raxorsignus Posted December 19, 2020 Share Posted December 19, 2020 Support Necramech Idea Health: 800 (Max 2400) Shield: 800 (Max 1600) Armor: 300 Energy: 100 (Max 225) Sprint speed: 1.25 Ability 1: Jump Jet. Energy used: 25 The mech will jump jet to the air. The propulsion if this ability can knockback surrounding enemies, dealing heat and blast damage. Jump jet damage: 40 heat & 40/80/120/180 blast damage Range: 10/15/20/30 meter Knockback range: 5 meter Ability 2: Healing / support pod Energy used: 50 The mech will drop a pod, healing their allies and increasing their shield regeneration. (it’s actually a pod filled with nanomech / healing aura) (can heal mech) Set 1: Max pod: 1 Health regen: 25/50/75/100 each second Shield regen: 50% (fixed) Pod buff range: 10/15/20/25 meter Pod duration: 8/10/12/15 seconds Set 2: Max pod: 1 Health regen: 100 each pulse (fixed) Shield regen: 100% (fixed) Pod buff range: 30 meter Pod duration: 10/20/30/40 seconds Pulse activated every 4 seconds Ability 3: Swarm missiles Energy used: 50 The mech launches multiple volley of 4 micro missiles each volley. The missiles will track the nearest enemies or (hold button to) lock on to specific enemy. Damage (each missile): 300 blast damage Blast radius: 3 meter Volley: 1/2/3/4 Missile duration: 15 seconds (fixed) Missile speed: Angstrum speed Note: The animation is; the mech has a 4 small compartment that houses the micro missile, 2 in the front and 2 in the back. Each swarm animation will be spiraling square. Launching animation will be at same time, not one-by-one. Ability 4: Tank mode Energy used: 50 Energy drain: 5/s The mech will assume ‘kneeling’ position and will ‘summon’ 2 shoulder mounted gatling gun while also supporting allies with varieties of buff. In this mode, the mech speed will be reduced in half. Range: 50 (affinity range) Health Regen buff: 50 each pulse (pulse every 2 seconds) Shield regen buff: 100% (fixed) Damage reduction: 10/15/20/25 % (player mech only) (damage reduced after armor) (fixed) Armor increase buff: 25/50/75/100 OR Damage increase buff: 5/10/15/20 % Note: Mech ‘kneeling’ animation; Mech has continuous track (tank wheel) on it’s legs. Exalted weapon: Gatling gun Damage: 300 (divided into 3; Impact, puncture, slash) Fire rate: Each gatling gun has fire rate 20 r/s, a total of 40 r/s. Weapon is auto-spool for 2 seconds. Status chance: 15% Critical chance: 40% Critical Multiplier: 2.8x “(fixed)” means it can’t be changed with mods. Link to comment Share on other sites More sharing options...
doggydaboss Posted December 20, 2020 Share Posted December 20, 2020 This is actually pretty good. A thing though, the exalted weapon is it's signature? What bennifitt would the Support-Mech get? Link to comment Share on other sites More sharing options...
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