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Deimos: Arcana: Hotfix 29.5.7


[DE]Megan
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2 minutes ago, AnFangs said:

@[DE]Megan Hey, any plans to make Firestorm (& Primed Firestorm) apply to all primaries where relevant? Shotguns have greater than zero members that could benefit from mods that increase blast radius, but as a weapon class they don’t even have a basic mod for blast radius, nevermind a primed one.

 

Primed Firestorm has effectively made all weapons with blast radiuses that use shotgun mods the runts of explosive weapons; I think the simplest solution to make everyone happy here would be to just re-categorize the Firestorm mods as usable by all primaries instead of just rifles, rather than something like making a new blast radius mod for explosive weapons in the shotgun class, and then a couple years from now making its primed version to finally bring them up to parity.

that would be a good thing

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Enemies in the open world attack too far.

During the mission, some enemies often attack outside the mission range, which is a very troublesome problem.

Enemies on the moon often appear directly on the path that has been cleared, or appear directly next to them, instead of appearing on the path to the evacuation point.

It is often necessary to constantly return to the TENNO spawn point or clear the nearby enemies before the enemies appear on the path of the evacuation point.

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10 minutes ago, [DE]Megan said:

Fixed losing full Chat functionality after defeating Nihil

That sounds like a good thing tho, have you seen the stuff region says lol

 

Overall bonewidow fixes look good on paper, the ironbride I feel can't be truly fixed until archmelee mods as a whole are looked at. Firing line I still think needs to be reduced to 20 energy, since it seems like it encourages spam,  but the other abilities seem fine (besides the issues ironbride still has)

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Fixed cases where Mining nodes could be inaccessible in Cambion Drift due to spawning inside the environment."  

Because they Actually saw this happen in the 4 hour live stream last monday.
can't realy not fix this after showing it on stream right ! :) 

Would be lovely if you guys could make a topic at forums that has a active bug fixing system.  
People post it, admin places it on top on main post, and will be crossed off when it's fixed :D 

Anyway, thanks for the hotfix! :D

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Just now, parudo said:

Enemies in the open world attack too far.

During the mission, some enemies often attack outside the mission range, which is a very troublesome problem.

Enemies on the moon often appear directly on the path that has been cleared, or appear directly next to them, instead of appearing on the path to the evacuation point.

It is often necessary to constantly return to the TENNO spawn point or clear the nearby enemies before the enemies appear on the path of the evacuation point.

This^

The Lua spawning issues have been around for a really long time.

And open-world mobs may as well all be carrying sniper rifles, yeah.

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Just now, -Alleluia- said:

Nope. You still cannot equip these mods on Ironbride. They simply do not show up in the mod selection panel when "upgrading" Ironbride. 

because the mods go into ur necramech, not in the weapon. they will affect the weapon now.

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