fishstiz Posted December 22, 2020 Share Posted December 22, 2020 6 minutes ago, [DE]Rebecca said: Fixed a case where you’d be unable to use Abilities in your Necramech if you resummoned it and its last position was inside an Nullifier. thank goodness. this bug literally ended whole runs Link to comment Share on other sites More sharing options...
bulletsearl Posted December 22, 2020 Share Posted December 22, 2020 vor 1 Minute schrieb AzalEschaton: But no fix for Necramech/archgun affinity reset.. Right? The one bug that could be worked around is gone, the one that cannot stays... Link to comment Share on other sites More sharing options...
Dyonivan Posted December 22, 2020 Share Posted December 22, 2020 Quote Fixed performance issues with the Fluctus. Hid this one pretty well, I'm guessing it's going to be a nerf to infinite punchthrough? Imma go check... EDIT: Nope, pleasantly surprised to find it still works. Wonder what the 'performance issues' were....? Link to comment Share on other sites More sharing options...
White_Matter Posted December 22, 2020 Share Posted December 22, 2020 8 minutes ago, [DE]Rebecca said: Changed the height threshold for Necramechs to do the ‘hard landing’ behaviour to be much higher. This change was made because often you’d just hop on a flat floor and be stuck in the ‘hard landing’ behaviour animations which would disrupt flow. nice Link to comment Share on other sites More sharing options...
DaManD Posted December 22, 2020 Share Posted December 22, 2020 Thanx so much DE for all the hard work and care you've given to us as a community. Hope you all have a fantastic Christmas & New Years <3 Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted December 22, 2020 Share Posted December 22, 2020 8 minutes ago, [DE]Rebecca said: Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! God i would have loved to see this! Link to comment Share on other sites More sharing options...
Thawfoot Posted December 22, 2020 Share Posted December 22, 2020 9 minutes ago, [DE]Rebecca said: Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! No fun allowed =( Link to comment Share on other sites More sharing options...
Blood_Poppy Posted December 22, 2020 Share Posted December 22, 2020 Thank You... can we cast multiple Charges for Lavos Elemental Charge.. Link to comment Share on other sites More sharing options...
Eienlanzer Posted December 22, 2020 Share Posted December 22, 2020 10 minutes ago, [DE]Rebecca said: Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! Damn! I am so sad I missed this! Link to comment Share on other sites More sharing options...
JoeMania Posted December 22, 2020 Share Posted December 22, 2020 19 minutes ago, [DE]Rebecca said: Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! Welp, that was fun while it lasted. Enjoyed the laughs from my little adventure with it. EDIT: Since you guys keep asking, here's the video that I presume caused the fix to happen. Enjoy Link to comment Share on other sites More sharing options...
Kyaros Posted December 22, 2020 Share Posted December 22, 2020 9 minutes ago, [DE]Rebecca said: Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! Wait... She could do WHAT Link to comment Share on other sites More sharing options...
Quibson Posted December 22, 2020 Share Posted December 22, 2020 10 minutes ago, [DE]Rebecca said: Increased the vertical reach of Lavos’ Catalyze to better hit enemies above and below his casting height. I really appreciate you guys for buffing that so quickly, his 4 is going to be so much better now 💕 Link to comment Share on other sites More sharing options...
CustOm. Posted December 22, 2020 Share Posted December 22, 2020 Thanks !! Link to comment Share on other sites More sharing options...
VaclaF Posted December 22, 2020 Share Posted December 22, 2020 4 minutes ago, PublikDomain said: Replace or revert the line of sight check added to Khora's Whipclaw in U29.5.0. Also revert multi thread rendering. The RAM issue was really small, and it actually helped with loading. Link to comment Share on other sites More sharing options...
_COY_ Posted December 22, 2020 Share Posted December 22, 2020 11 minutes ago, [DE]Rebecca said: Fixed an issue where Bonewidow could Grab the Exploiter Orb. Oh lord! Muahhaaa :D Screenshots anyone? Link to comment Share on other sites More sharing options...
fo3nixz Posted December 22, 2020 Share Posted December 22, 2020 for the trophies are whe gona have to redo the sccores? i already did the 36 orphix run before hotfix for ghost clan Link to comment Share on other sites More sharing options...
Jyro101 Posted December 22, 2020 Share Posted December 22, 2020 11 minutes ago, [DE]Rebecca said: Fixed an exploit with Ivara’s Concentrated Arrow Augment. Does anyone know what this was about? I enjoyed using the augment but I'm not really sure what changed Link to comment Share on other sites More sharing options...
vanaukas Posted December 22, 2020 Share Posted December 22, 2020 The format of this thread is hard to read for a Dark theme user :( Link to comment Share on other sites More sharing options...
Alexmo2 Posted December 22, 2020 Share Posted December 22, 2020 We still need a fix for the Unreal Tournament skins changing weapon stats back to base variants. Link to comment Share on other sites More sharing options...
ExpGui Posted December 22, 2020 Share Posted December 22, 2020 Odd, Prime Noggles came in, however I have not recieved the Oberon Prime and Nekros Prime. Bug perhaps? Link to comment Share on other sites More sharing options...
MAGIKARPox Posted December 22, 2020 Share Posted December 22, 2020 Thanks Rebecca, Could we please get something to adjust the mech hud colour? It seems to blend in to the orange mist of the Orphix event, making it nearly impossible to see at times. Thank you for all the hard work so far though, I am loving the event Link to comment Share on other sites More sharing options...
.tome Posted December 22, 2020 Share Posted December 22, 2020 Ty! Link to comment Share on other sites More sharing options...
Chu-Chu Posted December 22, 2020 Share Posted December 22, 2020 Could we please have the Mecha Set icon that appears above enemies be made larger and affected by kubrow colours? As it is, it's extremely hard to see, making the set clunky to use for no reason. Additionally, it doesn't disappear when the mark on an enemy expires. It's especially bad as a player with sight issues, and I enjoy the set quite a lot. Even if the icon turns out low quality or otherwise ugly, it needs at least 2x the size to be easy to spot in combat. Link to comment Share on other sites More sharing options...
MizaelChan Posted December 22, 2020 Share Posted December 22, 2020 Bonewidow could grab the orb? XD what about the other bosses Link to comment Share on other sites More sharing options...
Kronos-Hedgehog Posted December 22, 2020 Share Posted December 22, 2020 Thanks for the fix. Any Idea when the infested K-Dive components will be buildable? Still unable to build all components (except the Feverspine part) Link to comment Share on other sites More sharing options...
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