ByGenius Posted December 11, 2020 Share Posted December 11, 2020 If skins are used on the Kuva version of Drakgoon/Ogris, the stats will be the same as the regular versions of these guns (although the basic elemental damage from Lich and synergy not change). There is no such problem with Stahlta (although It does not have any other variations). Kuva Ogris without skin stats https://ibb.co/9pLbsyM Kuva Ogris without skin in hands stats https://ibb.co/fqnXmh1 Kuva Ogris with skin stats https://ibb.co/dMgYrcJ Kuva Ogris with skin in hands stats https://ibb.co/j4bFqCx Link to comment Share on other sites More sharing options...
SergeantBanane Posted December 11, 2020 Share Posted December 11, 2020 Can confirm same here Link to comment Share on other sites More sharing options...
Arc_Xeno_JDSH Posted December 11, 2020 Share Posted December 11, 2020 I to can confirm this is a thing. Stahlta at least doesn't have to deal with this but that's only because it has no other varients. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted December 11, 2020 Share Posted December 11, 2020 We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts. This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible. Link to comment Share on other sites More sharing options...
Mama_Sasha Posted December 11, 2020 Share Posted December 11, 2020 1 hour ago, [DE]Momaw said: We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts. This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible. I figured that was the case, kinda like the candy cane skin (Altoguh in this case with the kuva weapons are unintended). Glad to see that it be fixed soon. Also, the Flak Cannon and The Rocket Launcher skins adds new reload animations, wich is really nice, but the Shock Rifle still uses the Stahlta's original reload. Is that intended or sould teh skin have its reload like the other two? Since upon reload, any magtazine being ejected has the same model as the original Stahlta, wich is, unmatching. Link to comment Share on other sites More sharing options...
XaelathRavenstorm Posted December 22, 2020 Share Posted December 22, 2020 still no updates on this? can't wait to use my kuva ogris with the UT skin Link to comment Share on other sites More sharing options...
Koed Posted January 11, 2021 Share Posted January 11, 2021 On 2020-12-11 at 6:50 PM, [DE]Momaw said: We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts. This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible. "As soon as possible" - 1 month later and this is still not fixed. Surely this can't be too complicated of a fix? Link to comment Share on other sites More sharing options...
Ancient_Maykr Posted January 16, 2021 Share Posted January 16, 2021 On 2020-12-11 at 7:50 PM, [DE]Momaw said: We've confirmed that adding the Unreal Tournament skins to the Kuva Lich versions of the Ogris or the Drakgoon is causing those weapons to perform like their ordinary non-Lich counterparts. This is unintended behavior, adding a cosmetic skin to a weapon should (with a very few grandfathered exceptions) not affect the weapon's mechanics. We'll be updating to fix this as soon as possible. Hey, just wanted to point out that since the fix, the flak fragments on the Flak Cannon are no longer visible which is a shame. I used to play the original UT back in high school. Loved the spread of those fragments and the animation. Now it looks like it just shoots out rays. For the Shock Rifle skin, the second fire detonation no longer shows the bubble shockwave. Can you guys please fix this? It kinda looses the charm if the animations and effects are lacking. Thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.