexa Adaro, how much of a difference does Naramon make? I forgot to equip it for the big 59 minute run
Question
TARINunit9
I'm making my final push for MR30. I decided to take a break from Steel Path and work on Intrinsics... and I'm thinking I put them off for too long because I'm only at 9/8/8/8
The two main strats for this seems to be "Gian Point Speed" and "Flexa Adaro", which are about as far apart as you can get.
Gian Point Speed takes advantage of the fact Gian Point never spawns a spacebase/point of interest. You're not getting a lot of intrinsics per mission, but you are doing a lot of missions very quickly. The only downside is that you need to be doing it co-op: one player to pilot, the other player to build Flux Energy and man the artillery. I tried it solo just to get a feel for the intrinsics-per-mission, and it is definitely MUCH slower solo... or is it? I doubt there's much I'm missing, but is there a side-strat for solo players?
Flexa Adaro, named for an older strat on Adaro Sedna, instead relies on backstabbing as many Exo infantry as possible to squeeze out every last drop of affinity from a high-density environment. I gave it a run, and after 59 minutes of infiltrating crewships as Ivara, systematically depopulating an entire Galleon, I would up with a whopping 42 intrinsics (no booster). There were a lot of things I could have done wrong, but I have to ask if there's more things I can do to either speed it up, or squeeze more affinity out of each Grineer. Boring details follow:
My Flexa strat was (after killing the fighters of course) to jump in each Crewship and stab the pilot, then run back out. Didn't touch anyone else until I had all eight Crewships (the max that can spawn at one time) sitting idle in the vacuum of space. Then I would use Ivara, gather everyone close with Noise arrows, spam Sleep arrows, then get to backstabbing. Is this the fastest way or is there a better way?
The Galleon also feels like a timesink. I don't know if the devs tried to nerf us or if it's always been this way, but Exo enemies in the Galleon spawn "1/2 alerted" meaning they don't count as stealth kills until they've wandered around for like 30 seconds. And 1/2 alerted enemies have an annoying habit of re-alerting unalerted enemies if they gather together (thankfully there's a limit on how often they can do this; eventually they'll all go unalert). My idea was to just go all the way from spawn to the captain, then back to spawn, repeating the noise/sleep arrow backstabs for each room. Does this cause fewer enemies in total to spawn? Is this just overall slower in general?
Actually on the subject of speed, is there a better frame for Adaro-style stealthing than Ivara? I know Equinox is popular on the actual Adaro, but Sedna enemies don't spawn 1/2 alerted like Exo enemies do
As one final question about Flexa Adaro, how much of a difference does Naramon make? I forgot to equip it for the big 59 minute run
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