(PSN)Frost_Nephilim Posted January 15, 2021 Share Posted January 15, 2021 1 hour ago, Lutesque said: For the Vasca Kavat to do it's thing it needs to have sufficient health of its own... Which means you need some way of Healing it... Because the Precept that it comes with does nothing to Heal it in content where you would want it to Save you Uh, pack leader mod? & tech assault? I think theres also a lifesteal link mod Then if your down to go crazier get Wisp as a vapor specter although your kavat should stay at max health with pack leader and tec Link to comment Share on other sites More sharing options...
Lutesque Posted January 15, 2021 Share Posted January 15, 2021 18 hours ago, (PSN)IIFrost_GhostII said: Uh, pack leader mod? & tech assault? Indeed... And since those mods are not Vasca specific then there's no need to bother with Vasca Kavat in the first place.... 18 hours ago, (PSN)IIFrost_GhostII said: Then if your down to go crazier get Wisp as a vapor specter although your kavat should stay at max health with pack leader and tec I mean pack leader is fine for Those who like Melee.... I prefer guns.... Ninja's use guns right ? 🤔 Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 2 hours ago, Lutesque said: I mean pack leader is fine for Those who like Melee.... I prefer guns.... Ninja's use guns right ? Then yea, run a wisp specter Even then, i think inaros 4th can heal the kavat. With health link giving the kavat near 5-10k health and an armor link, it should be easy to casually throw your 4th down for heals on your kavat without interupting too much of your gun play. Arguably melee shouldnt intereupt it much considering it takes 1 melee hit to put your kavat at max health but to each their own Tech assault will help if you get too lazy. If you cant even do tht idk. Inaros just not for you id say. With my vasca i dont die at all. I save it, it saves me, 2hrs in steel path mission no sweat Link to comment Share on other sites More sharing options...
Lutesque Posted January 16, 2021 Share Posted January 16, 2021 20 minutes ago, (PSN)IIFrost_GhostII said: Then yea, run a wisp specter Already do 😛.... She wields an Exergis with an Infinite Magazine.... 😈 22 minutes ago, (PSN)IIFrost_GhostII said: If you cant even do tht idk. Inaros just not for you id say. No I just found out that Hunter Recovery makes Vasca Kavat unnecessary... Atleast for those who have Fully Upgrade Bite and Mail Mods. I found that On the Steel Path sure I can keep my Kavat alive with Packleader... But only if I use Melee Exclusively Non Stop... As soon as I stop hitting Things Vasca immediately goes down... Followed shortly by me. But using Hunter Recovery on Smeeta Kavat with the Mischief Precept also keeps me alive but without gimping my Playstyle... Albeit with less Consistency since it's RNG....that plus it's significantly more Expensive to put together. Link to comment Share on other sites More sharing options...
nslay Posted January 16, 2021 Share Posted January 16, 2021 1 hour ago, Lutesque said: No I just found out that Hunter Recovery makes Vasca Kavat unnecessary... Atleast for those who have Fully Upgrade Bite and Mail Mods. I found that On the Steel Path sure I can keep my Kavat alive with Packleader... But only if I use Melee Exclusively Non Stop... As soon as I stop hitting Things Vasca immediately goes down... Followed shortly by me. But using Hunter Recovery on Smeeta Kavat with the Mischief Precept also keeps me alive but without gimping my Playstyle... Albeit with less Consistency since it's RNG....that plus it's significantly more Expensive to put together. Why are you using these pets? I thought the Vulpaphylas were basically immortal? These older pets you use are seemingly obsolete... Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 1 hour ago, Lutesque said: Already do 😛.... She wields an Exergis with an Infinite Magazine.... 😈 No I just found out that Hunter Recovery makes Vasca Kavat unnecessary... Atleast for those who have Fully Upgrade Bite and Mail Mods. I found that On the Steel Path sure I can keep my Kavat alive with Packleader... But only if I use Melee Exclusively Non Stop... As soon as I stop hitting Things Vasca immediately goes down... Followed shortly by me. But using Hunter Recovery on Smeeta Kavat with the Mischief Precept also keeps me alive but without gimping my Playstyle... Albeit with less Consistency since it's RNG....that plus it's significantly more Expensive to put together. Oh well yea if you actually just need healing then sure get that and arcane grace. Grace was nerfed but not to a graveyard extent I was suggesting the vasca not for the healing, i was suggesting it for those saying they get 1 shot or die as inaros. The vasca kavat eliminates 1 shot and death worries not healing Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 14 minutes ago, nslay said: Why are you using these pets? I thought the Vulpaphylas were basically immortal? These older pets you use are seemingly obsolete... I mean no Smeeta has a nice buff that gives you extra resources, its great for saving time on long resource farming runs Vasca saves players with exteremly squishy builds on their warframe. Free revive if you get 1 shot Adarza can add flat crit so in missions like eidolon its vary useful Every other pet, really not too useful... These pets become immortal if you decide to incorporate melee and tek assault. Link to comment Share on other sites More sharing options...
nslay Posted January 16, 2021 Share Posted January 16, 2021 Just now, (PSN)IIFrost_GhostII said: I mean no Smeeta has a nice buff that gives you extra resources, its great for saving time on long resource farming runs Vasca saves players with exteremly squishy builds on their warframe. Free revive if you get 1 shot Adarza can add flat crit so in missions like eidolon its vary useful Every other pet, really not too useful... IMO pets/Djinn that never permanently die are infinitely better than these gimmick pets that you have revive every 10 seconds. Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 Just now, nslay said: IMO pets/Djinn that never permanently die are infinitely better than these gimmick pets that you have revive every 10 seconds. Yeah see yall dont melee and use tek assault. My pets dont go down in steel path for a couple hours with the build Link to comment Share on other sites More sharing options...
Lutesque Posted January 16, 2021 Share Posted January 16, 2021 11 minutes ago, nslay said: Why are you using these pets? I thought the Vulpaphylas were basically immortal? These older pets you use are seemingly obsolete... Oh this was months ago...I haven't been online since August last year... 😝. There was no Vulpa-Shishkamathing back then. What is its gimmick anyway ? 8 minutes ago, (PSN)IIFrost_GhostII said: Oh well yea if you actually just need healing then sure get that and arcane grace. Grace was nerfed but not to a graveyard extent They should just call it Inaros Grace since only he can use it with any reliable Consistency. 9 minutes ago, (PSN)IIFrost_GhostII said: I was suggesting the vasca not for the healing, i was suggesting it for those saying they get 1 shot or die as inaros. The vasca kavat eliminates 1 shot and death worries not healing Aaaaah... I see... Fair Enough 🙂 2 minutes ago, (PSN)IIFrost_GhostII said: Smeeta has a nice buff that gives you extra resources, its great for saving time on long resource farming runs Pretty much.... I use Smeeta just so I don't have to be one of those People farming Orokin Cells... 3 minutes ago, nslay said: IMO pets/Djinn that never permanently die are infinitely better than these gimmick pets that you have revive every 10 seconds. Yeah but aren't Robots still made of Tissue Paper ? They pretty much don't exist in High Level Content the way they are so Squishy. 3 minutes ago, (PSN)IIFrost_GhostII said: Yeah see yall dont melee and use tek assault. My pets dont go down in steel path for a couple hours with the build Sorry... I'd sooner Die than rely on Melee to that Extent.... 😤. Link to comment Share on other sites More sharing options...
nslay Posted January 16, 2021 Share Posted January 16, 2021 2 minutes ago, Lutesque said: What is its gimmick anyway ? Never permanently dying. They have other gimmicks but I don't think anybody really cares about those... I think one of them can proc Viral with its gimmick mods. Link to comment Share on other sites More sharing options...
Lutesque Posted January 16, 2021 Share Posted January 16, 2021 Just now, nslay said: Never permanently dying. They have other gimmicks but I don't think anybody really cares about those... I think one of them can proc Viral with its gimmick mods. Is it actually Practical or is it Moot like Djinn's Gimmick which has a Uber long cool down ? Link to comment Share on other sites More sharing options...
nslay Posted January 16, 2021 Share Posted January 16, 2021 2 minutes ago, Lutesque said: Is it actually Practical or is it Moot like Djinn's Gimmick which has a Uber long cool down ? It's better than Djinn! It's faster (30 seconds)... though it seems you can still manually revive the Vulpaphyla too! Link to comment Share on other sites More sharing options...
Lutesque Posted January 16, 2021 Share Posted January 16, 2021 3 minutes ago, nslay said: It's better than Djinn! It's faster (30 seconds)... though it seems you can still manually revive the Vulpaphyla too! Sweet !!! I still like Smeeta though.... Can't be helped 😛. Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 1 hour ago, Lutesque said: Sweet !!! I still like Smeeta though.... Can't be helped 😛. If we could somehow transfer exclusive pet mods to other pets, oh boi Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 On 2021-01-02 at 9:09 PM, (XBOX)GodMasterTP said: This is more likely a problem with these acolytes than a problem with Inaros. See, he has almost 50k EHP with a proper Umbral Build and without counting adaptation or arcanes. That is a lot of damage, seriously, I had to fight enemies lvl 300+ to receive damage close to that. They're just way too strong, not to mention they have the same ability of cancelling skills that Stalker has. Ive been asking for about a year now that DE starts practicing on how to makes fairly difficult enemies (hard to avoid damage) as opposed to unfair ones (impossible to avoid damage) Their approach to difficulty is bullet sponge and unavoiadable damage every single time. Its always annoyed me, as it just makes gameplay mind numbing. Either you cheese it or you die. Skill does not help you in warframe and it blows to me. Maybe 1 day... Maybe.. Link to comment Share on other sites More sharing options...
protecttheplanet Posted January 16, 2021 Share Posted January 16, 2021 Am 3.1.2021 um 03:09 schrieb (XBOX)GodMasterTP: This is more likely a problem with these acolytes than a problem with Inaros. See, he has almost 50k EHP with a proper Umbral Build and without counting adaptation or arcanes. That is a lot of damage, seriously, I had to fight enemies lvl 300+ to receive damage close to that. They're just way too strong, not to mention they have the same ability of cancelling skills that Stalker has. lul i can melee with much squishier frames than inaros... against acolytes... and dont die... dont think they are too strong lol they are perfectly fine. Link to comment Share on other sites More sharing options...
(XBOX)GodMasterTP Posted January 16, 2021 Share Posted January 16, 2021 4 hours ago, protecttheplanet said: lul i can melee with much squishier frames than inaros... against acolytes... and dont die... dont think they are too strong lol they are perfectly fine. 1) The world doesn't spin around your a$$ 2) Either you are lying or the OP is lying. In this scenario, we can't have both being right because if the acolyte 1shotted his Inaros, you are outright lying. I prefer to believe you are the liar, those "squishier" frames definitely had shield gating and that would in fact prove the point of the OP. Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 16 minutes ago, (XBOX)GodMasterTP said: 1) The world doesn't spin around your a$$ 2) Either you are lying or the OP is lying. In this scenario, we can't have both being right because if the acolyte 1shotted his Inaros, you are outright lying. I prefer to believe you are the liar, those "squishier" frames definitely had shield gating and that would in fact prove the point of the OP. Ive used squishier warframes to melee and kill acolytes but there are few things here 1.) Level of acolyte Higher the level the more damage they do 2.) the type of acolyte One of the acolytes that looks like Nekros deals some very high damage in melee range along with a deadly slash proc 3.) As you said, shield gating Kill the acolyte b4 shield gating drops and of course you wont get 1 shot 4.) Damage of melee weapon Heavy attacks can 1 shot some of the highest level acolytes 5.) Long range melee weapon Can dance withthe acolyte with a long range melee weap. So like, there are scenarios where u can melee and kill an SP Acolyte but like you said, without shield gating and a 1 shot melee weapon (cheesing), your chances fall significantly. Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 16, 2021 Share Posted January 16, 2021 On 2021-01-03 at 6:00 AM, --Q--FSK41 said: shieldgating is a stupid mechanic that saves people from dieng too easy by spamming abilities So you think the game is better to have a sniper spawn randomly behind you, turn a corner, and use Rng to decide if it will 1 shot you while you are aim gliding through the sky? As opposed to being in the same scenario with shield gating giving you the chance to decide to take cover or continue to risk getting 1 shot? Shield gating isnt the best but its hands down better than playing "flip the coin" (rng) to decide if you die or not >_> Call it a "bandade" if anything. Rng deaths are far more stupid Link to comment Share on other sites More sharing options...
protecttheplanet Posted January 16, 2021 Share Posted January 16, 2021 vor 2 Stunden schrieb (XBOX)GodMasterTP: 1) The world doesn't spin around your a$$ 2) Either you are lying or the OP is lying. In this scenario, we can't have both being right because if the acolyte 1shotted his Inaros, you are outright lying. I prefer to believe you are the liar, those "squishier" frames definitely had shield gating and that would in fact prove the point of the OP. No, the world doesnt spin around you. Im not gonna go out of my way to make a video or proof for u when I have 1,5k hours experience under my ass and have seen countless others melee acolytes with squishier frames beside me. Link to comment Share on other sites More sharing options...
Lutesque Posted January 16, 2021 Share Posted January 16, 2021 17 hours ago, (PSN)IIFrost_GhostII said: Ive been asking for about a year now that DE starts practicing on how to makes fairly difficult enemies (hard to avoid damage) as opposed to unfair ones (impossible to avoid damage) I've always wanted this too... I just forgot to ask for it. 😝. 17 hours ago, (PSN)IIFrost_GhostII said: Maybe 1 day... Maybe.. Fingers Crossed. 🤞 4 hours ago, protecttheplanet said: No, the world doesnt spin around you. Im not gonna go out of my way to make a video or proof for u when I have 1,5k hours experience under my ass and have seen countless others melee acolytes with squishier frames beside me. Every now and then There's always someone who claims they can do some ridiculous one shot Shenanigans with Unimpressive builds.... I just always assume that person is playing a different game. 🤔... Link to comment Share on other sites More sharing options...
Teridax68 Posted January 16, 2021 Share Posted January 16, 2021 It's ironic how the frame once known for being the tankiest in the game now struggles with survival more than some of his counterparts, simply because he missed out on the mechanic that allows players to get two-shot instead of one-shot. I'd say the real problem at hand is with the game's nutty scaling system, as I don't think we should ever be one-shot in Warframe to begin with, though beyond that I think there's a lot that could be done to improve Inaros: once upon a time, his mediocre abilities were excused by his ridiculously high survivability; now that that's fallen out of favor, he's just a mediocre frame. If nothing else, he could do with some scaling to his self-revive passive, so that it doesn't become useless halfway past the Star Chart. Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted January 17, 2021 Share Posted January 17, 2021 1 hour ago, Teridax68 said: It's ironic how the frame once known for being the tankiest in the game now struggles with survival more than some of his counterparts, simply because he missed out on the mechanic that allows players to get two-shot instead of one-shot. I'd say the real problem at hand is with the game's nutty scaling system, as I don't think we should ever be one-shot in Warframe to begin with, though beyond that I think there's a lot that could be done to improve Inaros: once upon a time, his mediocre abilities were excused by his ridiculously high survivability; now that that's fallen out of favor, he's just a mediocre frame. If nothing else, he could do with some scaling to his self-revive passive, so that it doesn't become useless halfway past the Star Chart. For a hard mode i actually love 1 shot threats, its just not being able to do nothing about is the oddest thing : / Link to comment Share on other sites More sharing options...
Mu_Gera Posted January 17, 2021 Share Posted January 17, 2021 just put a health gate on the last 20% of inaros maximum health Link to comment Share on other sites More sharing options...
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