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Please bring back the "in Cert" status. Whenever I saw the "in Dev" status changing to "in Cert", I always thought that the Update was getting closer to release, and made me happy and excited. Now, however, it feels stagnant: I see the "in Dev" status and think the Update won't come out anytime soon.

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2 hours ago, (PSN)ThanatosSloth said:

There is a type of cert that can be pushed same day...

You are right though...they cannot add content in this type of cert, but they can still change what is currently in the game after a big update...shown after one of No mans skys big updates, they were able to do a patch a day for a week to make sure most bugs went splat lol.

https://sonyreconsidered.com/ps4-devs-gaining-same-day-certification-cb9cc51f0c68

Well, DE can't. They're very limited on what they can touch on code-wise without cert. They've made that clear. 

I misread: let me clarify. DE can't because they aren't that quick, and we have yet to see them do a same day cert consistently. 

Edited by (PSN)Rainbow_Neos1
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8 hours ago, (PSN)Rainbow_Neos1 said:

But they'd still have to send it updates through cert. They can't add content or touch on most code without cert review. 

well your not wrong given current implementations, but there are ways around that 

so currently we have a client on systems that hosts its resource index and the appropriate resources /data while game is active through de server it points to the resources needed to play the game, such as mesh, animations and textures ect

the more data on our side the less the server needs to work in order to let us play , now iirc they did recently downsize the game clients and reoptimized them , i know you can play the game without the server connection, but then it looks like des wip videos, a bunch of grey boxes and checkered alpha patterns , which is interesting to do but otherwise you can play it like a sandbox

now some services utilize a web entrance so that the data and such are hosted mainly cloud wise, and the client the users get (you and me)  a minimalized application thats just simply a door into the web server , now granted we still have hosted data which will need updates as your saying, but thats minimized as the web server mainly gets the updates . and we know de can push hotfixes without needing cert , so they can do that to client , while keeping the rest on their own web service and then the server integrates through that middleman (cloud service) 

the only downside to this style is latency between 

user (client) -> web services -> game server (how fast server takes client inputs)

game   server ->web service ->client (and how fast the action is displayed)

aka the lag or latency between it , also the cost for de to further host all this 

with that being said they could technically just sync all platforms to same builds (i know pc like getting updates faster) but if de does it this way

then the implementation stays the same, cert and such is required beyond a certain sized update , so de can like they do with the devstreams now, deploy and release based on a scheduled release once a month 

they do kinda do this already but they preset and place new content in inactive states in these updates , so that when the actual rollout occurs they cans end the last bit of the update along with a activating the inactive index spots 

example of this id say is the prime access stuff thats always getting spoiled , de places it ahead of time in the builds,  but the index search can still see it on some platforms which spoils the release 

this way de further reduces work and presets for the releases in a cleaner manner, by having unified releases , that could be scheduled and pre certed so everyone is on the same page and build 

Not saying its not a lot of work and will take a lot of time, but steve has already stated cross save is the next big thing warframe wants to do and they are looking into how to implement it as best they can. i can only surmise the basis and think whats the easiest way to do said implementation 

currently the xbox and sonys individually are cross play , i,e, xbox one <-> xbox series , ps4 <-> ps5  can play with their respected systems

the problem was 2020 made de (and a lot of us) shelve stuff to a back burner and try to adapt tot he new method of doing their jobs , with that and de in devstreams now saying they are going to try to focus on cleaning up the game and flush it out better, may be a step in the unified save direction to be better implemented 

(some articles on this below)

Warframe heads to PS5 and Xbox Series X with cross-play and saves - Polygon 

Digital Extremes Talks About Cross Save For Warframe | COGconnected

Warframe cross-save is the top priority after Empyrean – “I wish we had it right now” | PCGamesN

 

just in my experience with destiny cross save (soon to be cross play now I hear) it made gaming more convenient and easier to play with some of my friends anywhere at anytime as having a pc/laptop/xbox/playstation made it simple to play on whatever i needed , but a console to laptop play was a nice way to be mobile and have the gaming capability imo 

 

1 hour ago, (XBOX)Shatterpiller said:

Wait! 11 days now? It's not out yet? 

i mean i think the worst wait i can recall was the germesei skin update , that took iirc  months to deploy 

but overall de usually has a 1-2 week drop on updates not which is significantly better 

 

edit :

also de likes to do target days such as tues,thurs normally but on fridays sometimes, so possibly next week if it goes well?  

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58 minutes ago, (XBOX)EternalDrk Mako said:

de in devstreams now saying they are going to try to focus on cleaning up the game and flush it out better, may be a step in the unified save direction to be better implemented 

I hope so. They need to focus on fixing current content and improving current content. 

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The fact that we haven't gotten the update yet is kind of irritating me, kind of sucks trying to keep up with everything and seeing all this stuff being put into play but can't use it myself. Slowly giving up on WF , so many Years into this game to be treated like we are not important.

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Just now, (XBOX)IMABEMEOUTLAW said:

The fact that we haven't gotten the update yet is kind of irritating me, kind of sucks trying to keep up with everything and seeing all this stuff being put into play but can't use it myself. Slowly giving up on WF , so many Years into this game to be treated like we are not important.

I don't think you can blame 100% on DE as the partner companies are also in the part. DE could make console updates with PC updates by sending console updates to cert and confirming for release and releasing at the same time for PC updates like how they did for Heart of Demios. 

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Just now, (XBOX)CaptainSeth5423 said:

I don't think you can blame 100% on DE as the partner companies are also in the part. DE could make console updates with PC updates by sending console updates to cert and confirming for release and releasing at the same time for PC updates like how they did for Heart of Demios. 

I'm not putting all the blame on them. But yes like you said I feel like they could've done this differently, and it's just loosing my interest in the game, might just be time for another break for me lol. Feel like they could've pushed out an update for counsels by now, I just personally don't see why we don't have it yet especially with Lavos; And they're about to announce another WF so just feels like we're getting further and further behind.

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24 minutes ago, (XBOX)IMABEMEOUTLAW said:

I just personally don't see why we don't have it yet e

They had a vacation. Give them a break. 

31 minutes ago, (XBOX)CaptainSeth5423 said:

DE could make console updates with PC updates

And look how horribly unplayable HoD was. Also look how long we had to wait to get the fixes. DE chooses the "let PC go first and grab from there for console" because they know there is going to be issues, and they can fix those very quickly on PC because they don't require cert. If they did the same with consoles, there'd be update after update sitting in cert for 6 different platforms. That's a lot to manage. Not to mention, that would mean they're artificially holding PC (and other platforms) back which wouldn't be fair. 

Edited by (PSN)Rainbow_Neos1
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17 minutes ago, (PSN)Rainbow_Neos1 said:

They had a vacation. Give them a break. 

And look how horribly unplayable HoD was. Also look how long we had to wait to get the fixes. DE chooses the "let PC go first and grab from there for console" because they know there is going to be issues, and they can fix those very quickly on PC because they don't require cert. If they did the same with consoles, there'd be update after update sitting in cert for 6 different platforms. That's a lot to manage. Not to mention, that would mean they're artificially holding PC (and other platforms) back which wouldn't be fair. 

They've had plenty of time to release an update, they've been back from vacation for a while now. 5 PC hotfixes but couldn't focus on the counsel update? And that's why I said I'll just take a break from the game. They had their break should be catch up time now.

Edited by (XBOX)IMABEMEOUTLAW
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1 minute ago, (XBOX)IMABEMEOUTLAW said:

They've had plenty of time to release an update, they've been back from vacation for a while now. 5 PC hotfixes but couldn't focus on the counsel update? And that's why I said I'll just take a break from the game. They had they're break should be catch up time now.

They have been back from vacation for not even two weeks. And no, they don't focus on a console update until the PC version is stable and proper. Then they start working on console. Refer to the other part of my previous comment as to why. 

Edited by (PSN)Rainbow_Neos1
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2 hours ago, (PSN)Rainbow_Neos1 said:

They have been back from vacation for not even two weeks. And no, they don't focus on a console update until the PC version is stable and proper. Then they start working on console. Refer to the other part of my previous comment as to why. 

To be fair, the event is almost over for PC. I don't see the point of making the event stable after it's no longer playable. 

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safe to say after a dozen pages that this "in-Dev" only thing is confusing the hell out of people and is causing some to freak out. won't be long before mud-slinging at Nintendo occurs because "switch is holding back the updates"

some things shouldn't be changed, because they work: the simple in dev > in cert > set date > release schedule worked absolutely fine. "In Cert" was a VERY reliable indicator that the update would be out within a week, and if it were to fail cert for any reason, DE would tell us: they would HAVE to tell us. not once has the phrase "in cert" been anything other than a comfort to me; a sign that the TM is being chopped of the Soon.

now they're also dialing back the devstreams to once a month... if the streams end up being much longer with more content, then that's fine: otherwise why are DE slowing down communication with their fans? (especially when their communication has usually been one of their only strengths in the past).

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I really hope all these covid and holidays excuses were the real reasons for such a mess, if not it really means DE don't care about consoles players at all. The event is ending tomorrow on pc and we don't even have a clue about when it's coming to consoles. Maybe at least they'll give us something to compensate that neverending delay, but i doubt so. It seems like they just find this delay normal seeing how Reb and Megan answered to player asking for a release date during last stream. DE absolutely need to reconnect with players if they don't want their game to die as it seems to be doing...I love this game so much and i really liked how the devs used to be close to their community, but i'm sad to see how things are getting worse and worse on every aspects...

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On 2021-01-06 at 2:25 AM, [DE]Danielle said:

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Update: Orphix Venom is in development for PlayStation 4 & 5, Xbox One, Xbox Series X/S, and Nintendo Switch!

Before we hop into what's coming, we want to announce some changes to Status Threads in 2021 and onwards: 

Moving forward, we will be posting a single status thread that covers all console platforms. Platform specific notes will be highlighted as such!

Status threads will also indicate the following two progress stages for upcoming Console Updates: 
1. “In Development'': The update is in development and is being put together and tested for each console platform before sending it to our partners for approval! 
2. “Live”: The update is live and ready to be downloaded!

With the now 5 consoles platforms we support, we want the most important information out front and center. We are doing away with the industry jargon “In Cert'' status and individual platform threads so that other communication efforts can be made in its place on our socials, live streams, etc. Our goal continues to be to keep you up to date with the latest Console Update news! 

01/07/2021 Edit: 

To clarify, we won't be doing away with telling you the release date once we have that available to share. Which was essentially "cert" news, since we married the two in the past as you may recall once we passed Cert.  The "In Cert" status was never really a reliable timeline gauge either because Cert time depended entirely on our partners once it was submitted. That said! I do understand having a sort of "mid point" check in, we'll just be doing that in a more streamlined way by sharing a release date and sharing updates on content etc. in the status thread like what I posted yesterday :) 

We also tweeted our intent on this as well! 

----

Our first update of 2021 brings the Nechramech Sentient busting Operation: Orphix Venom and everything from the PC December Hotfixes. Since we are posting this status thread in the very early stages of development, know that much time is still required to put the update together and test it. It is possible that as we continue to work on the update changes and fixes may be included that are not listed here at the time of posting (which is also why there is not currently an official update number yet). We will notify you here and make edits to include said additions if they occur.   

Continue your read to get a peek into what’s coming with Orphix Venom!

01/06/2021 Edit: We have grabbed today's PC hotfix for this console update! 

01/11/2021 Edit: We have grabbed the latest PC hotfix for this console update! 


CONSOLE SPECIFIC NOTES: 

NEW TENNOGEN BUNDLES

We’re bringing you three new Bundles in this update, that feature skins and more from our talented TennoGen Artists from Round 19 Part 2. These Bundles will officially complete all TennoGen Round 19 releases on consoles! 

Tennogen Bundle LII.png

Tennogen Bundle LII

• Excalibur Blade of the Lotus Skin by BeastBuster
• Ash Ichneumon Skin by Vulbjorn, the graphical walrus.
• Saryn Night Hunter Skin by Mz-3
 

Tennogen Bundle LIII.png

Tennogen Bundle LIII

• Garuda Tengushin Skin by Lubox
• Khora Miyabi Skin by malaya and Awk'Q-Luz
• Nova Mithra Skin by lukinu_u
• Liset Mithra Skin by lukinu_u
 

Tennogen Bundle LIV.png

Tennogen Bundle LIV
• Eklypsa Staff Skin by lukinu_u
• Arashi Rapier Skin by Lubox
• Undercutter Nikana Skin by Felix Leonhart
• Valesti Syandana by Xtygian and led2012
• Scylla Syandana by Faven
• Irya Oculus by kakarrot2812
 

Controller Specific Additions & Changes:
• Fixed an issue where binding "Show Player List" to D-Pad would override its functionality when navigating menus with a controller.
• Fixed loss of functionality if you used a controller to open up the Pause Menu while viewing Bounties and viewed a squad member's profile. You can no longer open the Pause Menu while viewing Bounties.

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OPERATION: ORPHIX VENOM

The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they're staging a takeover of enemy vessels. Deploy your Necramech to survive incoming hordes for as long as possible and earn Blueprints for Lavos, the newest Warframe, plus much more! 

Operation: Orphix Venom will be a limited-time event. Start/end dates will be posted on update launch, along with a detailed Operation thread and Leaderboards.

Following in PC’s footsteps, Console players will also get to enjoy double Affinity for the first two weeks of Orphix Venom. 
 

WHAT YOU’LL NEED TO KNOW

With your Warframe compromised, you'll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don't yet own a Necramech, you'll find Necramechs throughout the Operation level that you can Transference into!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt Transference and wreak havoc. You'll need to take them out with the strength of your Necramech and Operator, along with the Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno. 

WHAT YOU’LL NEED TO DO

Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the "Heart of Deimos" and "The War Within" Quests in order to begin.

There are 3 tiers of difficulty:

1. Operation: Orphix Venom
2. Operation: Orphix Venom - Advanced
3. Operation: Orphix Venom - Endurance

Progress through each to encounter the enemy at varying difficulties to earn different Rewards along the way!

OPERATION REWARDS

You’ll be able to visit the Necralisk on Deimos and talk to Father, who's eager to demonstrate the power of his Necramechs against the Sentient threat. He's hoarding a stockpile of special gear that he'll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, Necramech Mods, and more! BUT - there's more! You’ll also be able to earn a number of rewards also by just playing the Operation - including Lavos! It'll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn select items within the Operation!

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• Lavos Blueprint & Parts 
• Cedo Blueprint & Parts 
• New Necramech Mods
• Cryptanaut Necramech Helmet
• Necramech Alternate Helmets
• Archgun Skins
• Cortege Supulchrax Skin
• Morgha Supulchrax Skin
• Returning Scarlet Spear Items
• Ceti Lacera Blueprint
• Basmu Blueprint
• Stance Forma Blueprint
• The Ballroom Simulacrum
• Phased Clan Sigil
• Glyphed Clan Sigil
• Gilded Clan Sigil
• Warframe Arcanes

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SCORING & PHASIC CELLS

Each Orphix has an initial value of 100 points in the first Operation mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance), and scale up from there! The higher your score, the more Phasic Cells you'll walk away with.

Try to survive for as long as you can - 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix. Players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation mission. But remember - Endurance gives the most points per Orphix, so you'll earn the most Phasic Cells there. A prepared and coordinated squad even more so! While this Operation is possible Solo, best results will come from coordinated Squads! 

CLAN LEADERBOARDS AND CLAN TROPHIES

Clan Scores are determined based on the sum of all participating members' best scores. We balanced this around about 50% member participation for Gold Tier trophies. 

Expand spoilers for full list:

  Reveal hidden contents

 

Clan Tier / Scores:

Ghost

Terracotta: 1390
Bronze: 5860
Silver: 13920
Gold: 18850

Shadow

Terracotta: 3510
Bronze: 22275
Silver: 69120
Gold: 137250

Storm

Terracotta: 11700
Bronze: 75250
Silver: 230400
Gold: 457500

Mountain

Terracotta: 35100
Bronze: 222750
Silver: 691200
Gold: 1372500

Moon

Terracotta: 117000
Bronze: 742500
Silver: 2304000
Gold: 4575000

 

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NEW SENTIENT ENEMIES:

3 New Sentient Enemies will be encountered during Operation: Orphix Venom and can be spawned in the Simulacrum once fully Scanned!

Ortholyst
This lightweight Sentient mounts itself to solid ground in order to deploy massive long-range cannons.

Choralyst
These ethereal Sentients attack with both a sonic barrage and a thunderous homing orb.

Summulyst
A high-order Sentient that bifurcates its body, creating a portal it uses to summon reinforcements and projectiles. Armed with twin cannons.

NEW WARFRAME: LAVOS

A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cooldown system to replenish his Abilities.

PASSIVE
Energy and Universal Orbs give Lavos status immunity for 10 seconds. Hold any Ability to imbue the next cast with additional Elemental Damage and Status. 

  • To make combining elements so that they may be imbued easier on controller, you’ll be able to make combined elemental damage by either a) holding two ability buttons together to combine (a bit of finger gymnastics) or b) holding one ability and then another to combine. 

OPHIDIAN BITE
Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all Abilities with Toxin.

VIAL RUSH
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next Ability cast with Cold.

TRANSMUTATION PROBE
Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and Ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces Ability cooldowns by one second. Hold to imbue the next Ability cast with Electricity. 

CATALYZE
Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next Ability cast with Heat.

You’ll also be able to visit Lavos' Leverian to learn about Javi. The Crawling Serpent. The Abhorred. The Filth-Speaker.
 

NEW REINFORCEMENTS

CEDO
Launch a glaive that ricochets off surfaces in bursts of elemental damage, then perforate enemies with primary fire's precision buck-shot. Damages increased with each Status Effect afflicting a target. Lavos will transmute a small portion of any ammo pickup to Shotgun ammo when wielding his signature Cedo.

VITAM SYANDANA
Lavos' signature Syandana has been engineered for life in the lab and the battlefield. 

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LAVOS CORDATUS HELMET
An alternate helmet for Lavos, emblematic of the master transmuter's search for wisdom.

LAVOS COLLECTION
Lavos the Transmuter emerges from the seething smoke, the forgotten master of a much-misunderstood art. Includes the Lavo Warframe, Cordatus Alternate Helmet, Transmutation Probe Decoration, Vitam Syandana, and Cedo Shotgun. Also includes 3-Day Affinity and Credit Boosters.

Transmute your generosity into Rewards! To honor the spirit of giving, gifting the Lavos Collection to another player in-game means you'll receive an additional Lavos Transmutation Probe Decoration!

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NEW NECRAMECH SKIN

Necramech Bruntspar Skin

Rediscover the brutal power of the earliest Necramech designs with this Skin. Brunstpar is - in Father's words - ‘not out to play nice and make friends.’
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Isolation & Arcana Bounty Flow Changes

Isolation Vault Flow Changes:

We have 4 main pillars of Isolation Vault flow changes. Not only do these changes significantly loosen the required routine, but they also aim to further improve the process for less new player confusion.

• You will soon only ever need to complete a specific Tier of Isolation Bounty once to unlock the next Tier.
   • For example: Complete the Tier 1 Isolation Vault near Necralisk Gates. You can then leave Deimos or even log off, and the next time you
     return to Cambion Drift you can go immediately to the Tier 2 Isolation Vault Bounty location and run that Bounty. No need to run the Tier 1
     bounty again if you don't want to.
• Once the Isolation Vault Tier is completed, you can run the Arcana Bounty at that same Tier.
   • Similar to the new Isolation Vault flow above, you can leave the session and upon returning to Cambion Drift you can go straight into the
     Arcana Bounty without first completing the Isolation Vault at that location.
• Each Isolation Vault Bounty Tier now has a specific Mother location in Cambion Drift to provide a concrete flow with less confusion.
   • Tier 1 = Mother located in ‘UNDULATUM'
   • Tier 2 = Mother located between ‘ALBRECHT'S PROSPECT' and ‘CATABOLIC GUTTER'
   • Tier 3 = Mother located in ‘THE ABSCESS'
• All 3 Tiers of Isolation Vault Bounties are now available from Mother within the Necralisk.

Isolation Vault/Arcana Bounty Droptable Changes:

Now that we're making the Arcana Bounties more easily accessible, it's time to rebalance the drop tables:

• Both Isolation Vault Bounties and Arcana Bounties now share a droptable. There are 3 different droptables for each Isolation/Arcana Bounty Tier that rotates every ~3 hours, allowing you to selectively choose the reward you seek and when - exactly how other Open World Bounties work.
   • This rotation follows the same window as the Bounty rotation in the Necralisk.
• Rewards within the Isolation Vault/Arcana Bounties have been rebalanced to provide a better kick at the can for higher coveted rewards:

Droptable content breakdown:

• Orokin Matrixes
   • Less % chance overall.
• Relics
   • Midpoint % between the two old Bounty types.
• Necramech Weapon Parts
   • Now split up among the three droptables so you can target.
• Necramech Mods
   • Similar drop % chance, but split up to allow more targeted runs.
• Deimos Arcanes
   • Significantly higher drop % chance.
• Scintillant (T1)
   • Midpoint drop % chance between the two old Bounty types
• Weapon parts (T2 & T3)
   • Slightly reduced: You only ever need 1 of the Sporothrix and Arum Spinosa Blueprint. Getting all the way to the Arcana Bounties and
     receiving another Weapon Blueprint is not a feel good moment. Although this doesn't completely eliminate getting duplicates, the drop %
     reduction does allow for better chances towards the other rewards.

The following will no longer be in the tables:

Both of these have been taken out to allow for better odds at getting newer/desired rewards.
• Rare Deimos Gems
• Endo

BONUS: Sporothrix and Arum Spinosa Blueprints are now tradable!
To balance out the Weapon Blueprint drop % reduction we've made the Sporothrix and Arum Spinosa Blueprints tradable. The Sporothrix and Arum Spinosa parts were already Tradable, but it's now one step further.

General Isolation Vault Changes & Fixes: 
• Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.
• Extended context action range of the Bait console when grabbing the key during an Isolation Vault Bounty to help prevent sliding past it or standing on top of it.
• Fixed Isolation Vault Bounties disappearing from Necralisk Mother after completing them for Clients until you reload the Necralisk hub.
• Fixed Matchmaking settings mixing Tiers of Isolation Vault Bounties, resulting in being put into the incorrect Isolation Vault Bounty (IE selecting Tier 3 and being put into Tier 1).
• Fixes towards Host Migration not working with Isolation Vault Stage 1.
 

Nechramech Changes & Fixes:

Bonewidow:

Let's breakdown the Bonewidow changes here: Arquebex is a very high damage weapon for Voidrig, as it makes sense for his damage output kit. Bonewidow is our Melee Necramech more focused on survivability and endurance. Exalted Ironbride is not going to match 1:1 with Arquebex, but that doesn't mean Ironbride (or the rest of her kit) should be overshadowed. The below aim to address common Community feedback to provide Bonewidow that extra dash of spice.

• Necramech Melee Mods (Pressure Point, Fury, Reach) now apply to Exalted Ironbride.
• Bonewidow's Ironbride can now do a neutral and forward Heavy Attack that throws a damaging projectile! 
• Renamed Bonewidow's Shield Maiden ‘Shield Bash' to ‘Maiden's Kiss'.
• Reduced Bonewidow's Maiden's Kiss to cost 15 Energy.
• You can now control the direction of Bonewidow's Meathook ability instead of being stuck in the initial direction before activating.
• Bonewidow's Meathook thrown enemies now have 100% Status Chance.
• Bonewidow's Meathook now drains a percent of the target's max Health vs flat damage. When the target is thrown the Damage dealt is a percentage of the target's current Health.
• Both of these changes help to scale Meathook with varying enemy levels.
• Bonewidow Necramech can now reflect damage while blocking with Shield Maiden (this is exclusive to the player's version of Bonewidow).
• Bonewidow will now absorb enemy attacks for a few seconds after activating Shield Maiden, and the absorbed damage will be added to the shield's Health.
• Enemy Bonewidow Shield Maiden now has a limited amount of Health and can be destroyed.
• Enemy Bonewidow will no longer reattach her arm while wielding Exalted Ironbride. One thing at a time!
• Removed Ammo UI when Bonewidow is wielding Ironbride.
• Fixed a crash when using Bonewidow's Meathook on a Deimos Mitosid.
• Fixed Bonewidow's Shield Maiden not deactivating upon Transferring out/back in. This resulted in your shield being on your chest (not active). However, when you pressed Melee you would do Maiden's Kiss, and it would cost Energy, instead of the normal Necramech unarmed attack.
• Fixed Bonewidow's Firing Line affecting Companions/Pets.
• Fixed Bonewidow's Firing Line ragdolling you.
• Fixed enemy Bonewidow sometimes getting stuck with Ironbride out and being unable to switch back to its gun.
• Fixed Bonewidow Melee attacking while using Shield Maiden (Maiden's Kiss attack) would show Atlas' Landslide ability pop-up text.
• Fixed Bonewidow's Firing Line animation not matching its current shield state correctly.
• Fixed Bonewidow's rear hit box getting hit from front attacks.
• Fixed Bonewidow visual-only "Ability Use Prevented" problem after toggling Shield Maiden and Ironbride off.
• Fixed enemy Bonewidows not knowing how to initiate a Maiden's Kiss. Pucker up!
• Fixed enemy Bonewidows sometimes using incorrect idle animations that would cause their shield to look unequipped when it should be and/or their sword to be held incorrectly.
• Fixed enemy Bonewidows periodically playing the Shield Maiden unequip animation during a Melee attack combo.
• Fixed Bonewidow's Shield Maiden not deactivating after redeploying/Transferring in and out but still bashing with Shield instead of normal Melee. This also fixes a related issue where Ironbride would only execute the first attack in its combo chain instead of the full loop.
• Fixed an issue with Bonewidow's Shield Maiden blocking bounds becoming very small when attacked. This was causing Bonewidow to take damage instead of the shield.
• Fixed Bonewidow's Meathook not properly skewering the target if done by a Client player. Previously the ragdoll would appear to float around.
• Fixed enemies held by Bonewidow's Meathook able to cast abilities.
• Fixed Bonewidow's Meathook not displaying "Not Enough Energy" UI message.
• Fixed enemies on Bonewidows Meathook teleporting to their last known spot instead of just being dropped when activating Shield Maiden at the same time.
• Fixed Bonewidow's Meathook grabbing Dargyns.
• Fixed Bonewidow’s Shield Maiden not functioning properly after it’s been destroyed for Client players.
• Fixed crash that could occur if a Bonewidow was using Ironbride at the wrong moment on returning to Town.
• Fixed a crash that could occur if Bonewidow's Shield Maiden is deactivated when a player leaves a mission.
• Fixed issues with Bonewidow’s Firing Line not replicating with custom energy colours.
• Fixed an issue where Bonewidow could Grab the Exploiter Orb.

Voidrig:

• Doubled the enemy Voidrig recovery animation time to allow a longer opportunity window to shoot the weak spots.
• Fixed Voidrig Necraweb ability "Press to throw" tool-tip remaining on screen after Transferring out.
• Fixed Voidrig Necraweb canister floating in the air and tool-tip lingering if the canister isn't tossed within a minute.
•  Fixed energy colours not properly applying to Voidrig.

General Necramech Changes & Fixes:

• Both Voidrig/Bonewidow Necramechs, Morgha, and Cortege weapons can be purchased in the Market for Platinum. Necramech's also have their own category in the Market! 
• Fully crafted components for the Necramech/weapons are now tradeable.
• Removed the Gravimag requirement on Archwing weapons for Necramechs.
• Vazarin Dash, Trinity's Blessing, Equinox's Mend, Rejuvenate Aura, and Arcane Pulse no longer heals Necramechs. Out of 21 sources of healing, these five slipped through. 
• Firing your gun while Hovering as a Necramech is now considered to be in an "Aiming" state, meaning Mods like Critical Focus and Marked Target will apply again.
• Bonewidow Necramech's can now be found patrolling or in its deactivated state in The Cambion Drift, similar to Voidrig Necramechs.
• Enemy Necramechs (Voidrig & Bonewidow) will now rotate its body to indicate that it is about to slide towards you.
• Adjusted Necramechs desired spacing between players to avoid sometimes standing right on top of you.
• Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.
• Fixed Operator appearing invisible and floating after exiting your Necramech as Operator for the second time as a Client.
• Fixed cases where both Voidrig and Bonewidow wouldn't attack with its currently equipped weapon.
• Fixed Warframe stats displaying incorrect values in the Arsenal when equipping a Necramech.
• Fixed Necramech weapon getting stuck continuously firing after dashing while shooting.
• Fixed an issue where you would get a second jump sound when aiming with a Necramech in the air.
• Fixed an issue where Revive XP penalty didn't always apply to the Necramech gun if it was the same gun as your Heavy slot or Archwing loadout.
• Fixed your first inworld waypoint not appearing if done in your Necramech.
   • Necramechs now transition to aiming pose faster when in the air.
• Fixed neither Host nor Client not receiving Thermia if they’are in their Necramech when the reward is given.
• Fixed a potential issue with Saya's Vigil if you were in a Necramech when it tried to give you a Scanner charge.
• Fixed UI remaining scrambled after entering your Necramech in a Vome residue puddle.
 

General Changes:

• You will be able to Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
• Replaced Weapon Blueprint requirements in Necraloid Sacrifices with the associated Barrel Component Blueprint, thus removing the Mastery Rank restriction on advancing Ranks. 
• Basmu and Ceti Lacera Blueprints will be tradeable.
• Inbox messages with transmissions will have a replay button that pulses.
• A Mastery Rank requirements popup will show when trying to purchase a weapon you're not eligible for yet.
• The 'Hint Transmission' audio toggle will be applied to Glass Fissure Transmissions.
• Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank will be 60% Hover Efficiency and Necramech Efficiency max rank will be 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.
   • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.
• Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.
• Improved the Railjack Inventory Slot flow for more exposure and overall clarity:
   • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and select to open scrap window.
• Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.
• Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.
• Little blue Necramech and little blue Warframe Helmet icons will mark your Necramech/Warframe respectively on the minimap when not being "controlled" to aid in loss prevention.
• Reduced Nekros Soul Punch area-of-effect physics impulse so it no longer launches enemies across the solar system.
• Improvements to Corpus Ship level navigation where AI could get stuck.
• Running out of Railjack Boost stamina will clear the Boost state to address Boost not recharging once depleted.
• Lowered Xaku Grasp of Lohk ability sounds.
 

FIXES
There are several pages of fixes coming! The following are just some highlight fixes from that list: 

• Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.
• Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.
• Fixed UI becoming unresponsive when holding down a button while using Fast Travel/Decoration mode in the Dojo.
• Fixed recasting Xaku's Grasp of Lohk with no targets nearby resulting in all guns to be lost.
• Fixed Xaku’s Grasp of Lohk ability becoming non-functional if cast too rapidly.
• Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.
• Fixed Ayatan Amber Stars dropping far less frequently than before Deimos Arcana.
• Fixed an issue where the whole screen would be black if you quickly skipped the fly-in cinematic during the Heart of Deimos Quest (may have affected other scenarios in which you load into the Cambion Drift as well).
• Fixed End of Mission screen showing Affinity gained for your equipped Necramech's special weapon when you didn't use it during the mission (no Affinity was actually gained).
 

Wow it’s still not live. Hope it’s live on 20th.

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vor 7 Stunden schrieb (XBOX)TehChubbyDugan:

No we didn't, what are you on?

I checked teshin every single day, multiple times to check if they patched it in and nope. 

Good to know that the only active rare loot that is time gated didn't make it to consoles.. 

This year will be great :) /s

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So no one sees how all this is working out to be? Until ALL CONSOLES PASS CERT, None of us are getting the update.  That's the new method they've implemented. We PS4 players will suffer even more, sjnce Xbox and Switch takes ages to get updates. We're not getting this update until February. Two months after PC, that's the new meta for releasing ipdatss. It's bad enouhh they release subpar content once in a while but now we have to wait even longer with the promise of "things to come". Nothings coming. Just more excuses.

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6 hours ago, (PSN)PerigoBerro said:

So no one sees how all this is working out to be? Until ALL CONSOLES PASS CERT, None of us are getting the update.  That's the new method they've implemented. We PS4 players will suffer even more, sjnce Xbox and Switch takes ages to get updates. We're not getting this update until February. Two months after PC, that's the new meta for releasing ipdatss. It's bad enouhh they release subpar content once in a while but now we have to wait even longer with the promise of "things to come". Nothings coming. Just more excuses.

Who invented this about waiting for the update to pass certs for all supports ?

Nothing like that have never been said anywhere by DE, the only changes they made were creating only one topic for all consoles in the forum and that "in dev" thing, but they never told they were waiting certs or anything. As far as we can see, xbox, ps4 and ns versions and status are still displayed separately on warframe website and may evolve separately so please stop inventing reasons for the delay and blaming other consoles. The only reason it's still not live is that it's not ready, nothing more. DE is just giving less and less attention to console players that's all, we're all in the same situation, being considered as a secondary player base compared to pc community. They are already announcing a new devstream to present the next frame and we don't even have Lavos yet, which level of "not caring about you" is that ?

The fact that we only have one topic for all consoles is fiting there new "strategy" to communicate less, like doing only one devstream a month, surely to be less exposed to players criticism as they are fully aware of how disappointed we are about the way they are evolving imo...

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4 hours ago, (NSW)NabotLysergeek said:

-snip-

The way the consoles are all on one page for the update, and the no cert thing, means they just want to see all the complaints and moaning not only increasing but all in one place... after all human suffering leads to profit! 😆 

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2 hours ago, (PSN)ThanatosSloth said:

The way the consoles are all on one page for the update, and the no cert thing, means they just want to see all the complaints and moaning not only increasing but all in one place... after all human suffering leads to profit! 😆 

“after all human suffering leads to profit!” That’s how the corpus use the fortuna people. It’s Grofit not profit in warframe lingo.

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