Enderman20 Posted January 1, 2021 Share Posted January 1, 2021 Name : Saigo Gender :Male Descritpion : Warframe with immense defensive capabilities, which goes to great lengths to protect allies, even at the cost of its survival Type : tank/support (Lifesaving) Stats Armor : 425 Hp : 325 Shields : 75 Energy : 150 Speed : 0.90 Passive : Taking damage triggers a general invulnerability effect, lasting 3 seconds. Cooldown 7 seconds. Ability 1 He fires a bullet that explodes with any contact. Allies involved in the blast will see life and shields regenerated, and for a short time, they will be invulnerable. Enemies hit will see their life diminish over time, while their defenses will be damaged. The ability is able to revive allies. Cost : 10 (decrease with efficiency) 1 second cooldown Explosion range : 7 meters (increase with range) Healing : 450 hp- 675 shields (increase with strenght) Invulnerability time : 2 seconds (do not increase) Damage to enemies : 375 dmg/s for 12 seconds (increase with strenght | malus duration increase with duration) Defence reduction : 50% (increase with strenght) Projectile spee : 65m/s (increase with range) Spoiler Augument The strike creates a benevolent aura around allies, which continuously regenerates life and shields for a short time. Ability 2 Bulwark Condense your shields into an impenetrable barrier to bullets and enemies. The barrier is placed on your forehead, and it moves with you. The barrier absorbs all kinds of blows, and if necessary it can be extended and placed on the ground. As long as you carry the barrier, you are immune to knockdown. as long as you are in possession of the barrier, you draw the enemy's attention to you. (The barrier is divided into 2 sloping panels, which share the HP. The panels meet at a point in front of you, forming an angle of 165 °) Cost : 25(decrease with efficiency) + 100%shields Duration : unlimited Hp : 8750 (increase with strenght, armor and shields) Dimensions : 3 meters height/6 meters width (increase with range) Dimensions (if left on the ground) : x2 Spoiler Augument The shield gains the ability to reflect some hits, and when it is active on you, quickly pressing shift, instead of rolling, do a front sprint and all enemies hit by the shield will be knocked off. Ability 3 Get damage reduction and create links between you and all allies, regardless of range. Part of the damage taken by allies, from whatever source, will be redirected to you. Any positive effects that are active on you will also be redirected to allies (heal, buff, and the like). Cost : 75 (decrese with efficiency) 10 seconds cooldown Damage reduction : 75% (increase up to 90% with strenght) Range : 50 meters (increase with ability range) Duration : 30 seconds (increase with duration) Damage redirected : 75% (increase with strenght up to 90%) Redirected effects efficiency : 65% (increase with strenght up to 150%) Spoiler Augument If an ally under the effect of the ability takes fatal damage, it will be transferred to you, and the ally will be revived instantly. You lose 5% of your maximum HP and give it as a cure to the revived ally. If you die when this ability with this augument is active, you are screwed. Ability 4 This is my fortress Place up to 4 towers on command, between which barriers will be created that will protect against every hit. As long as allies are within the walls, they will have increased defenses, as well as their offensive power. If a barrier is destroyed, it will reform itself in few seconds . If a tower collapses, it will leave a pile of debris blocking the passage. The towers are also equipped with powerful ballistae, which will automatically attack approaching enemies, giving priority to air units. Cost : 25/tower (decrease with efficiency) Duration : unlimited Tower health : 37.500 (increase with armor and strenght) Tower height : 20 meters (increase with range) Barrier health : 16.500 (increase with armor and strenght) Barrier height : 16 meters (increase with range) Max barrier lenght : 30 meters (increase with range) Barrier health regeneration speed : 5%/s (increase with strenght) Ballista range : 50 meters (increase with range) Ballista damage : 1.750 (x3 to air units) (increase with strenght) Ballista fire rate : 0.65/s Defence increase : 50% (50% dmg reduction, 50% more armor and shields) (increase with strenght) Offence power increase : +175% damage + 15% ability strenght (increase with strenght) Hold to destroy all towers Spoiler Augument Now an upper bridge is created between the towers, from which pours of fire and hot pitch will fall that will damage enemies too close to the wall, This only happens every 12 seconds. This warframe I conceived it with the purpose of a heavy support for allies, even at long distance, capable not only of healing, but also of protecting directly from damage for a prolonged time, with a unique effect, that is the sharing of positive effects (which are given by mods such as adaptation, which are effects of energy regeneration, or simple care). The 1st skill is designed to be a distance support skill, and goes in combo with the 3rd, which will allow for massive heals even at very long distances. I conceived the 2nd ability with the aim of attracting enemy fire and giving protection to oneself, and being the shield that can be positioned and very resistant, as well as wide, it is useful in defenses. The 4th ability on the other hand is a totally defensive thing, designed to withstand even under heavy enemy fire, since the towers and barriers are resistant, and the barriers regenerate. In conclusion, I tried to create a beautifully resistant warframer, without however being useful only to itself, and which could be useful in high-level missions, to prevent more fragile allies from dying in a few hits. Thanks for reading. Tell me what you think in the comments, if you have any doubts / perplexity / advice on a name for the warframer / names for skills, balances, changes, or if you think it sucks and should be violently suppressed, say it. Have a nice day/afternoon/evening/night :D Link to comment Share on other sites More sharing options...
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