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New UT Skins (Drakgoon/Ogris)


ByGenius

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If skins are used on the Kuva version of Drakgoon/Ogris, the stats will be the same as the regular versions of these guns (although the basic elemental damage from Lich and synergy not change). There is no such problem with Stahlta (although It does not have any other variations).

Kuva Ogris without skin stats

https://ibb.co/9pLbsyM

Kuva Ogris without skin in hands stats

https://ibb.co/fqnXmh1

Kuva Ogris with skin stats

https://ibb.co/dMgYrcJ

Kuva Ogris with skin in hands stats

https://ibb.co/j4bFqCx

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We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts.  This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible.

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1 hour ago, [DE]Momaw said:

We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts.  This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible.

I figured that was the case, kinda like the candy cane skin (Altoguh in this case with the kuva weapons are unintended). Glad to see that it be fixed soon.

Also, the Flak Cannon and The Rocket Launcher skins adds new reload animations, wich is really nice, but the Shock Rifle still uses the Stahlta's original reload. Is that intended or sould teh skin have its reload like the other two? Since upon reload, any magtazine being ejected has the same model as the original Stahlta, wich is, unmatching.

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On 2020-12-11 at 6:50 PM, [DE]Momaw said:

We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts.  This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible.

"As soon as possible" - 1 month later and this is still not fixed. Surely this can't be too complicated of a fix?

 

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On 2020-12-11 at 7:50 PM, [DE]Momaw said:

We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts.  This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible.

Hey, just wanted to point out that since the fix, the flak fragments on the Flak Cannon are no longer visible which is a shame. I used to play the original UT back in high school. Loved the spread of those fragments and the animation. Now it looks like it just shoots out rays.

For the Shock Rifle skin, the second fire detonation no longer shows the bubble shockwave.

Can you guys please fix this? It kinda looses the charm if the animations and effects are lacking.

Thanks

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