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Console Update: Orphix Venom (Status: LIVE!)


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21/01/2020 3 PM ET Status Update:

Orphix Venom: Update 29.6.5 is live on PlayStation, Xbox, and Nintendo Switch! Reminder that the Operation will begin at 3:20 PM ET!

While the update downloads, might I suggest you have a read through the update notes? Click the links below to read the update notes for each platform:

PlayStation: https://forums.warframe.com/topic/1246042-psn-orphix-venom-update-2965/
Xbox: https://forums.warframe.com/topic/1246038-xbox-orphix-venom-update-2965/
Nintendo Switch: https://forums.warframe.com/topic/1246039-nsw-orphix-venom-update-2965/


21/01/2020 Status Update:

Hello again! Checking in as we move along with getting Orphix Venom out the door… TODAY!

Yes, Orphix Venom: Update 29.6.5 is launching today at ~ 3:00 PM ET on PlayStation and Xbox. The Operation will begin shortly after that at around 3:20 PM ET! This will give you time to download the update and for us to make sure there are no major issues with it before we turn the Operation on. 

We are also targeting today for Nintendo Switch, the reason for the delay is time zone differences between us and Nintendo making the approval process take a bit longer. So we require a bit more time to prepare for launch and get everything in place for the Operation! We’ll keep you posted when we know the launch time of the update and Operation: Orphix Venom itself! If for any unforeseen reason there’s a further delay, we’ll let you know ASAP.

Edit:  Hot off of the console presses! 

Nintendo Switch is launching alongside PlayStation and Xbox at 3 PM ET!! Thanks to the swift work of our Switch team. The Operation and Double Affinity will also begin at 3:20 PM ET.

Also! Sometimes it's not enough to just thank you for your patience, so we have extended the originally planned two weeks of double Affinity on consoles to THREE! Once the Operation is live we will be flipping the switch and earning you all double the Affinity until February 11th!

Looking forward to seeing you all out there Necrawebbing and Meathooking Sentients during the Operation! Keep an eye out for Red Text to make an appearance as usual in game to countdown to the update launch.


Update: Orphix Venom is in development for PlayStation 4 & 5, Xbox One, Xbox Series X/S, and Nintendo Switch!

Before we hop into what's coming, we want to announce some changes to Status Threads in 2021 and onwards: 

Moving forward, we will be posting a single status thread that covers all console platforms. Platform specific notes will be highlighted as such!

Status threads will also indicate the following two three progress stages for upcoming Console Updates: 
1. “In Development'': The update is in development and is being put together and tested for each console platform before sending it to our partners for approval! 
2.  "Date Announce": The update has been cleared to launch and will launch at a specific date!
3. “Live”: The update is live and ready to be downloaded!

With the now 5 consoles platforms we support, we want the most important information out front and center. We are doing away with the industry jargon “In Cert'' status and individual platform threads so that other communication efforts can be made in its place on our socials, live streams, etc. Our goal continues to be to keep you up to date with the latest Console Update news! 

01/07/2021 Edit: 

To clarify, we won't be doing away with telling you the release date once we have that available to share. Which was essentially "cert" news, since we married the two in the past as you may recall once we passed Cert.  The "In Cert" status was never really a reliable timeline gauge either because Cert time depended entirely on our partners once it was submitted. That said! I do understand having a sort of "mid point" check in, we'll just be doing that in a more streamlined way by sharing a release date and sharing updates on content etc. in the status thread like what I posted yesterday :) 

We also tweeted our intent on this as well! 


Our first update of 2021 brings the Nechramech Sentient busting Operation: Orphix Venom and everything from the PC December Hotfixes. Since we are posting this status thread in the very early stages of development, know that much time is still required to put the update together and test it. It is possible that as we continue to work on the update changes and fixes may be included that are not listed here at the time of posting (which is also why there is not currently an official update number yet). We will notify you here and make edits to include said additions if they occur.   

Continue your read to get a peek into what’s coming with Orphix Venom!

01/06/2021 Edit: We have grabbed today's PC hotfix for this console update! 

01/11/2021 Edit: We have grabbed the latest PC hotfix for this console update! 



We’re bringing you three new Bundles in this update, that feature skins and more from our talented TennoGen Artists from Round 19 Part 2. These Bundles will officially complete all TennoGen Round 19 releases on consoles! 

Tennogen Bundle LII.png

Tennogen Bundle LV

• Excalibur Blade of the Lotus Skin by BeastBuster
• Ash Ichneumon Skin by Vulbjorn, the graphical walrus.
• Saryn Night Hunter Skin by Mz-3

Tennogen Bundle LIII.png

Tennogen Bundle LVI

• Garuda Tengushin Skin by Lubox
• Khora Miyabi Skin by malaya and Awk'Q-Luz
• Nova Mithra Skin by lukinu_u
• Liset Mithra Skin by lukinu_u

Tennogen Bundle LIV.png

Tennogen Bundle LVII
• Eklypsa Staff Skin by lukinu_u
• Arashi Rapier Skin by Lubox
• Undercutter Nikana Skin by Felix Leonhart
• Valesti Syandana by Xtygian and led2012
• Scylla Syandana by Faven
• Irya Oculus by kakarrot2812

Controller Specific Additions & Changes:
• Fixed an issue where binding "Show Player List" to D-Pad would override its functionality when navigating menus with a controller.
• Fixed loss of functionality if you used a controller to open up the Pause Menu while viewing Bounties and viewed a squad member's profile. You can no longer open the Pause Menu while viewing Bounties.



The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they're staging a takeover of enemy vessels. Deploy your Necramech to survive incoming hordes for as long as possible and earn Blueprints for Lavos, the newest Warframe, plus much more! 

Operation: Orphix Venom will be a limited-time event. Start/end dates will be posted on update launch, along with a detailed Operation thread and Leaderboards.

Following in PC’s footsteps, Console players will also get to enjoy double Affinity for the first two weeks of Orphix Venom. 


With your Warframe compromised, you'll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don't yet own a Necramech, you'll find Necramechs throughout the Operation level that you can Transference into!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt Transference and wreak havoc. You'll need to take them out with the strength of your Necramech and Operator, along with the Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno. 


Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the "Heart of Deimos" and "The War Within" Quests in order to begin.

There are 3 tiers of difficulty:

1. Operation: Orphix Venom
2. Operation: Orphix Venom - Advanced
3. Operation: Orphix Venom - Endurance

Progress through each to encounter the enemy at varying difficulties to earn different Rewards along the way!


You’ll be able to visit the Necralisk on Deimos and talk to Father, who's eager to demonstrate the power of his Necramechs against the Sentient threat. He's hoarding a stockpile of special gear that he'll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, Necramech Mods, and more! BUT - there's more! You’ll also be able to earn a number of rewards also by just playing the Operation - including Lavos! It'll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn select items within the Operation!


• Lavos Blueprint & Parts 
• Cedo Blueprint & Parts 
• New Necramech Mods
• Cryptanaut Necramech Helmet
• Necramech Alternate Helmets
• Archgun Skins
• Cortege Supulchrax Skin
• Morgha Supulchrax Skin
• Returning Scarlet Spear Items
• Ceti Lacera Blueprint
• Basmu Blueprint
• Stance Forma Blueprint
• The Ballroom Simulacrum
• Phased Clan Sigil
• Glyphed Clan Sigil
• Gilded Clan Sigil
• Warframe Arcanes



Each Orphix has an initial value of 100 points in the first Operation mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance), and scale up from there! The higher your score, the more Phasic Cells you'll walk away with.

Try to survive for as long as you can - 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix. Players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation mission. But remember - Endurance gives the most points per Orphix, so you'll earn the most Phasic Cells there. A prepared and coordinated squad even more so! While this Operation is possible Solo, best results will come from coordinated Squads! 


Clan Scores are determined based on the sum of all participating members' best scores. We balanced this around about 50% member participation for Gold Tier trophies. 

Expand spoilers for full list:



Clan Tier / Scores:


Terracotta: 1390
Bronze: 5860
Silver: 13920
Gold: 18850


Terracotta: 3510
Bronze: 22275
Silver: 69120
Gold: 137250


Terracotta: 11700
Bronze: 75250
Silver: 230400
Gold: 457500


Terracotta: 35100
Bronze: 222750
Silver: 691200
Gold: 1372500


Terracotta: 117000
Bronze: 742500
Silver: 2304000
Gold: 4575000




3 New Sentient Enemies will be encountered during Operation: Orphix Venom and can be spawned in the Simulacrum once fully Scanned!

This lightweight Sentient mounts itself to solid ground in order to deploy massive long-range cannons.

These ethereal Sentients attack with both a sonic barrage and a thunderous homing orb.

A high-order Sentient that bifurcates its body, creating a portal it uses to summon reinforcements and projectiles. Armed with twin cannons.


A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cooldown system to replenish his Abilities.

Energy and Universal Orbs give Lavos status immunity for 10 seconds. Hold any Ability to imbue the next cast with additional Elemental Damage and Status. 

  • To make combining elements so that they may be imbued easier on controller, you’ll be able to make combined elemental damage by either a) holding two ability buttons together to combine (a bit of finger gymnastics) or b) holding one ability and then another to combine. 

Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all Abilities with Toxin.

Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next Ability cast with Cold.

Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and Ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces Ability cooldowns by one second. Hold to imbue the next Ability cast with Electricity. 

Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next Ability cast with Heat.

You’ll also be able to visit Lavos' Leverian to learn about Javi. The Crawling Serpent. The Abhorred. The Filth-Speaker.


Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire's precision buck-shot. Damages increased with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Shotgun ammo when wielding his signature Cedo.

Lavos' signature Syandana has been engineered for life in the lab and the battlefield. 


An alternate helmet for Lavos, emblematic of the master transmuter's search for wisdom.

Lavos the Transmuter emerges from the seething smoke, the forgotten master of a much-misunderstood art. Includes the Lavo Warframe, Cordatus Alternate Helmet, Transmutation Probe Decoration, Vitam Syandana, and Cedo Shotgun. Also includes 3-Day Affinity and Credit Boosters.

Transmute your generosity into Rewards! To honor the spirit of giving, gifting the Lavos Collection to another player in-game means you'll receive an additional Lavos Transmutation Probe Decoration!



Necramech Bruntspar Skin

Rediscover the brutal power of the earliest Necramech designs with this Skin. Brunstpar is - in Father's words - ‘not out to play nice and make friends.’

Isolation & Arcana Bounty Flow Changes

Isolation Vault Flow Changes:

We have 4 main pillars of Isolation Vault flow changes. Not only do these changes significantly loosen the required routine, but they also aim to further improve the process for less new player confusion.

• You will soon only ever need to complete a specific Tier of Isolation Bounty once to unlock the next Tier.
   • For example: Complete the Tier 1 Isolation Vault near Necralisk Gates. You can then leave Deimos or even log off, and the next time you
     return to Cambion Drift you can go immediately to the Tier 2 Isolation Vault Bounty location and run that Bounty. No need to run the Tier 1
     bounty again if you don't want to.
• Once the Isolation Vault Tier is completed, you can run the Arcana Bounty at that same Tier.
   • Similar to the new Isolation Vault flow above, you can leave the session and upon returning to Cambion Drift you can go straight into the
     Arcana Bounty without first completing the Isolation Vault at that location.
• Each Isolation Vault Bounty Tier now has a specific Mother location in Cambion Drift to provide a concrete flow with less confusion.
   • Tier 1 = Mother located in ‘UNDULATUM'
   • Tier 2 = Mother located between ‘ALBRECHT'S PROSPECT' and ‘CATABOLIC GUTTER'
   • Tier 3 = Mother located in ‘THE ABSCESS'
• All 3 Tiers of Isolation Vault Bounties are now available from Mother within the Necralisk.

Isolation Vault/Arcana Bounty Droptable Changes:

Now that we're making the Arcana Bounties more easily accessible, it's time to rebalance the drop tables:

• Both Isolation Vault Bounties and Arcana Bounties now share a droptable. There are 3 different droptables for each Isolation/Arcana Bounty Tier that rotates every ~3 hours, allowing you to selectively choose the reward you seek and when - exactly how other Open World Bounties work.
   • This rotation follows the same window as the Bounty rotation in the Necralisk.
• Rewards within the Isolation Vault/Arcana Bounties have been rebalanced to provide a better kick at the can for higher coveted rewards:

Droptable content breakdown:

• Orokin Matrixes
   • Less % chance overall.
• Relics
   • Midpoint % between the two old Bounty types.
• Necramech Weapon Parts
   • Now split up among the three droptables so you can target.
• Necramech Mods
   • Similar drop % chance, but split up to allow more targeted runs.
• Deimos Arcanes
   • Significantly higher drop % chance.
• Scintillant (T1)
   • Midpoint drop % chance between the two old Bounty types
• Weapon parts (T2 & T3)
   • Slightly reduced: You only ever need 1 of the Sporothrix and Arum Spinosa Blueprint. Getting all the way to the Arcana Bounties and
     receiving another Weapon Blueprint is not a feel good moment. Although this doesn't completely eliminate getting duplicates, the drop %
     reduction does allow for better chances towards the other rewards.

The following will no longer be in the tables:

Both of these have been taken out to allow for better odds at getting newer/desired rewards.
• Rare Deimos Gems
• Endo

BONUS: Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we've made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it's now one step further.

General Isolation Vault Changes & Fixes: 
• Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.
• Extended context action range of the Bait console when grabbing the key during an Isolation Vault Bounty to help prevent sliding past it or standing on top of it.
• Fixed Isolation Vault Bounties disappearing from Necralisk Mother after completing them for Clients until you reload the Necralisk hub.
• Fixed Matchmaking settings mixing Tiers of Isolation Vault Bounties, resulting in being put into the incorrect Isolation Vault Bounty (IE selecting Tier 3 and being put into Tier 1).
• Fixes towards Host Migration not working with Isolation Vault Stage 1.

Nechramech Changes & Fixes:


Let's breakdown the Bonewidow changes here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn't mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.

• Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride.
• Bonewidow's Ironbride can now do a neutral and forward Heavy Attack that throws a damaging projectile! 
• Renamed Bonewidow's Shield Maiden ‘Shield Bash' to ‘Maiden's Kiss'.
• Reduced Bonewidow's Maiden's Kiss to cost 15 Energy.
• You can now control the direction of Bonewidow's Meathook ability instead of being stuck in the initial direction before activating.
• Bonewidow's Meathook thrown enemies now have 100% Status Chance.
• Bonewidow's Meathook now drains a percent of the target's max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target's current Health.
• Both of these changes help to scale Meathook with varying enemy levels.
• Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player's version of Bonewidow).
• Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield's Health.
• Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
• Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
• Removed Ammo UI when Bonewidow is wielding Ironbride.
• Fixed a crash when using Bonewidow's Meathook on a Deimos Mitosid.
• Fixed Bonewidow's Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden's Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.
• Fixed Bonewidow's Firing Line affecting Companions/Pets.
• Fixed Bonewidow's Firing Line ragdolling you.
• Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
• Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden's Kiss attack) would show Atlas' Landslide ability pop-up text.
• Fixed Bonewidow's Firing Line animation not matching its current shield state correctly.
• Fixed Bonewidow's rear hit box getting hit from front attacks.
• Fixed Bonewidow visual-only "Ability Use Prevented" problem after toggling Shield Maiden and Ironbride off.
• Fixed enemy Bonewidows not knowing how to initiate a Maiden's Kiss. Pucker up!
• Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
• Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
• Fixed Bonewidow's Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop.
• Fixed an issue with Bonewidow's Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.
• Fixed Bonewidow's Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.
• Fixed enemies held by Bonewidow's Meathook able to cast abilities.
• Fixed Bonewidow's Meathook not displaying "Not Enough Energy" UI message.
• Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time.
• Fixed Bonewidow's Meathook grabbing Dargyns.
• Fixed Bonewidow’s Shield Maiden not functioning properly after it’s been destroyed for Client players.
• Fixed crash that could occur if a Bonewidow was using Ironbride at the wrong moment on returning to Town.
• Fixed a crash that could occur if Bonewidow's Shield Maiden is deactivated when a player leaves a mission.
• Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours.
• Fixed an issue where Bonewidow could Grab the Exploiter Orb.


• Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
• Fixed Voidrig Necraweb ability "Press to throw" tool-tip remaining on screen after Transferring out.
• Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn't tossed within a minute.
•  Fixed energy colours not properly applying to Voidrig.

General Necramech Changes & Fixes:

• Both Voidrig/Bonewidow Necramechs, Morgha, and Cortege weapons can be purchased in the Market for Platinum. Necramech's also have their own category in the Market! 
• Fully crafted components for the Necramech/weapons are now tradeable.
• Removed the Gravimag requirement on Archwing weapons for Necramechs.
• Vazarin Dash, Trinity's Blessing, Equinox's Mend, Rejuvenate Aura, and Arcane Pulse no longer heals Necramechs. Out of 21 sources of healing, these five slipped through. 
• Firing your gun while Hovering as a Necramech is now considered to be in an "Aiming" state, meaning Mods like Critical Focus and Marked Target will apply again.
• Bonewidow Necramech's can now be found patrolling or in its deactivated state in The Cambion Drift, similar to Voidrig Necramechs.
• Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.
• Adjusted Necramechs desired spacing between players to avoid sometimes standing right on top of you.
• Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.
• Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
• Fixed cases where both Voidrig and Bonewidow wouldn't attack with its currently equipped weapon.
• Fixed Warframe stats displaying incorrect values in the Arsenal when equipping a Necramech.
• Fixed Necramech weapon getting stuck continuously firing after dashing while shooting.
• Fixed an issue where you would get a second jump sound when aiming with a Necramech in the air.
• Fixed an issue where Revive XP penalty didn't always apply to the Necramech gun if it was the same gun as your Heavy slot or Archwing loadout.
• Fixed your first inworld waypoint not appearing if done in your Necramech.
   • Necramechs now transition to aiming pose faster when in the air.
• Fixed neither Host nor Client not receiving Thermia if they’are in their Necramech when the reward is given.
• Fixed a potential issue with Saya's Vigil if you were in a Necramech when it tried to give you a Scanner charge.
• Fixed UI remaining scrambled after entering your Necramech in a Vome residue puddle.

General Changes:

• You will be able to Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
• Replaced Weapon Blueprint requirements in Necraloid Sacrifices with the associated Barrel Component Blueprint, thus removing the Mastery Rank restriction on advancing Ranks. 
• Basmu and Ceti Lacera Blueprints will be tradeable.
• Inbox messages with transmissions will have a replay button that pulses.
• A Mastery Rank requirements popup will show when trying to purchase a weapon you're not eligible for yet.
• The 'Hint Transmission' audio toggle will be applied to Glass Fissure Transmissions.
• Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank will be 60% Hover Efficiency and Necramech Efficiency max rank will be 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.
   • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.
• Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.
• Improved the Railjack Inventory Slot flow for more exposure and overall clarity:
   • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and select to open scrap window.
• Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
• Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.
• Little blue Necramech and little blue Warframe Helmet icons will mark your Necramech/Warframe respectively on the minimap when not being "controlled" to aid in loss prevention.
• Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
• Improvements to Corpus Ship level navigation where AI could get stuck.
• Running out of Railjack Boost stamina will clear the Boost state to address Boost not recharging once depleted.
• Lowered Xaku Grasp of Lohk ability sounds.

There are several pages of fixes coming! The following are just some highlight fixes from that list: 

• Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.
• Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.
• Fixed UI becoming unresponsive when holding down a button while using Fast Travel/Decoration mode in the Dojo.
• Fixed recasting Xaku's Grasp of Lohk with no targets nearby resulting in all guns to be lost.
• Fixed Xaku’s Grasp of Lohk ability becoming non-functional if cast too rapidly.
• Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
• Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.
• Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).
• Fixed End of Mission screen showing Affinity gained for your equipped Necramech's special weapon when you didn't use it during the mission (no Affinity was actually gained).

Edited by [DE]Danielle
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Glad to see yas back in action can't wait for the update!.

Edit Is there a reason exactly as to why endurance runs are capped at 36?.

Edit 2: I see nothing regarding the issues of the relay buffs (effects consoles). You lads do know they are not working correctly right?. No animation or anything happens when activating them and if you launch a mission from the relay the buff doesn't apply until you go to your ship but you will lose the time. You have to go back to the ship first to see if it applied to your account and sometimes it straight up won't (can't figure the cause yet). Also you do know you lads caused issues with Demios Arcana in Railjack. We have been trying our best to get the info to yas since the release with zero luck. Invisible walls are everywhere esp Gians point and the hull ruptures are almost constant from any hit.

Edit 3: The rest looks amazing btw can't wait to get my hands on this update. Curious though wish you would explain why we can't be allowed to heal our mechs via normal means. I do like the two new mods you have put forth but they seem insanely gimmicky. But i guess same reason why we use protea to keep them full of energy since you won't allow them to get energy by any other means. Just reallllly odd choices and i would just love to know why.

Edited by (PSN)Mofojokers
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Lavos has taken the #1 spot of the ugliest warframe in the game. It`s a damn shame coz from what I've seen he looks like a fun frame, I have always wanted a frame that can manipulate status effects but he`s soo ugly I can`t ignore it. I only have two option, either wait for a deluxe skin for him to come out or unfortunately I'll just have to wait for the prime version to come out.

When I get him I'll just use him for mastery then sacrifice him to helminth, I`m sorry but whoever came up with the design of Lavos has not taste in aesthetics. Again a real damn shame.

Edited by (PSN)Vexx757
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4 minutes ago, (PSN)Vexx757 said:

Lavos has taken the #1 spot of the ugliest warframe in the game. It`s a damn shame coz from what I've seen he looks like a fun frame, I have always wanted a frame that can manipulate status effects but he`s soo ugly I can`t ignore it. I only have two option, either wait for a deluxe skin for him to come out or unfortunately I'll just have to wait for the prime version to come out.

When I get him I'll just use him for mastery the sacrifice him to helminth, I`m sorry but whoever came up with the design of Lavos has not taste in aesthetics. Again a real damn shame.

every warframe that comes out like loki, is ugly


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Can the archgun bug be fixed please? Currently on Nintendo Switch Heavy Weapons and Necramech Archgun are not customizable. Only the first coloration slot on the archgun shows for both. ‘Customize’ button also missing from Heavy Weapon and Necramech archgun loadout slots. Has been broken since Heart of Deimos first released on Switch. Fortuna people (Eudico and company) have been glitched since the launch of The Deadlock Protocol on Switch. In Orb Vallis and other missions with said characters on comms, shows closed ‘stomach-plates’ instead of usual faces if Old Mate rank has been reached.

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1 minute ago, (NSW)AurenTheLucario said:

Can the archgun bug be fixed please? Currently on Nintendo Switch Heavy Weapons and Necramech Archgun are not customizable. Only the first coloration slot on the archgun shows for both. ‘Customize’ button also missing from Heavy Weapon and Necramech archgun loadout slots. Has been broken since Heart of Deimos first released on Switch. Fortuna people (Eudico and company) have been glitched since the launch of The Deadlock Protocol on Switch. In Orb Vallis and other missions with said characters on comms, shows closed ‘stomach-plates’ instead of usual faces if Old Mate rank has been reached.

Can confirm we suffer the same issues on PSN and have since Demios.

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Just to add Ash has a bug to teleport to where he can`t consistently open enemies up for finishers.

  • TYPE: In-Game
  • DESCRIPTION: Ash`s teleport doesn't open enemies up to finishers consistently .
  • REPRODUCTION: Teleport to enemy. 
  • EXPECTED RESULT: It should open enemies up to finishers every time you teleport to an enemy.
  • OBSERVED RESULT: Enemy is not affect by the ability.
  • REPRODUCTION RATE: Every time I teleport to a enemy.
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6 minutes ago, (PSN)Vexx757 said:

Just to add Ash has a bug to teleport to where he can`t consistently open enemies up for finishers.

  • TYPE: In-Game
  • DESCRIPTION: Ash`s teleport doesn't open enemies up to finishers consistently .
  • REPRODUCTION: Teleport to enemy. 
  • EXPECTED RESULT: It should open enemies up to finishers every time you teleport to an enemy.
  • OBSERVED RESULT: Enemy is not affect by the ability.
  • REPRODUCTION RATE: Every time I teleport to a enemy.

Looks like mission with bow only requirement which doesn't allow ash to use his finishing move or you didnt press one more button that prompts you to the finishing move or just use the augment which when ash teleport to enemy prompts you to execution straight away.

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