[DE]Rebecca Posted December 22, 2020 Share Posted December 22, 2020 Orphix Venom: Hotfix 29.6.2 With this Hotfix comes the enabling of Operation: Orphix Venom Leaderboards and Clan Trophies! You can find links here to view the Leaderboards outside of game: Human Readable: http://content.warframe.com/dynamic/orphixVenom.php Bot & Tool Readable: http://content.warframe.com/dynamic/orphixVenomJS.php Full Operation and Clan Trophy Details here: Operation: Orphix Venom Changes & Fixes: Reduced the bright screen range from the Orphix death to 25 meter range (from 120 meter). We now show your current amount of Phasic Cells in Father’s Operation shop in the Necralisk Operation Orphix will now sort higher on Navigation’s list of current events than fissures or ghouls Optimized the behaviour that when casting Voidrig’s Guard Mode with exactly 50 energy, you just jam your guns and go through the animations without actually being able to use the ability. You can no longer cast when you’re at exactly 50 energy. Changed the height threshold for Necramechs to do the ‘hard landing’ behaviour to be much higher. This change was made because often you’d just hop on a flat floor and be stuck in the ‘hard landing’ behaviour animations which would disrupt flow. Fixed a case where you’d be unable to use Abilities in your Necramech if you resummoned it and its last position was inside an Nullifier. Fixed some erroneous ‘Up/Down’ actions visible for players in a Necramech. Fixed being able to damage an Orphix before it spawned (i.e slashing empty air). Lavos Fixes: Increased the vertical reach of Lavos’ Catalyze to better hit enemies above and below his casting height. Fixed lower-ranks of Transmutation Probe having longer Durations Fixes Fixed several crashes and script errors. Fixed Archgun Affinity not saving if you had the same weapon equipped in Heavy and Archgun Slot. Fixed an exploit with Ivara’s Concentrated Arrow Augment. Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours. Fixed energy colours not properly applying to Voidrig. Fixed issues with colour customizations not saving on the Arum Spinosa projectiles. Fixed an issue with Sentients persisting after Host Migration when an Orphix is destroyed. Fixed performance issues with the Fluctus. Fixed an issue with the ‘NEW’ label on mods not appearing properly as reported here: Fixed offset issues with the TennoGen Osiris Skin. Fixed being able to use a Warframe if you bleed out in the Orphix zone as seen here: Fixed the Rank 30 Emote Icon being stretched. Fixed further issues with the Lobstriscid not being fully visible when swimming or in the diorama. Fixed Residual Shock effects not appearing for Clients. Fixed an issue with erroneous teleporting in the RemasteredCorpus Ship in the large Vent Room.. Fixed the Prisma Dual Decurion being untradeable. Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! Link to comment Share on other sites More sharing options...
Virt Posted December 22, 2020 Share Posted December 22, 2020 Nice. Link to comment Share on other sites More sharing options...
MrZett Posted December 22, 2020 Share Posted December 22, 2020 first.. edit: grrr, second :D Link to comment Share on other sites More sharing options...
Tepes Posted December 22, 2020 Share Posted December 22, 2020 ty Link to comment Share on other sites More sharing options...
Andy. Posted December 22, 2020 Share Posted December 22, 2020 Nice hotfix What will happen with out old scores? Are they just there for nothing? Will there be a script to make them count? Link to comment Share on other sites More sharing options...
BashDang Posted December 22, 2020 Share Posted December 22, 2020 thx for hotfix! Link to comment Share on other sites More sharing options...
saghzs Posted December 22, 2020 Share Posted December 22, 2020 1 minute ago, [DE]Rebecca said: Changed the height threshold for Necramechs to do the ‘hard landing’ behaviour to be much higher. This change was made because often you’d just hop on a flat floor and be stuck in the ‘hard landing’ behaviour animations which would disrupt flow. THANK YOU! Link to comment Share on other sites More sharing options...
Boll Posted December 22, 2020 Share Posted December 22, 2020 Please, tell me you changed and the Orphix are now uncapped, it removes the whole leaderboard meaning. Link to comment Share on other sites More sharing options...
GUARDOFLIF3 Posted December 22, 2020 Share Posted December 22, 2020 When can we get a visual indicator for air melee attacks? i'm tired of slamming all the time cause i aimed to low Link to comment Share on other sites More sharing options...
Veselchuna Posted December 22, 2020 Share Posted December 22, 2020 Nicu, thanks Link to comment Share on other sites More sharing options...
tipsy_princess Posted December 22, 2020 Share Posted December 22, 2020 2 minutes ago, [DE]Rebecca said: Reduced the bright screen range from the Orphix death to 25 meter range (from 120 meter). or just return autoexposure toggle to not flash players yes? Link to comment Share on other sites More sharing options...
Cyclloid Posted December 22, 2020 Share Posted December 22, 2020 Red text seems to be going on hard times with the "irreconcilable differences" and "hard landings", just needing to take "odd jobs" to stay afloat. Link to comment Share on other sites More sharing options...
Lustrouss Posted December 22, 2020 Share Posted December 22, 2020 I thought i be first lol Link to comment Share on other sites More sharing options...
--RingDingDong-- Posted December 22, 2020 Share Posted December 22, 2020 Have fun~ Link to comment Share on other sites More sharing options...
Duality52 Posted December 22, 2020 Share Posted December 22, 2020 5 minutes ago, [DE]Rebecca said: Operation: Orphix Venom Changes & Fixes: Please allow the Sentient energy cores to properly and fully restore your Necramech's Health, Shields, and Energy. Right now, picking up the cores do nothing for them at all. Link to comment Share on other sites More sharing options...
PublikDomain Posted December 22, 2020 Share Posted December 22, 2020 Replace or revert the line of sight check added to Khora's Whipclaw in U29.5.0. It's been like this for now 11 hotfixes and a minor release. The check is fundamentally flawed and unreliable, and makes using Khora's central ability frustrating and annoying. The LoS check also breaks when interacting with Strangledome. The LoS check also negatively affects Ember's Fireball, primary Tombfinger kitguns, and even Bonewidow's brand new heavy attack. Having your attacks do nothing feels terrible. The LoS does nothing to address Khora's place in the game's balance, and only serves to punish legitimate players. @[DE]Rebecca @[DE]Steve @[DE]Grineeer @[DE]Pablo Link to comment Share on other sites More sharing options...
AzalEschaton Posted December 22, 2020 Share Posted December 22, 2020 But no fix for Necramech/archgun affinity reset.. Link to comment Share on other sites More sharing options...
Nemerteus Posted December 22, 2020 Share Posted December 22, 2020 Quote Fixed lower-ranks of Transmutation Probe having longer Durations So instead of bringing the max rank of Probe up to the 10s of what it previously was, the lower ranks are getting brought down to 3s duration. Interesting choice. Thank you for the quick fix on catalyze, it was much needed and vastly improves his usability beyond simply QoL. Link to comment Share on other sites More sharing options...
Lyric_Rabbit Posted December 22, 2020 Share Posted December 22, 2020 Really glad about the height change for necramech’s landing. After just getting my necramech, it made Orphix difficult when almost every second I was staggered from it Link to comment Share on other sites More sharing options...
bulletsearl Posted December 22, 2020 Share Posted December 22, 2020 Here's me hoping the "stuck in operator with fixed direction of aim" is gone when mech dies. Generally the phasing between frame/kiddo/mech is quite prone to various bugs Link to comment Share on other sites More sharing options...
Gabriel Posted December 22, 2020 Share Posted December 22, 2020 this is so sad Link to comment Share on other sites More sharing options...
ExpGui Posted December 22, 2020 Share Posted December 22, 2020 Meathooking the Exploiter Orb was funny, glad someone recorded their shenanigans! Link to comment Share on other sites More sharing options...
TTraw Posted December 22, 2020 Share Posted December 22, 2020 Nice. I am waiting for the Khora LoS guy to appear in few minutes. Edit: he was faster than me what Link to comment Share on other sites More sharing options...
JaycemeSwain Posted December 22, 2020 Share Posted December 22, 2020 5 minutes ago, [DE]Rebecca said: Lavos Fixes: Didn't see anything about the clunkiness of his 2, which means that it'll be extremely clunky for awhile Link to comment Share on other sites More sharing options...
Yank31 Posted December 22, 2020 Share Posted December 22, 2020 ty ty! Link to comment Share on other sites More sharing options...
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