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Support Necramech idea (Unnamed)


raxorsignus

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Support Necramech Idea

Health: 800 (Max 2400)

Shield: 800 (Max 1600)

Armor: 300

Energy: 100 (Max 225)

Sprint speed: 1.25

 

Ability 1: Jump Jet.

Energy used: 25

The mech will jump jet to the air. The propulsion if this ability can knockback surrounding enemies, dealing heat and blast damage.

Jump jet damage: 40 heat & 40/80/120/180 blast damage

Range: 10/15/20/30 meter

Knockback range: 5 meter

 

Ability 2: Healing / support pod

Energy used: 50

The mech will drop a pod, healing their allies and increasing their shield regeneration. (it’s actually a pod filled with nanomech / healing aura) (can heal mech)

Set 1:

Max pod: 1

Health regen: 25/50/75/100 each second

Shield regen: 50% (fixed)

Pod buff range: 10/15/20/25 meter

Pod duration: 8/10/12/15 seconds

Set 2:

Max pod: 1

Health regen: 100 each pulse (fixed)

Shield regen: 100% (fixed)

Pod buff range: 30 meter

Pod duration: 10/20/30/40 seconds

Pulse activated every 4 seconds

 

Ability 3: Swarm missiles

Energy used: 50

The mech launches multiple volley of 4 micro missiles each volley. The missiles will track the nearest enemies or (hold button to) lock on to specific enemy.

Damage (each missile): 300 blast damage

Blast radius: 3 meter

Volley: 1/2/3/4

Missile duration: 15 seconds (fixed)

Missile speed: Angstrum speed

Note: The animation is; the mech has a 4 small compartment that houses the micro missile, 2 in the front and 2 in the back. Each swarm animation will be spiraling square. Launching animation will be at same time, not one-by-one.

 

Ability 4: Tank mode

Energy used: 50

Energy drain: 5/s

The mech will assume ‘kneeling’ position and will ‘summon’ 2 shoulder mounted gatling gun while also supporting allies with varieties of buff. In this mode, the mech speed will be reduced in half.

Range: 50 (affinity range)

Health Regen buff: 50 each pulse (pulse every 2 seconds)

Shield regen buff: 100% (fixed)

Damage reduction: 10/15/20/25 % (player mech only) (damage reduced after armor) (fixed)

Armor increase buff: 25/50/75/100 OR Damage increase buff: 5/10/15/20 %

Note: Mech ‘kneeling’ animation; Mech has continuous track (tank wheel) on it’s legs.

 

Exalted weapon: Gatling gun

Damage: 300 (divided into 3; Impact, puncture, slash)

Fire rate: Each gatling gun has fire rate 20 r/s, a total of 40 r/s. Weapon is auto-spool for 2 seconds.

Status chance: 15%

Critical chance: 40%

Critical Multiplier: 2.8x

 

“(fixed)” means it can’t be changed with mods.

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