Jump to content

Fix Condition Overload


(XBOX)TheWayOfWisdom

Recommended Posts

As it stands right now, the damage added by Condition Overload on heavy attacks has the "unique" quirk of not being affected by the combo counter.
Using the Stropha as an example: A heavy attack does 2800 damage without mods. Add in Corrupt Charge (2x combo) and you'll do 2800 x 2 = 5600 damage. You would then expect CO at 1 proc to add 5600 x 1.2 = 6720 to your attack, for a total damage of 5600 + 6720 = 12,320.
Unfortunately that's not how it works currently. What CO does is add damage from before the combo counter is considered. So the amount it adds in the example of Stropha is 2800 x 1.2 = 3360. So your heavy attacks only deal 5600 + 3360 = 8960.

In equation form, this is how it should work:
latex.png

How it actually works currently:
latex.png

Additionally, CO still does not work on glaive explosions or Zenistar's disc. Quassus's (and by extension Arum Spinosa I assume) projectiles from heavy attack also are bugged to scale improperly with Condition Overload (It scales off of a base of 20 for Quassus) in addition to the issue above.

Link to comment
Share on other sites

well to be fair, many mods and even weapons have their own quirk when it comes to % especially when it comes to crit % , some are additive , other are multiplicative and among those some uses base or total crit % as the base for the increase or simply add a fixed % to the amount without caring about the what the numbers actually were.

in other words, it's simply one of those cases, and as said previously,melee weapon and this mod are already overpowered enough as it is and will probably soon get revamped (/ nerfed) someday anyway. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...