The wiki says "When used as a secondary, five tendrils can latch onto different enemies and stay locked onto them."
I can shoot an enemy, and if there is one behind it, it will stop damaging the enemy I initially hit, then hit the one behind it while passing harmlessly through the one I shot originally.
If I aim at one enemy and hit it then switch to another enemy that is not directly in front of or behind it, sometimes I can get it to hit both with two different tendrils. The angle that I can reliably do this is incredibly narrow, and only made worse by the fact that it will 100% harmlessly pass through targets. I can even tag and enemy, then move while holding the tendril/beam on that enemy and have the beam pass harmlessly through another enemy in between us. It feels super unreliable to hit more than one target and as of right now I'm going to assume that I'm doing something wrong because other people seem to like it.
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(XBOX)TehChubbyDugan
The wiki says "When used as a secondary, five tendrils can latch onto different enemies and stay locked onto them."
I can shoot an enemy, and if there is one behind it, it will stop damaging the enemy I initially hit, then hit the one behind it while passing harmlessly through the one I shot originally.
If I aim at one enemy and hit it then switch to another enemy that is not directly in front of or behind it, sometimes I can get it to hit both with two different tendrils. The angle that I can reliably do this is incredibly narrow, and only made worse by the fact that it will 100% harmlessly pass through targets. I can even tag and enemy, then move while holding the tendril/beam on that enemy and have the beam pass harmlessly through another enemy in between us. It feels super unreliable to hit more than one target and as of right now I'm going to assume that I'm doing something wrong because other people seem to like it.
Any thoughts?
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