Hello, this is some tips for finishing out the True Mastery test.
The test is a survival style affair, and will end if run out of life support.
It is composed of 5 stages, and each stage has the pattern of: Kill X# Enemies -> Kill X# Bosses -> Activate Life Support Tower.
The last part is important, you MUST activate the tower to reach the next stage.
Each stage has more enemies you must kill, and more bosses, and their level increases with each progression.
There is always one Arbitration shield drone in each boss step, and starting with stage 2, a Nullifier Crewman.
For a more comprehensive breakdown of the enemies by stage, please visit the wiki under "Mastery Rank".
Quickly the problem becomes trying to wipe as many fodder enemies as you can, and then trying to switch to killing mini-bosses, some with ungodly amount of defenses. Several Warframes and weapons work, such as Octavia and Mesa, those being the more common choices, and one of the ones I used.
Here is the setup I used,
And my companion, a MOA,
While the Companion wasn't really important, the Whiplash Mine helped by corralling enemies together. This will be a recurring theme for the rest of the explanations, the "this isn't important, but it helps." I found that beating this Mastery Test is a game of stacking the deck, and not using a trump card. You keep adding things that will help until it tips the scale in your favor for a win. Please don't judge me for mixed metaphors and similes.
Mesa herself,
This build relies heavily on Mesa's 4, and should favor energy conservation, and then ability range, in that order, with Umbral Vitality bolstering Umbral Intensify. The Arcanes used were Velocity, so that Mesa's 4 would get faster DPS for the bosses, and Energize, giving a chance that every Energy orb picked up would add extra energy to fuel Mesa's 4.
Her Regulators,
You want to emphasize damage types that will kill Grineer defenses, as all of the super spongy bosses are Grineer type, I chose Viral, but could go with Corrosive. Then I put mods on that will increase damage and critical chance.
Next the Primary,
I choose a rifle, but some people tend to favor energy shotguns, it depends on what it'll be used for. I was using my primary exclusively to kill the Arbitration shield drone, and to pop Nullifier Crewman shields, both of which are bosses, and should be the ones prioritized when they appear, the rest can be cleaned up with Mesa's 4. I use the word prioritize, because sometimes you can rake across the arena with Mesa's 4 and kill a few of the bosses before turning it off to kill the anti-ability jerks. As I was using it to kill Robotic and Corpus enemies, I favored Magnetic damage. I also strongly recommend the Tactical Reload mod, anything that can shave off any time is what you will need for this fight.
Lastly Melee,
Melee is what I used when my Mesa was either out of energy, or it was impractical to use any other weapon. How you build your weapon, and which you choose is something of personal choice. That said builds favoring Condition Overload tend to be more popular. Melee will mostly be used to try and panic kill Nullifier Crewman, and lesser Bosses (i.e. Heavy Gunner and lower), but should only really be used when using Mesa's 4 is impractical.
So a few more things,
counterintuitively death is your friend in this Mastery Test, there is no cap for how many times you snuff it in the Mastery test (as of the time of this writing). So if you're running low on energy, getting killed, may cost a second, but you come back with half energy on respawn, which lets you continue blasting away with Mesa.
Some guides I read suggest using operators to force punch burlier bosses over ledges, but this isn't something I recommend, because it takes time to do it, sometimes the bosses rubber band back to the ledge, and it can take a few seconds for the game to register that the boss has fallen to their death and award you the kill, and you NEED time like the ocean needs water.
I also completed the Mastery Test with Resource Drop Chance booster. I don't know if this actually affected the drop rates of life support boosters and energy orbs, but it certainly didn't hurt. So I erred on the side of Pascal and spent the 40 platinum for a 3 day supply.
P.S.
Spoiler
These are personal thoughts, and have nothing informative about the test. I very much considered putting this at the top of the post, but felt it better to tack it on after, more professional I guess. I really think DE needs to balance out the difficulty in this test, it took me I don't know how many times, and a VERY specialized build to accomplish it. Where the other tests, were difficult, but not impossible if you didn't have an optimized build. It took me over a month to complete this test, and the sheer difficulty of it greatly diminished my enjoyment of Warframe. At this difficulty, I can almost guarantee that some people WILL stop playing Warframe when they reach this test. Which is not in the best interest for the continued health of this game.
Speaking of health, I am ashamed at responses of some of the members of this community to people having problems with this test. The elitist mentality I have seen on this board and other locations has been heart breaking on the subject of helping people with this test. Search "Mastery Rank 30", or "True Mastery Test" and you will find around 1 in 3 threads with a phrase along the lines of "If they can't beat this test, they don't deserve to be a True Master." That is just an abysmally unempathetic response. I even had one racist jerk continually refer to me as "Adolf" (because I have a German sounding moniker) after I asked if they had any tips for beating this test, this was in-game. To them I offer them this rebuttal, here is the mail the Lotus sends you after beating the test:
So I finish off with this, shame on you. Shame on you if you scoffed at someone who struggled with this test.
Question
Neumeier
Hello, this is some tips for finishing out the True Mastery test.
The test is a survival style affair, and will end if run out of life support.
It is composed of 5 stages, and each stage has the pattern of: Kill X# Enemies -> Kill X# Bosses -> Activate Life Support Tower.
The last part is important, you MUST activate the tower to reach the next stage.
Each stage has more enemies you must kill, and more bosses, and their level increases with each progression.
There is always one Arbitration shield drone in each boss step, and starting with stage 2, a Nullifier Crewman.
For a more comprehensive breakdown of the enemies by stage, please visit the wiki under "Mastery Rank".
Quickly the problem becomes trying to wipe as many fodder enemies as you can, and then trying to switch to killing mini-bosses, some with ungodly amount of defenses. Several Warframes and weapons work, such as Octavia and Mesa, those being the more common choices, and one of the ones I used.
Here is the setup I used,
And my companion, a MOA,
While the Companion wasn't really important, the Whiplash Mine helped by corralling enemies together. This will be a recurring theme for the rest of the explanations, the "this isn't important, but it helps." I found that beating this Mastery Test is a game of stacking the deck, and not using a trump card. You keep adding things that will help until it tips the scale in your favor for a win. Please don't judge me for mixed metaphors and similes.
Mesa herself,
This build relies heavily on Mesa's 4, and should favor energy conservation, and then ability range, in that order, with Umbral Vitality bolstering Umbral Intensify. The Arcanes used were Velocity, so that Mesa's 4 would get faster DPS for the bosses, and Energize, giving a chance that every Energy orb picked up would add extra energy to fuel Mesa's 4.
Her Regulators,
You want to emphasize damage types that will kill Grineer defenses, as all of the super spongy bosses are Grineer type, I chose Viral, but could go with Corrosive. Then I put mods on that will increase damage and critical chance.
Next the Primary,
I choose a rifle, but some people tend to favor energy shotguns, it depends on what it'll be used for. I was using my primary exclusively to kill the Arbitration shield drone, and to pop Nullifier Crewman shields, both of which are bosses, and should be the ones prioritized when they appear, the rest can be cleaned up with Mesa's 4. I use the word prioritize, because sometimes you can rake across the arena with Mesa's 4 and kill a few of the bosses before turning it off to kill the anti-ability jerks. As I was using it to kill Robotic and Corpus enemies, I favored Magnetic damage. I also strongly recommend the Tactical Reload mod, anything that can shave off any time is what you will need for this fight.
Lastly Melee,
Melee is what I used when my Mesa was either out of energy, or it was impractical to use any other weapon. How you build your weapon, and which you choose is something of personal choice. That said builds favoring Condition Overload tend to be more popular. Melee will mostly be used to try and panic kill Nullifier Crewman, and lesser Bosses (i.e. Heavy Gunner and lower), but should only really be used when using Mesa's 4 is impractical.
So a few more things,
counterintuitively death is your friend in this Mastery Test, there is no cap for how many times you snuff it in the Mastery test (as of the time of this writing). So if you're running low on energy, getting killed, may cost a second, but you come back with half energy on respawn, which lets you continue blasting away with Mesa.
Some guides I read suggest using operators to force punch burlier bosses over ledges, but this isn't something I recommend, because it takes time to do it, sometimes the bosses rubber band back to the ledge, and it can take a few seconds for the game to register that the boss has fallen to their death and award you the kill, and you NEED time like the ocean needs water.
I also completed the Mastery Test with Resource Drop Chance booster. I don't know if this actually affected the drop rates of life support boosters and energy orbs, but it certainly didn't hurt. So I erred on the side of Pascal and spent the 40 platinum for a 3 day supply.
P.S.
These are personal thoughts, and have nothing informative about the test. I very much considered putting this at the top of the post, but felt it better to tack it on after, more professional I guess. I really think DE needs to balance out the difficulty in this test, it took me I don't know how many times, and a VERY specialized build to accomplish it. Where the other tests, were difficult, but not impossible if you didn't have an optimized build. It took me over a month to complete this test, and the sheer difficulty of it greatly diminished my enjoyment of Warframe. At this difficulty, I can almost guarantee that some people WILL stop playing Warframe when they reach this test. Which is not in the best interest for the continued health of this game.
Speaking of health, I am ashamed at responses of some of the members of this community to people having problems with this test. The elitist mentality I have seen on this board and other locations has been heart breaking on the subject of helping people with this test. Search "Mastery Rank 30", or "True Mastery Test" and you will find around 1 in 3 threads with a phrase along the lines of "If they can't beat this test, they don't deserve to be a True Master." That is just an abysmally unempathetic response. I even had one racist jerk continually refer to me as "Adolf" (because I have a German sounding moniker) after I asked if they had any tips for beating this test, this was in-game. To them I offer them this rebuttal, here is the mail the Lotus sends you after beating the test:
So I finish off with this, shame on you. Shame on you if you scoffed at someone who struggled with this test.
Link to comment
Share on other sites
81 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.